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QbieShay @QbieShay@mastodon.gamedev.place

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New post on my dev blog! Talking about fiddling with D and OpenGL silverweed.github.io/Gadget_Lo

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When you're too excited about new features in other engines...

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Been working on the animations for the bridges and switches in Wolf Gang today

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Roses are red,
Except when they're not,
Your laser love,
Comes in blindingly hot mastodon.gamedev.place/media/d

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Starting to get the hang of procgen in Avoyd

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860 lines into the Vulkan tutorial, I finally bid welcome to my first Vulkan triangle!

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Procedurally generated arrays of cubes

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This is Celestina, 91, fighting dementia throught Oculus + Unity. I've never been as happy and proud for a project as I am today :)

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To celebrate the #pancakeday2018 I develop this little game the last 8 hours play.google.com/store/apps/det Could you be the Pancake King Today? πŸ₯žπŸ‘‘πŸ₯ž

#pancakeTuesday #gameDev #indieDev

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I just published the second progress report of my work on GDNative and the GLES2 renderer for !

godotengine.org/article/gles2-

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dear imgui: notes about changes just merged: if you update to master (1.60 WIP) you'll need to fix 2 things in your app (call CreateContext/DestroyContext, remove Shutdown), see: github.com/ocornut/imgui/issue

Gamepad+Keyboard controls are now available in the master branch (and will be marked Beta probably for a while). Here's a handy control guide if you are using imgui on a game console without mouse/synergy (same layout apply to PS4, Switch, Xbox).

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Feels great to be working on some games finally! I'll be using . It will be my first time using Godot 3 and I have less than 24 able hours to finish the game so I'm pretty excited!

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Playing with my little toy FPS again this weekend. Added a submachine gun.

Automatic weapons are a pain in the ass, as usual. Recovering "how long ago was this AnimationEvent *supposed* to have fired?" (when the event falls between frames) is more complicated than it seems like it would be. But it works now!

mastodon.gamedev.place/media/-

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