A great look at how Unexplored 2: The Wayfarer's Legacy uses Voronoi graphs to create more natural and realistic looking generated maps:

gamedev.net/articles/programmi

My takeaway from :

1. Make games about stuff you care about. It will resonate with people.
2. Do your research when depicting trauma and marginalization, especially with narratives.
3. Everyone has a story to tell. We'll never have too many games, just like we'll never have too many poems.
4. Open source your writing tools. Someone else might use them.

Happy 20th birthday to GameDev.net! 🎂 🎉

A huge and humble thanks to all of the founders, staff, moderators, and members who have (and continue to) make our community great. ❤️

gamedev.net/blogs/entry/226736

So! After some years of being fairly "unofficial", Unity editor for Linux is more official now. You can just get it via Unity Hub, like regular Windows/Mac editors. blogs.unity3d.com/2019/05/30/a

Have you taken a break today? Are you properly hydrated? Have you eaten properly?

You are important. Your physical and mental health are important.

Look after yourself. <3

Just your regular friendly reminder that games are for everyone, and development is for everyone too!

Welcome beginning developers, and encourage them on their journey! :)

<3 <3 <3

My new blog on using Instancing in Unity to render enemy health bars in one draw call: stevestreeting.com/2019/02/22/

There was quite a lot of interest in this, so I spent far too long writing this up today 😂 Please boost to make it worth my while!

Deep dive in the archives, in this 2003 article Steve Pavlina describes the differences between "shareware amateurs" and "shareware professionals". Other than the dated "shareware" terminology that has gone the way of the dodo, the advice is still pretty on point today!

gamedev.io/lFpOR

A simple format for archiving design decisions:

gamedev.net/articles/game-desi

Thanks to our friends at Fishing Cactus for taking the time to share their approach! :)

Our latest featured article shows the workflow of creating a spaceship model for upcoming game Infinite Fleet:

gamedev.net/articles/visual-ar

Got something similar to share with the wider community? We'd love to provide a platform! You retain full rights to your work, everything is properly attributed, and we do not require exclusivity. :)

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