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Here are the slides to my Boston FIG Talks 2016 session, Tightening Up the Graphics: Tools and Techniques for Debugging and Optimization docs.google.com/presentation/d

I blogged about why the compiler cannot optimize one of the examples from Matt Godbolt’s C++Now 2018 talk.
kristerw.blogspot.com/2018/06/

@ every clothing manufaturer ever:

make more things in purple you COWARDS

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Game development! Discussions about game development and related fields, and/or by game developers and related professions.