Here are the slides to my Boston FIG Talks 2016 session, Tightening Up the Graphics: Tools and Techniques for Debugging and Optimization https://docs.google.com/presentation/d/1LQUMIld4SGoQVthnhT1scoA3k4Sg0as14G4NeSiSgFU/
I blogged about why the compiler cannot optimize one of the examples from Matt Godbolt’s C++Now 2018 talk.
Engineer at Disbelief working on ＶＩＤＥＯ ＧＡＭＥＳ. Gamedev, artist, cosplayer, snowboarder, agender internet weirdo. Art account here: @Icetigris
Game development! Discussions about game development and related fields, and/or by game developers and related professions.