Breakdown thread: https://realtimevfx.com/t/qbieshay-sketch-46-dragon-breath/18009/11
Absolutely mind blow by this VFX made by Nibilli!!
Sorry for the twitter link, but it's too good not to share.
Sorry Mastodon friends, i keep forgetting to post here. Very late but..
Hello #VFXFriday !
It seems like I might have taking a liking in bridges .. here i present you this demo made in #GodotEngine !
This demo showcases how to communicate between a process material and a display one.
Incredibly late to cross post this one, sorry!
Here is a music themed AoE effect that I made <3
Grab it for free here: https://qbieshay.itch.io/godot-music-aoe-effect
It's getting a little hot in here 🔥 ✨
Grab the sources here https://github.com/GDQuest/godot-shaders/pull/23
The game is coming together quite nicely <3
I am finally inspired to sit and actually create some vfx ✨
Here is the first attempt to a cartoon water shader. Rewrite is in process now :D
Red dead redemption 2 frame breakdown: https://imgeself.github.io/posts/2020-06-19-graphics-study-rdr2/
Here are the slides of my presentation, for anyone who wants to copy the code: https://georgemarques.com.br/functional-gdscript.pdf
Next up at #GodotCon, we have @firstname.lastname@example.org talking to us about functional programming applications on GDScript.
Tune in to the livestream on https://www.youtube.com/c/GodotEngineOfficial/live
videogames, coffee, cats and rats
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