Pinned toot

Our is down (the host vanished overnight), there's no ETA right now, we're looking for an affordable host provider to replace it asap. :)

Freeze / sliding cube works now on every direction. We'll make it bigger next time & add some particles too.

playable prototype: fully-bugged.itch.io/dstroy2

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The two new art pieces for the New Steam Library are done. is now ready for the Sept. 17th open Beta new look. \o/

What are the best 2D game engines? Well, it turned out that is not only on the top 4, but right now placed in 1st place on Slant. slant.co/topics/341/~best-2d-g.

Congrats @orx team \o/.

Back from vacation!
During that time, The @orx 2D Game Engine team have released their next demonstration / tutorial video.
youtube.com/watch?v=o_Tf4aDwXK
This episode shows how to synchronize animations on a hierarchy of objects (parent/children) using .

Last before our August break. We added shadows and lots of few little things already for next September build.

Play actual build here: t.co/5gYwwS20Ff

We tried and play Dstroy2's local multiplayer modes thx to
while being in Montreal (Canada) & Poland, it worked like a breeze, pretty impressive <3
It will help us to playtest together our next builds. We really recommend to check it out!

We now have working Teleporters for our biggest levels. We will put them in our Next build.

Get the 1st playable public build of Dstroy 2 here: fully-bugged.itch.io/dstroy2

1st test of "Volcano" mood for the PaintBomb battle mode for our next build to share in few weeks.

Get the 1st playable public build of Dstroy 2 here: fully-bugged.itch.io/dstroy2

The first sample video (+sources) for is now live at: youtu.be/wo6o8BAMnM0

With @orx ,learn how to achieve seamless edge screen teleportation by modifying orx's render pipeline, all in data.

This week-end, we participated to the Ludum Dare 44th Gamjam! The subject was "Your life is currency" and here is the results of our work on Win, Mac or Linux!
Enjoy <3 fully-bugged.itch.io/lifetris


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