Pinned toot

Finished my 6-second game trailer for my Asteroids (1979)-clone in virtual reality:

youtu.be/tGoc2T6ABUc

I would allow ~15 tags, which are used in tag searches (which like the standard front page have rankings).

When doing an arbitrary search, the results would alternate results on 1) comparison by title 2) comparison by summary and 3) comparison by tags.

Bots and bad actors would still be a problem, of course, but it would be interesting to see how the community/ecosystem worked.

I think I finally figured out how I would do egalitarian ranking on the internet.

Only include a concept of downvoting. Scores are in a range of [0, - infinity). Rank them according to highest scores first and ties go to the most recent.

One year after an item is downvoted, the downvote is removed (and the same person cannot downvote the same thing).

No recommended / related items. Ranking only used for the front pages. Search is egalitarian based on search relevance (open-source algorithm).

Perhaps the biggest obstacle that's presented itself is how to make the story either optimistic/philanthropic or, perhaps, neutral.

Even when the game was impersonal, it was an allegory for an abusive relationship (despite having never been in a relationship), and when I got really depressed in 2017 I wanted to make the game way more depressing.

The nice thing about games is you can change them, so with any luck it'll be creatively redesigned into something better several years from now.

I was under the impression more experience building games (other than the one I crave to build) would make Invertigo better, but I don't think that's fully true.

Yes, practical experience helps, but if I want to make something that expresses who I am, I shouldn't make something that is practice worldbuilding.

Sure, I strive for perfection (and fail all the time) so it makes some sense to save Invertigo for later, but I think it's a more honest rendition of my self to release an imperfect game.

I'm wondering what I want to do next.

Converting 2D games to virtual reality would work out okay, but it makes more sense to work on the game I have been developing from the beginning, Invertigo.

You only get to make so many games in life, so I should be pouring my soul into my games and not procrastinating by porting other people's games into virtual reality.

Programming, dumb, humor Show more

I just got the prototype done for converting any 2D game into a 2D virtual reality game. ^^

I think it works pretty well (I tested it with a screenshot from a popular game).

Took me all of two hours, about as long as expected, although there's more to do (including a bugfix).

Algorithms (sorting), reinventing the wheel Show more

Algorithms (sorting), reinventing the wheel Show more

Algorithms (sorting), reinventing the wheel Show more

Algorithms (sorting), reinventing the wheel Show more

Algorithms (sorting), reinventing the wheel Show more

Algorithms (sorting), reinventing the wheel Show more

Algorithms (sorting), reinventing the wheel Show more

Algorithms (sorting), reinventing the wheel Show more

Algorithms (sorting), reinventing the wheel Show more

Algorithms (sorting), reinventing the wheel Show more

Algorithms (sorting), reinventing the wheel Show more

Algorithms (sorting), reinventing the wheel Show more

Show more
Gamedev Mastodon

Game development! Discussions about game development and related fields, and/or by game developers and related professions.