This is something I have been working toward, alongside many others, during my entire career at Unity.
It took a lot of "hack weeks," 20% time, and other donated time to get off the ground; it came within a hair's breadth of being terminated multiple times.
We fought to keep it alive, to get it onto the release track, to keep it from being shipped with special license restrictions.
It's great to finally see our work having a public impact.
Trying to parameterize tests for generics-heavy codebase with nunit
To celebrate Maze Burrow's 1 year anniversary on March 31, I will be holding a 50% off sale on itch and Steam! I will also be publishing my postmortem on the same day, so look forward to that.
Sometimes I forget how great Julia Evans is, but then she writes another post
Reposting for more visibility:
Come work with me! We're hiring a Head of Information Security: https://boards.greenhouse.io/aminohealth/jobs/2975656
The company is in San Francisco but the role is full-time remote and can be anywhere in the US. (Nothing against our non-US friends, but some compliance obligations mean we need to keep it "local".)
Please spread the word, and hit me up if you have questions. I'd be happy to explain why this is an awesome job!
A stop motion and love-driven co-op platform adventure set in a broken world inspired by language - oozing story, action and puzzles
Hey! We're running a game jam on Itch that focuses on making an audio game. Audio games are games that are played completely by ear and don't have eyes as a minimum requirement! I'd absolutely love for you to join and give it a try!
And if you know someone that might find this interesting, maybe tell them? <3
We start on April 9th, and submissions close on April 26th.
More info here: https://itch.io/jam/no-video-jam-2
Today I published my first video game (you might have seen the 2D version of this; that was a prototype). It's a chill cross-country skiing game. It's multiplatform and free, check it out!
It's not about speed and racing, but about enjoying the moment and being in nature. It has controller support (including vibration!) and a "night mode" to ski at night.
Shout out to @godotengine for the amazing engine + IDE + community 😄
ANATHEMA is a stylish first-person shooter roguelike by me, @modernmodron and @dankwraith. A dynamic faction system means no creature is inherently hostile or helpful, it's all about who you help and who you hurt. On KICKSTARTER now.
Fellow game devs, consider keeping tabs on the game dev union at https://gamedevunion.org/
This applies whether you're an artist, programmer, freelancer, or anyone else working in games. The industry has been overcome with extreme abuse of unpaid overtime, a lack of minimum PTO, and toxic work environments for far too long.
Consider taking a stand to help improve this industry and empower the talented people who keep it going.
I did a very quick port of my UtilityAI system, to Unity, for my students. Might be of use to some of you: https://github.com/TripleEh/Unity-Utility-AI-System
Maze Burrow is 50% off this Lunar New Year on Steam and itch.io!
The sale ends in roughly 5 days, so pick it up soon! If not for yourself, try gifting a friend!
We need an experienced Python developer, mostly working with Django. GIS or sustainability experience a big plus.
We can hire remotely in Canada and the UK, preferably around EST/UTC-05:00. Salary would be fairly average for a Montreal software job, which is where I am. Ask me and I'll tell you how much I make.
The official #job ad isn't up yet. This is just me putting out feelers.