Haven’t posted here in a while, but I’ve continued working on the game! Here’s a quick write up on the entity system for anyone’s who’s interested: https://www.anthropicstudios.com/2019/06/05/entity-systems/ #gamedev #indiedev #gametools #rustlang
Monsters and Sprites Day 9: Alright, that's 9 days of work on this demo, ready to show it off at the #Playcrafting expo tomorrow. @ me if you want me to turn this into a full game! #indiedev #gamedev #gameart #gamemusic
@MasonRemaley to all of us the day comes...when we must face ourselves
How the other half lives.
#mastoart #creativetoots #art #painting #digitalart #ipadproart #procreate #scifi #scifiart #conceptart
Monsters and Sprites Days 5&6: Forgot to post my update here yesterday--yesterday I implemented the basic game mechanics, today I updated the art with new stuff from Carrie, did some work on the camera, and added a little tutorial level by @evan_cmm@twitter.com #indiedev #gamedev #gameart #gamemusic
Monsters and Sprites Day 4: Alright, back on track now! Got the physics working & added some music by colinquinnwork@gmail.com. Next up are the actual game mechanics! #screenshotsaturday#indiedev #gamedev
Monsters and Sprites Day 3: Wanted to get physics working today, but had to add some features to my compiler first. There'll hopefully be a more exciting update tomorrow!
Monsters and Sprites Day 2: Built a quick level editor and crammed some concept art in it to test it out. We also got a booth at Playcrafting NYC's Spring expo next week so I guess it's gotta work by then! https://playcrafting.com/event/spring-play-nyc-game-expo-2/
Building a small puzzle game in my engine, updates soon :)
https://www.masonremaley.com/projects/monsters-and-sprites/
(art by https://www.facebook.com/NyloracArt/ )
(In case it's unclear, this is a video of a Pong like game written in my language having it's source hot swapped out while running. It's fast too--I initially had it recompile w/ no incremental compilation every frame by accident and didn't notice.)
This is a really good post on how Campo Santo created the hair for Zora, their black character in Valley of Gods. I really like that it talks about the cultural implications and not just technical
http://blog.camposanto.com/post/171638832704/zora-is-one-of-the-two-main-characters-in-our
Wow, proptest is really well thought out https://crates.io/crates/proptest
In other news, after years of writing my own crappy text renderers for all my projects...I realized I'm better off just calling into the OS's text renderer on each platform. Here's my project rendering Arabic via CoreText on macOs, my previously renderers definitely wouldn't have gotten this right!
Building some games using my #rustlang game engine & compiler. DMs open/available for freelance. 🏳️🌈