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Have you been waiting for the next devUpdate? :) Probably not, but - here it is! :) so .... the menu is almost ready. Jakub has to add a bit of his magic at the end :)
youtube.com/watch?v=HlVeWONilV

I am finally inspired to sit and actually create some vfx ✨

Here is the first attempt to a cartoon water shader. Rewrite is in process now :D

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YouCompleteMe is the absolute maximum value for the function `(utility of a software) x (hostility towards being installed)`

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Which of these tools have you used the most to produce game executables for your audience?

// We're intentionally excluding web based and other modes of "game source distribution" that requires the player to already have some game engine installed to run the game.

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New :) thanks to my friend (Sylwester Osik)
I made great progress last week! :) our goal was to finish the task list :) (we are both members of Kurki Collective)

youtu.be/EuAabx8l9yw

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Here are the slides of my presentation, for anyone who wants to copy the code: georgemarques.com.br/functiona

RT @Akien@twitter.com

Next up at , we have @vnen@twitter.com talking to us about functional programming applications on GDScript.

Tune in to the livestream on youtube.com/c/GodotEngineOffic

🐦🔗: twitter.com/Akien/status/12246

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Working from home means no one gets to see my awesome dumpster fire socks.

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Someone please report back if TemTem works in Proton. Thanks.

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I've gone through a lot of todo apps and systems throughout the years and I've never really been happy with any of them. Tempted to write my own. What would you want to see in your dream todo application/system?

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so I was asked to make a logo for the new rendering engine Nitrogen in Rust/Cpp that will be linked with godotengine and other by @karroffel

heavily inspired by the #Rust one obviously ;)

(great to work in a company the rely and support libre software ... !! :) )
#gamedev #floss

github.com/NitrogenRender/nitr

Went back to "physical" modeling after long time .. I am loving this clay! Comes already colored and does not need baking <3 It is called silk clay
Character is Hornet from Hollow Knight!

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Skybox is now rendering, here with a ProceduralSky. This is the first step towards the PBR implementation with GLES2! 🎉

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