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Kostas Anagnostou @KostasAAA@mastodon.gamedev.place

I ported the GPU driven occlusion culling with Multidraw Indirect sample to bgfx and wrote a quick blog post about it. interplayoflight.wordpress.com

I've updated my list of graphics/game programming blogs. Added some new ones and cleaned up dead links. 188 awesome blogs and news sites to follow! gist.github.com/Reedbeta/dd800

If you ever run out of inspiration try this, lots of awesome tech: level-design.org/nextgen_gener

A curated list of awesome C/C++ performance optimization resources: talks, articles, books, libraries, tools, sites, blogs. github.com/fenbf/AwesomePerfCp