Community member 'bzt' shares his new 3d model format and dependency-free single header SDK: http://gamedev.io/lEieQ
A great guide to the basics of PR for video games:
Sometimes super simple tricks are the best. Check out this great tip for simple animated falling leaves:
Check out our latest featured article, presenting a quick labyrinth generation algorithm:
Lonely Vertex share their experience with optimizing their scripts in Unity:
What does a Game Designer really do?
Using Voronoi graphs to generate world maps:
A great look at how Unexplored 2: The Wayfarer's Legacy uses Voronoi graphs to create more natural and realistic looking generated maps:
Admiring the Game Design in Hyper-Casuals:
Publishing 101: Should You Partner with a Game Publisher?
Gamedev.world has started streaming
I made a blog! "Replacing a live system is really hard" https://aras-p.info/blog/2019/06/21/Replacing-a-live-system-is-really-hard/
Our latest featured article offers some great advice for setting up your Steam page correctly:
Happy 20th birthday to GameDev.net! 🎂 🎉
A huge and humble thanks to all of the founders, staff, moderators, and members who have (and continue to) make our community great. ❤️
So! After some years of being fairly "unofficial", Unity editor for Linux is more official now. You can just get it via Unity Hub, like regular Windows/Mac editors. https://blogs.unity3d.com/2019/05/30/announcing-the-unity-editor-for-linux/
Are you creating or modifying Meshes from code in #unity3d? We might have some API improvements planned for that, feedback is welcome. See google doc: https://docs.google.com/document/d/1I225X6jAxWN0cheDz_3gnhje3hWNMxTZq3FZQs5KqPc/edit# and forum thread: https://forum.unity.com/threads/feedback-wanted-mesh-scripting-api-improvements.684670/
Nathan Madsen shares his thoughts on how to get exposure and build your personal brand as an audio professional:
Latest featured article on building a save system in Unity:
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