A case study in user-oriented software development by Unity's Na'Tosha Bard, based on an internal project that her team just delivered: natoshabard.com/user-oriented-

Levi Bard boosted
Levi Bard boosted
Levi Bard boosted

Oy! It's up! MewnBase is finally now on Steam Early Access with a 15% launch discount.

store.steampowered.com/app/743

Thank you to everyone that's played it over the past couple years and helped to support my weird little space-cat game.

#indiegames #indiedev #releaseday #gamedev

Levi Bard boosted
Levi Bard boosted

So! "Tiny Mode" for Unity (aka "unity for small things") is in public preview right now. Get 2018.3 beta and grab the Tiny Mode package; more info in the blog post blogs.unity3d.com/2018/12/05/p

Levi Bard boosted
Levi Bard boosted

I wrote up my approach to self-hosting Git/Git-LFS on a Synology NAS, using the simplest tools possible (only Git, SSH and file shares) stevestreeting.com/2018/11/29/ -lfs

Levi Bard boosted

First beta release of my little adapter for Git LFS which lets you store your binaries on any shared/synced filesystem location.

github.com/sinbad/lfs-folderst

It's mainly aimed at people who like simple Git self-hosting and have storage to spare. An alternative to more expensive managed hosting plans.

Levi Bard boosted

beholdin' is as done as it'll get anytime soon! Daily challenge procedurally generated twin stick shooter. I made it on a train. New biome for each day of the week.

kpdwyer.itch.io/beholdin

Levi Bard boosted

TFW you mistype and then can't figure out the compile error.

Today is going to be a productive day.

Hey, this is nice, Unity's Cloud Diagnostic reporting has been opened up to personal users: blogs.unity3d.com/2018/11/06/p

(I just found out about it via yesterday's blog post)

Levi Bard boosted

So! Unity 2019.1 alpha 8 is out, with experimental "Incremental Garbage Collector" for C# folks, and "real actual Constant Buffer APIs" for graphics folks. And other things. unity3d.com/unity/alpha/2019.1

Paleo programmers: Code completion makes us write worse code!
Also paleo programmers: We don't use descriptive variable names because they're too long to type!

I had a threading problem, so I decided to try templates and lambdas.

Now I haÂ~11111 error: no matching function for call to 'OtherThreadCallback(Response(BlittableHandle, int)::__lambda34*, Response (EmitResponse(BlittableHandle, int)::__lambda34::*)()const)'

Levi Bard boosted

I did an interview with lovely folks at "Isetta Engine" (student team at CMU) a while ago, and they managed to edit my random rambling into something that resembles coherent thought! isetta.io/interviews/ArasPranc -- on graphics, modularity, API design, random other stuff.

Levi Bard boosted

Is good Friday. Removing github.com/aras-p/hlsl2glslfor and github.com/aras-p/glsl-optimiz from Unity main codebase, since we stopped using them a while ago. They served a good purpose between 2010 and ~2017, but time to let go.

Levi Bard boosted

Finally, is out as preview on Unity 2018.3! unity.com/visual-effect-graph . This is the next generation tool for . You can get early package preview from GitHub while we are preparing the official package using this project and installation script: github.com/peeweek/VisualEffec . Feel free to give us feedback on the forums : forum.unity.com/threads/feedba

Levi Bard boosted
Show more
Gamedev Mastodon

Game development! Discussions about game development and related fields, and/or by game developers and related professions.