Gcc/Clang: "Hey, you should really add some parentheses here to explicitly signify your intent with respect to the order of operations."

Rider/Resharper: "Get rid of these redundant parentheses, what kind of idiot doesn't have the entire operation order table front-of-mind at all times?!"

Levi Bard boosted

If you're a lead at a European studio, push your executives/HR to publish the percentage of devs who have opted out of the Working Time Directive.
Push to lower the percentage in order to attract more experienced devs looking for long-term careers. Show your studio understands crunch isn't sustainable.

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Less than a week until Marie & I's first game launches for Windows & Mac!

Washed Up hits the spatial tidying and shape arranging part of the brain, the blockothamlus: store.steampowered.com/app/854

Boosts appreciated!

Levi Bard boosted
Levi Bard boosted

any time i've started working with a codebase that wasn't mine there's always a period where i don't know what's going on and i'm afraid to change anything because i don't know how things work

and inevitably i find out that nothing works anyways so i can just do things my own way

Levi Bard boosted

I worked hard on this trailer. It's not amazing, but I think it does what it needs to. More importantly, Lost Exodus is shipping soon! \o/ #gamedev #indiedev
youtube.com/watch?v=AZqXnaq4PA

Levi Bard boosted
Levi Bard boosted

I just played the free game Monstrüous on , and what a blast!

It's a great gameplay idea and use of 2D animation/comics in the French tradition I grew up with.

It plays like an animated short film (5-10 min of gameplay), go ahead and try it!

nonomiyo.itch.io/monstruous

(Ah, and made with , which makes me quite proud :))

@unity is hosting a Girls in Tech beginner Unity coding bootcamp at their San Francisco office on October 18, from 6PM to 830PM.

If you're interested, or know of somebody who is, check out eventbrite.com/e/girls-in-tech

Boosts appreciated!

Levi Bard boosted

What I'm working on right now: gitlab.com/mikekchar/testy

It started as an experiment in creating a functional based (mostly) pure OO system in JS. I'm really enjoying writing code this way, so possibly when I actually start writing my game (instead of pretending), it will be like this.

Levi Bard boosted
Levi Bard boosted

The fruit of today's labour. This and the other stuff I've been making are up on the community HoF2 modding wiki for anybody to use licenced CC BY 4.0 <3 hof2modwiki.cheesetalks.net/in

Levi Bard boosted

Waiting for the load on the build farm to get far enough below "OMGCRITICAL"...

Levi Bard boosted

Bel & Poppy will be releasing this week!

Final DevLog post before it drops:
itch.io/post/545668

Levi Bard boosted
Levi Bard boosted

Paratopic: Definitive Cut is now AVAILABLE ON STEAM!!

One of Rock, Paper, Shotgun's best games of 2018 (so far), PARATOPIC is a grimey, retro themed & horror-tinged journey through a cruel fever dream.

BUY / WISHLIST / REVIEW / ENJOY

store.steampowered.com/app/897

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Gamedev Mastodon

Game development! Discussions about game development and related fields, and/or by game developers and related professions.