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This is something I have been working toward, alongside many others, during my entire career at Unity.

It took a lot of "hack weeks," 20% time, and other donated time to get off the ground; it came within a hair's breadth of being terminated multiple times.
We fought to keep it alive, to get it onto the release track, to keep it from being shipped with special license restrictions.

It's great to finally see our work having a public impact.

Levi Bard boosted

My advice to gamedevs right now: Loudly, proudly, and visibly come out in undeniable support of trans and non-binary identities, recognition and condemnation of all forms of racism, and show an understanding of ableism, because we're all getting pretty sick of risking support.

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Levi Bard boosted

long, biking 

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Levi Bard boosted

Jupiter Hell, an action shooter #roguelike #game, was just released on early access on Steam. I had the pleasure of playing it since a while and seeing how it is being developed, and it has now reached a stage in which it is really addictive and fun. But more development is coming, so it doesn't end there.

Levi Bard boosted

The Steam demo version of RPG in a Box is now available for Linux! 🐧
Many thanks to @akien for his help in working through some compile issues. 😊 #gamedev #indiedev #voxel #godotengine

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Hi hi hi! I uploaded a proof of concept puzzle game to Itch in an attempt to raise $400 to finish up the much-improved follow-up.

Boosting would be much appreciated.

#games #gaming

Levi Bard boosted

Heard of this game? It's rare and imported
From the 90's, I think, polygons all distorted
In English it's called 'Garden Variety Body Horror'
The cover's scratched up, but I know a restorer...

More sparkle ♥

| | | | | | | | | |

Levi Bard boosted

Très joli !!


🌿🍃MIMO is out NOW for PC, Mac, and Linux, for free on !🍃🌿


The display driver on my development machine just crashed hard.
When this happened, it emitted 512 bytes of ^@ (NUL) into the syslog.

This is how the system screams when it dies.

Levi Bard boosted

Defiant Development announced earlier today that it's ceasing development.

Sad to be losing another game dev family this year. Super happy and thankful for the opportunities and friendships I found there. There hasn't been another studio that I've been happier to support/work with <3

Is there anything more riveting than porting unit tests from one language/framework to another?

If there is, I can't remember it any more

Levi Bard boosted

$ git lfs checkout
Checking out LFS objects: 100% (1165/1165), 19 GB | 0 B/s, done



"Unable to find Mach task port for process-id 55978: (os/kern) failure (0x5).
(please check gdb is codesigned - see taskgated(8))"

Yay, now I have to sign software that I've built locally to run it on my own computer!
Thanks, Apple!

Levi Bard boosted

For the last month I've been working hard on a toolkit for visual prototyping in Unity, which is why I've been so quiet. I still have to round it off with some nice presentation, but for now it looks a lot like this:
#art #technicalart #gamedev

Levi Bard boosted

I published the game.
It still has a few places that need to be altered, but they're minor and do not significantly affect the gameplay.

As before, your feedback is welcome.

Levi Bard boosted

ONE HOUR LEFT to get the Summer Selects Bundle!

* Paratopic!
* Extreme #Meatpunks Forever!
* Cube Escape: Paradox!
* The Haunted Island, A Frog Detective Game!
* BFF or Die!

All for just $9!!!

Levi Bard boosted

My project for this year was focused on a few down-to-earth improvements for particle systems: Improved stretched particles, and improved moving fire. (Music by

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