Haven’t posted here in a while, but I’ve continued working on the game! Here’s a quick write up on the entity system for anyone’s who’s interested: https://www.anthropicstudios.com/2019/06/05/entity-systems/ #gamedev #indiedev #gametools #rustlang
Monsters and Sprites Day 9: Alright, that's 9 days of work on this demo, ready to show it off at the #Playcrafting expo tomorrow. @ me if you want me to turn this into a full game! #indiedev #gamedev #gameart #gamemusic
@MasonRemaley to all of us the day comes...when we must face ourselves
How the other half lives.
#mastoart #creativetoots #art #painting #digitalart #ipadproart #procreate #scifi #scifiart #conceptart
Monsters and Sprites Days 5&6: Forgot to post my update here yesterday--yesterday I implemented the basic game mechanics, today I updated the art with new stuff from Carrie, did some work on the camera, and added a little tutorial level by @evan_cmm@twitter.com #indiedev #gamedev #gameart #gamemusic
Monsters and Sprites Day 4: Alright, back on track now! Got the physics working & added some music by colinquinnwork@gmail.com. Next up are the actual game mechanics! #screenshotsaturday#indiedev #gamedev
Monsters and Sprites Day 3: Wanted to get physics working today, but had to add some features to my compiler first. There'll hopefully be a more exciting update tomorrow!
Monsters and Sprites Day 2: Built a quick level editor and crammed some concept art in it to test it out. We also got a booth at Playcrafting NYC's Spring expo next week so I guess it's gotta work by then! https://playcrafting.com/event/spring-play-nyc-game-expo-2/
Building a small puzzle game in my engine, updates soon :)
https://www.masonremaley.com/projects/monsters-and-sprites/
(art by https://www.facebook.com/NyloracArt/ )
(In case it's unclear, this is a video of a Pong like game written in my language having it's source hot swapped out while running. It's fast too--I initially had it recompile w/ no incremental compilation every frame by accident and didn't notice.)
This is a really good post on how Campo Santo created the hair for Zora, their black character in Valley of Gods. I really like that it talks about the cultural implications and not just technical
http://blog.camposanto.com/post/171638832704/zora-is-one-of-the-two-main-characters-in-our
Wow, proptest is really well thought out https://crates.io/crates/proptest
Making games in my #rustlang engine & compiler, teaching at UCSC, Zig Software Foundation board member. Available for freelance. 🏳️🌈