Are you a US-based developer with a complete or near complete PC title? Submit your game to Intel for testing and get in he running for amazing prizes:

Is OOP making your programs less performant and harder to reason about and maintain?

Are you a US-based with a complete or nearly complete PC game?

We're excited to have partnered with Intel to bring you a contest with awesome prizes including marketing, a distribution and publishing meeting, hardware, and more!

Check out the full details:

Audio professional and moderator Nathan Madsen shares 5 things he wished he had in his contracts sooner. Mainly aimed at audio professionals, but largely relevant to any freelancer:

Model organic shapes (such as creatures) quickly and easily with the Skin Modifier in Blender:

Looking for a good explanation of quaternions? Check out this great explanation and examples:

Using code from the recently popular presentation by @aras as a base for his example, GDNet moderator and industry pro Brooke Hodgman opines on the differences between the unfortunately popular "bad" OOP, and properly structured OOP design:

Looking for a great project to push yourself and develop your skills? Try the latest Gamedev Challenge - create a "frogger" game.

In our latest featured (video!) article, audio professional and our very own Music & Sound forum moderator Nathan Madsen talks about being "hypercritical" of your work. It's aimed at audio professionals, but the concept applies to everyone!

Check out our latest feature: 7 UX Lessons From The Trenches!

We'd love to feature YOUR articles too - get in touch if you're interested in publishing with us! :)

In our latest featured article, we take a look at efficient instancing when streaming assets for a large (or infinite) level:

We're always looking for more authors, if you're interested in publishing with us please reach out! :)

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Gamedev Mastodon

Game development! Discussions about game development and related fields, and/or by game developers and related professions.