I used to work with a guy who would joke that I was secretly the best engineer in the company and I was just pretending to be QA because I thought it was more fun to just tell people their stuff was broken.
Now that I'm a tech designer/gameplay engineer, every time I have to dig into the C++ code I think maybe he was right? 'Cuz there are some WEIRD decisions been made by more senior engineers than I.
So that whole French Court Says Steam Has To Allow Reselling thing?
Some ideas that Steam could do that would garner them some much needed positive press:
1. 25% transaction fee on resales, with 100% of that fee going to devs.
2. 'Used' games don't get to unlock trading cards.
2 (alternate A). 'Used' games unlock 'worn' trading cards that can't be sold.
2 (alternate B). Selling a game takes away your unlocked cards/the value of any cards the seller sold deducted from the listable price.
Well, that's annoying. It seems that T-mobile is blocking or throttling the ports that Steam Link needs to work over a mobile network.
When Play Anywhere first rolled out in Beta I got a better connection in my apartment over 4G than I did over wi-fi.
Now I'm lucky if it even connects, and when it does the video stream basically doesn't work.
I never actually got around to playing HW2: Remastered because I always felt HW1 was the better game, and the initial release of Remastered was a bit of a mess.
Fired it up for the first time tonight with the 2.3 fan patch and it's hilarious how ill-equipped the AI is to deal with the HW1 formations and tactics that came with the 2.0 update. I just absolutely annihilated the Vaygr in Mission 2 and had to wait >5 minutes doing nothing waiting for the ships to dock.
Finally dipping back into Void Bastards after a couple months of not much gaming.
Having changed the difficulty settings but I'm finding it a fair bit less frustrating this go 'round. Maybe I'm just in a better headspace for it now.
Really love the art and sound design. Getting a big chain of exploding Tourists is one of the most satisfying things.
Well. This is much better than expected: https://arstechnica.com/gaming/2019/06/stardock-and-star-control-creators-settle-lawsuits-with-mead-and-honey/
Weird that they have to rename Ghosts of the Precursors, though.
A LITTLE worried about how Brad Wardell is being much more vocal about this on twitter than P&F are. But the blog post also makes a clear delineation between Star Control (R) and Ur-Quan Masters (TM), and that 'Star Control is a registered trademark of Stardock Systems, Inc' but nothing like that for UQM, so I'm hoping that the settlement is closer to P&F's offer from a while back than it is to Brad's. Maybe we'll find out tomorrow?
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