Here are the slides to my Boston FIG Talks 2016 session, Tightening Up the Graphics: Tools and Techniques for Debugging and Optimization https://docs.google.com/presentation/d/1LQUMIld4SGoQVthnhT1scoA3k4Sg0as14G4NeSiSgFU/
Engineer at Unity working on ＶＩＤＥＯ ＧＡＭＥＳ. Gamedev, artist, cosplayer, snowboarder, agender internet weirdo. Art account here: @Icetigris
The social network of the future: No ads, no corporate surveillance, ethical design, and decentralization! Own your data with Mastodon!