I am finally inspired to sit and actually create some vfx ✨
Here is the first attempt to a cartoon water shader. Rewrite is in process now :D
Red dead redemption 2 frame breakdown: https://imgeself.github.io/posts/2020-06-19-graphics-study-rdr2/
Here are the slides of my presentation, for anyone who wants to copy the code: https://georgemarques.com.br/functional-gdscript.pdf
Next up at #GodotCon, we have @email@example.com talking to us about functional programming applications on GDScript.
Tune in to the livestream on https://www.youtube.com/c/GodotEngineOfficial/live
I think I'm in love
so I was asked to make a logo for the new rendering engine Nitrogen in Rust/Cpp that will be linked with godotengine and other by @karroffel
heavily inspired by the #Rust one obviously ;)
Skybox is now rendering, here with a ProceduralSky. This is the first step towards the PBR implementation with GLES2! 🎉 #GodotEngine
videogames, coffee, cats and rats
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