Monsters and Sprites Days 5&6: Forgot to post my update here yesterday--yesterday I implemented the basic game mechanics, today I updated the art with new stuff from Carrie, did some work on the camera, and added a little tutorial level by @firstname.lastname@example.org #indiedev #gamedev #gameart #gamemusic
Monsters and Sprites Day 2: Built a quick level editor and crammed some concept art in it to test it out. We also got a booth at Playcrafting NYC's Spring expo next week so I guess it's gotta work by then! https://playcrafting.com/event/spring-play-nyc-game-expo-2/
Building a small puzzle game in my engine, updates soon :)
(art by https://www.facebook.com/NyloracArt/ )
This is a really good post on how Campo Santo created the hair for Zora, their black character in Valley of Gods. I really like that it talks about the cultural implications and not just technical
Wow, proptest is really well thought out https://crates.io/crates/proptest
In other news, after years of writing my own crappy text renderers for all my projects...I realized I'm better off just calling into the OS's text renderer on each platform. Here's my project rendering Arabic via CoreText on macOs, my previously renderers definitely wouldn't have gotten this right!
Currently building a brain machine interface and some games for it at CTRL-Labs, writing a compiler & game engine in Rust for fun.
Game development! Discussions about game development and related fields, and/or by game developers and related professions.