QbieShay is a user on mastodon.gamedev.place. You can follow them or interact with them if you have an account anywhere in the fediverse. If you don't, you can sign up here.

QbieShay @QbieShay@mastodon.gamedev.place

QbieShay boosted

Still working on Godot's GLES2 PBR implementation, getting closer... :)

QbieShay boosted

So @godotengine got 15K stars on GitHub. That's a bright sky!

QbieShay boosted
QbieShay boosted

Environment mapping in GLES2 is starting to shape up!

QbieShay boosted

Skybox is now rendering, here with a ProceduralSky. This is the first step towards the PBR implementation with GLES2! 🎉

QbieShay boosted

update!

@QbieShay added keyboard controls to our penguin snowball fight game: Poongoons. 🐧

Now two players can play on a keyboard!

There's still no sound or "gamemodes" (timer runs out, reach a certain score, etc), so it's just brawling around for now :D

Read about it (and download and test it 😈 ) here:

thola.itch.io/poongoons/devlog

QbieShay boosted
QbieShay boosted

Here another #animation for a character named "Fisty". He has big, stiff fists, but boiii - can he hit with those!

#b3d #gamedev

QbieShay boosted

Over the last two days I worked on a few single-header, cache-friendly and dependency-less data structures in C++.

So far this repository contains
- hashmap
- hashset
- memorypool

Each of those types doesn't do any dynamic memory management. All the memory that they operate on is user supplied.

The hashmap and hashset also don't perform any hashing, the caller has to provide the hashes instead.

It's decently documented 😋

Maybe this can be of use to someone :)

github.com/karroffel/cfstructs

QbieShay boosted

Finished! A small silly game about drifting, made in ~5 hours for a contest among friends.
Engine:
Art:

QbieShay boosted

Happy !

@QbieShay and I made a small party game featuring penguins and snowball fights!

The game is still in development, this is a pre-alpha release, but we wanted to share!

thola.itch.io/poongoons/devlog

QbieShay boosted

A set of 4 jogging animations and a very subtle Idle animation.

The side-way ones look a bit strange and don't blend too well all the time, but the game itself will be a bit more top down anyway.

(test unity implementation by @QbieShay )

#animation #gamedev #b3d

QbieShay boosted

Isn't it funny how we say "I read the book" as if we were doing something to the book? But in the end, it's the book that comes out of it unchanged.

QbieShay boosted

Check the Art Spotlight with details and more renders, Free Files, Realtime videos and source files on patreon.com/posts/18225312 🚀📮😋

QbieShay boosted

Ludum Dare coming up again, very likely going to live stream it this go around. Will be my first gamedev live stream (really live stream in general) so it will hopefully be a fun time!

QbieShay boosted
QbieShay boosted

A new progress report. Now with some actual 3D screenshots! Most of the work was refactoring, but I hope it's an informative read about the journey anyway. Also it's never a bad time to learn about Godot internals and graphics :)

godotengine.org/article/gles2-

QbieShay boosted
QbieShay boosted
QbieShay boosted

The world of just got a lot more dangerous.