New post on my dev blog! Talking about fiddling with D and OpenGL https://silverweed.github.io/Gadget_Logbook_part_2/
NSFW: Godette Rule 34 Show more
It will happen eventually anyway. 😨
Some redesign ideas I'm working on for Winged Victory: Phase I. Mobile ideas and a mockup for a possible Atari 2600-like design.
#gameart #gamedesign #gamedev #conceptart #gamemockup #mastoart
https://mastodon.gamedev.place/media/L6QJ1tFAKtzelM7SRrw https://mastodon.gamedev.place/media/UUGZbEpG2WY29PhhvbU https://mastodon.gamedev.place/media/41mU4ZupOsDxN5waV9M
Roses are red,
Except when they're not,
Your laser love,
Comes in blindingly hot https://mastodon.gamedev.place/media/deOk0O_sgPXGTOwlJOo
Spending Valentine's Day at the fish restaurant #gamedev: https://mastodon.gamedev.place/media/qY9lVbloOy4gI-Sdyfg
860 lines into the Vulkan tutorial, I finally bid welcome to my first Vulkan triangle!
This is Celestina, 91, fighting dementia throught Oculus + Unity. I've never been as happy and proud for a project as I am today :)
I just published the second progress report of my work on GDNative and the GLES2 renderer for #GodotEngine !
dear imgui: notes about changes just merged: if you update to master (1.60 WIP) you'll need to fix 2 things in your app (call CreateContext/DestroyContext, remove Shutdown), see: https://github.com/ocornut/imgui/issues/1599
Gamepad+Keyboard controls are now available in the master branch (and will be marked Beta probably for a while). Here's a handy control guide if you are using imgui on a game console without mouse/synergy (same layout apply to PS4, Switch, Xbox).
Playing with my little toy FPS again this weekend. Added a submachine gun.
Automatic weapons are a pain in the ass, as usual. Recovering "how long ago was this AnimationEvent *supposed* to have fired?" (when the event falls between frames) is more complicated than it seems like it would be. But it works now!