Community member 'bzt' shares his new 3d model format and dependency-free single header SDK: http://gamedev.io/lEieQ
A great guide to the basics of PR for video games:
Sometimes super simple tricks are the best. Check out this great tip for simple animated falling leaves:
Check out our latest featured article, presenting a quick labyrinth generation algorithm:
Lonely Vertex share their experience with optimizing their scripts in Unity:
What does a Game Designer really do?
Using Voronoi graphs to generate world maps:
A great look at how Unexplored 2: The Wayfarer's Legacy uses Voronoi graphs to create more natural and realistic looking generated maps:
Admiring the Game Design in Hyper-Casuals:
Publishing 101: Should You Partner with a Game Publisher?
Gamedev.world has started streaming
I made a blog! "Replacing a live system is really hard" https://aras-p.info/blog/2019/06/21/Replacing-a-live-system-is-really-hard/
My takeaway from #NarraScope:
1. Make games about stuff you care about. It will resonate with people.
2. Do your research when depicting trauma and marginalization, especially with #steampunk narratives.
3. Everyone has a story to tell. We'll never have too many games, just like we'll never have too many poems.
4. Open source your writing tools. Someone else might use them.
Our latest featured article offers some great advice for setting up your Steam page correctly:
Happy 20th birthday to GameDev.net! 🎂 🎉
A huge and humble thanks to all of the founders, staff, moderators, and members who have (and continue to) make our community great. ❤️
So! After some years of being fairly "unofficial", Unity editor for Linux is more official now. You can just get it via Unity Hub, like regular Windows/Mac editors. https://blogs.unity3d.com/2019/05/30/announcing-the-unity-editor-for-linux/
Are you creating or modifying Meshes from code in #unity3d? We might have some API improvements planned for that, feedback is welcome. See google doc: https://docs.google.com/document/d/1I225X6jAxWN0cheDz_3gnhje3hWNMxTZq3FZQs5KqPc/edit# and forum thread: https://forum.unity.com/threads/feedback-wanted-mesh-scripting-api-improvements.684670/
Nathan Madsen shares his thoughts on how to get exposure and build your personal brand as an audio professional:
Your game development community. Learn, share, and connect with developers around the games industry.
The social network of the future: No ads, no corporate surveillance, ethical design, and decentralization! Own your data with Mastodon!