Pinned toot

blogs.unity3d.com/2019/04/16/i

This is something I have been working toward, alongside many others, during my entire career at Unity.

It took a lot of "hack weeks," 20% time, and other donated time to get off the ground; it came within a hair's breadth of being terminated multiple times.
We fought to keep it alive, to get it onto the release track, to keep it from being shipped with special license restrictions.

It's great to finally see our work having a public impact.

Levi Bard boosted

My video game The Cursed One: Part 1 is now available on itch.io!
It is free to play, but if you feel generous you can donate a coin or two.
It's an old school rpg adventure where you have to explore, talk to people, learn magic and solve puzzles.
I'm so excited to share this with yall!
:boost_ok:
https://nuhn.itch.io/the-cursed-one-part-i
#TheCursedOne #gamedev #RPGmakerMV

Levi Bard boosted

:blobaww: Cover for my video game The Cursed One Part 1: Can you outrun a prophecy?

Omg yall, it's happening! My game is ready for upload and stuff!!!
#TheCursedOne #gamedev #RPGmakerMV

I like how github added the "Checks" tab to the pull request UI even if there are no checks, so that it pushes the "Files Changed" tab, aka actual changes, the single tab that you absolutely have to look at to review the PR, off the right side of the display

Just fixed a bug that was both a race condition and an off-by-one 😭

Levi Bard boosted

Random reminder that Game Programming Patterns is a fantastic (and free!) resource for anyone interested in game programming~

gameprogrammingpatterns.com/

It's mainly relevant for those who want to write engines, but there's stuff in there useful to people using premade engines. Plus it never hurts to understand how your chosen game engine probably works!

80% of everything in my game engine that *isn't* an awful mess was probably based on what I learned from this book.

#gamedev #programming

Cool, today my windows vm blocked my login while it tried to upsell me on a bunch of microsoft services 🙄

Levi Bard boosted

I made a new game with . It's a 2D action platformer with some twists and dark . You can play it for free here:
saffron-streams.itch.io/drawin

Levi Bard boosted
Levi Bard boosted

EXTREME MEATPUNKS FOREVER: BOUND BY ASH will be coming out in two weeks. Be gay, kill fascists.

OCTOBER 26: Episodes 1+2
OCTOBER 27: Episode 3
OCTOBER 28: Episode 4
OCTOBER 29: Episode 5
OCTOBER 30: Episode 6

Game page: hthr.itch.io/extreme-meatpunks
Trailer link: youtube.com/watch?v=D40-QArhkz

Levi Bard boosted

Hey all, I wrote another blog post! This one's about programming a simple OpenGL rendering exercise with Haskell: blog.emisocks.com/archives/202

Also available through Gemini: gemini://blog.emisocks.com/2020-10-12_OpenGL_and_imperative_Haskell/

other people: Uggghhhh, writing tests and documentation is SO BORING

me: Perhaps, but have you tried: backporting bugfixes?

One of my favorite things about mercurial's evolve extension is that it gives me the opportunity to run the command `hg stab`

Levi Bard boosted

Once again struck by "this application has opened a modal dialog window hidden behind the main window with no indication in the taskbar"

Levi Bard boosted

#HiveTime, along with four other games has been selected as a finalist for AskGamedev's game of the month.

AskGamedev are inviting people to join their Discord "server" and vote for their favourite game (poll is in the #announcements channel).

discord.com/invite/RuhjHzZ

twitter.com/AskGamedev/status/

Levi Bard boosted

Also, if you are even a bit interested in devops or security, I am hiring support engineers again and also looking for a kickass technical writer to overhaul our troubled docs (job listing for that one will go up next week) - boards.greenhouse.io/humio #techjobs #hiring #devops #infosec

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