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Got my first gig recently, yay! Still looking for more, but this is definitely a good start :D

Running a little behind today, but still going live with more Tethget[h]er on !
Doing more Blueprint-to-C++ conversion of game code!

Going live with some more Space Kid Adventures ! Going to work on a save system so I can store player progress and high-score data!

Continuing the journey of porting prototype code from Blueprints to C++, come hang out as I work on Tethget[h]er!

It's time for some Space Kid Adventures again! Come hang out while I work on player stats and other systems.

Come covid vaccine side-effects or high water, there WILL be a stream today at the scheduled 2PM (PDT) mark!

Will be continuing work on using .

Going live with some Tethget[h]er development! Going to be porting Blueprint code to C++, come join me a chat and coding shenanigans!

Today's will be happening, woohoo! Will be porting Blueprints to C++ as I'm moving out of prototyping. You'll get to see how I manage that!

2pm PDT, be there or be... elsewhere, I guess. I'm not the boss of you :P


Oh boy... I must have slept for a long time. Time to come back to Mastodon!

Time for some more work on , going to finalize my special-weapon code and post an update with it plus some other tweaks!

Homework done? Check!
Chores done? Check!
At a location where I can stream? Check!

Time for some live on ! Going to be refine the effects for my first special weapon for

Playing around with a refractive shockwave effect with the first special weapon in . Definitely not going to be the final effect but learning how to do this is super fun!

Hmmm, how to test my special (potentially screen-wiping) weapon code AND do a massively overdue celebration for 100 followers?

I KNOW! Seriously, thank you all for the support and here's to more awesomeness from me and from you!

Progress on the next Update:

With the Options and Credit Screens both out of the way, I'll be able to focus on getting more enemies in by the end of the week!

Oh, you'll also be able to disable the Camera/Screen shake if you so desire.

Another week, another update to work on, and another ambitious list. Probably the last time I can work a full week on the project before school starts. But here's the plan!

While the next update builds (fingers cross for nothing fatal) lets talk what's in it!

Aside from a Pause feature, the screen also shakes when you're hit now, plus some minor graphical polish. Plus other updates (full changelog comes after the update is uploaded)

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