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Pour les personnes curieuses sur l'emploi au Japon, j'ai ecris cet article de blog recemment decrivant recrutements et salaires :

I'm probably late but I just discovered this blog sharing plateform for dev and I'm loving it :

Since a few months, I want to develop a classical Roguelike like Tome or Adom.

Of course, I'm not over ambitious to think than I can recreate these games.
My model will be "Shadow of the Wyrn".

I'll be happy if I can create a world map, few villages, few quests and a bunch of characters.

Well, every RL start with an @

Joss boosted

#AtomZombieSmasher #game was an amazingly tense zombie escape #strategy title. Using only limited equipment, you have to rescue as many civilians as possible from the horde, using a top down street level view of the apocalypse.

It has a desperate difficulty curve, unless you make your emergency response decisions wisely on the strategic map.

Not only do you have to manage the zombie flow, you have to get the people out!

One of #BlendoGames finest. #indiegame

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Do you want to see formatted content in Mastodon?

Please boost.

Really happy to be a new owner of this book written by Tanya X. Short (the shrouded isle) and Tarn Adams (dwarf fortress) named procedural storytelling in game design.

Isn't a well documented part of game design and these advices and concrete examples by expert working in the field are priceless.

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Technical interview about the upcoming game Noita :

This game looks so gorgeous!
I like their wand system and I want to try it now.
Wishlist ->

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A tutorial for python beginners who've never done :
how to procedurally generate words from 4 syllables, featuring 'Les Shadocks'.

More seriously, this is how we auto-generate player's displaynames on our website.

Deform, a fully-featured deformer system for Unity releasing for free by the dev to celebrate his 21st bday.

Multi-threaded with the Job System, compiled with Burst and calculations are done using the Mathematics library.
Also, the licence is MIT. Incredible.

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The person appeared out of nowhere.
"Hell," they said, "I come from the future."
"Uh. It's 'hello'," I said, "also, what? Have you come to change the past?"
"Well, imagine you were me. What could you change now to improve the future?"
"Oh, there are lots of-"
"So bloody do it!"
#MicroFiction #TootFic #SmallStories

Cultist Simulator is available on smartphone :


I like when I play a game and I can say : "I never seen this gameplay before".

I recommand it ⭐️

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I made a blog post about a couple of easy and practical tips I came up with while optimizing Unity gameplay code. Nothing exceptional, but I felt like sharing it could be useful to someone:

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Je viens de retrouver ce flowchart sur un toot du 19 avril 2017
Il est toujours valide ? 🤔

A new chapter in Japan's history begin by a new era name :
令和 (reiwa)

The first character represents "fortunate", while the second can be translated as "peace or harmony".

In few hours we are going to know the new era name in Japan.
Something important here.
I hope they will select "Universal Century".

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@natecull @fabricedesre @popefucker @mala @Shamar @rain @alcinnz

> data visualization?

#ImageMagick! 😉

> visual interface?

Better form controls... to a degree. But we should re-learn to install software on our computers.

These days installing a #MUA is a subversive act against #GAFAM power over the world.

> Games?

Download and install them after verifying their signature.

The #Web is an #HyperText (the H in #HTTP and #HTML is not there for an error) and shouldn't be used to deploy code.

Completely in love with the and these indie games.
Last few weeks I bought Wargroove, Tangledeep, Save Mr Tako, Moonlighter, The shrouded isle.

Tangledeep, best so far on this hardware.

Pour les personnes curieuses sur l'emploi au Japon, j'ai ecris cet article de blog recemment decrivant recrutements et salaires :

Je viens juste de realiser que bien que venant regulierement sur Mastodon je n'avais jamais rien ecrit.

Je vais corriger cela.

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