Still working on Godot's GLES2 PBR implementation, getting closer... :)
@QbieShay added keyboard controls to our penguin snowball fight game: Poongoons. 🐧
Now two players can play on a keyboard!
There's still no sound or "gamemodes" (timer runs out, reach a certain score, etc), so it's just brawling around for now :D
Read about it (and download and test it 😈 ) here:
Pancake Tuesday, the Sweet tower builder is out now on the App Store!🥞❤️
Over the last two days I worked on a few single-header, cache-friendly and dependency-less data structures in C++.
So far this repository contains
Each of those types doesn't do any dynamic memory management. All the memory that they operate on is user supplied.
The hashmap and hashset also don't perform any hashing, the caller has to provide the hashes instead.
It's decently documented 😋
Maybe this can be of use to someone :)
Happy #WorldPenguinDay !
@QbieShay and I made a small party game featuring penguins and snowball fights!
The game is still in development, this is a pre-alpha release, but we wanted to share! #gamedev
Isn't it funny how we say "I read the book" as if we were doing something to the book? But in the end, it's the book that comes out of it unchanged.
Ludum Dare coming up again, very likely going to live stream it this go around. Will be my first gamedev live stream (really live stream in general) so it will hopefully be a fun time!
A new progress report. Now with some actual 3D screenshots! Most of the work was refactoring, but I hope it's an informative read about the journey anyway. Also it's never a bad time to learn about Godot internals and graphics :)