Pinned toot

The new website is here: orx-project.org
Still missing few minor things here and there, but its new layout makes it easier to read or navigate into.

Vote for Dstroy 2 in the 2019
IndieDB Indie of the Year Awards indiedb.com/games/dstroy-2, and for the amazing other here indiedb.com/games too (they deserve it more than us ;).

Quick anims for victories and defeats for upcoming public build. We will rework those later and do more for each too.

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Faster, better, bugger!
We have a new website, now compatible with tablet and cell phones, and more up to date in general. Check it out here: fullybugged.com/ and don't hesitate to give us your opinion about it. Thx!

Our are back online (give it time to spread if not yet in your region), but old fullybugged.com and recent littlecells.fullybugged.com are there again... Time to get back and finish the new Main website now!

Our is down (the host vanished overnight), there's no ETA right now, we're looking for an affordable host provider to replace it asap. :)

Freeze / sliding cube works now on every direction. We'll make it bigger next time & add some particles too.

playable prototype: fully-bugged.itch.io/dstroy2

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The two new art pieces for the New Steam Library are done. is now ready for the Sept. 17th open Beta new look. \o/

What are the best 2D game engines? Well, it turned out that is not only on the top 4, but right now placed in 1st place on Slant. slant.co/topics/341/~best-2d-g.

Congrats @orx team \o/.

Back from vacation!
During that time, The @orx 2D Game Engine team have released their next demonstration / tutorial video.
youtube.com/watch?v=o_Tf4aDwXK
This episode shows how to synchronize animations on a hierarchy of objects (parent/children) using .

Last before our August break. We added shadows and lots of few little things already for next September build.

Play actual build here: t.co/5gYwwS20Ff

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