Pinned toot

blogs.unity3d.com/2019/04/16/i

This is something I have been working toward, alongside many others, during my entire career at Unity.

It took a lot of "hack weeks," 20% time, and other donated time to get off the ground; it came within a hair's breadth of being terminated multiple times.
We fought to keep it alive, to get it onto the release track, to keep it from being shipped with special license restrictions.

It's great to finally see our work having a public impact.

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To folks from Copenhagen with interest in tools:

Some of us and users are meeting for a drink on Tuesday 25 June at 18:00 at Bip Bip Bar (bipbipbar.dk ) on Fælledvej (Nørrebro).

You're welcome to join, just notify me :)

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First toot! 🙌

Hi, I'm a gamedev making adventure games about magical ladies, cooking, gardening, and death. ⚰️

I created IGMC winner Corinne Cross's Dead & Breakfast and am currently working on Hermina Lumen is Only Human.

Check out CCD&B on Steam: store.steampowered.com/app/473

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Talk, fight, and make out with monsters... in an art museum!?!?

Excited to announce that GENDERWRECKED: Post-Apocalyptic Genderpunk (feat. gendervamp) will be featured at the Smithsonian American Art Museum this August!

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Got a new gameplay video out! We are going back over our level and replacing placeholder stuff, filling out art, placing mobs, fixing bugs, etc, and pushing for a playable preview! youtube.com/watch?v=EgoE8kjofj

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First cut of new area-select screen (replaces overworld) in . Space background is quite neutral, drawing a nebula eluded me.

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Yesterday, I saw @hatnix play this game:

litemicrosystems.itch.io/compl

Today, I realise what an awesome timesink that game is.

Thanks, @hatnix

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Here it is, friends! All of my fellow #Linux users who asked for/demanded that the Unity editor be available on our platform really owe it to the people who put in the hard work to make it happen to at least make and release something small. I can't wait to see what you make <3

blogs.unity3d.com/2019/05/30/a

Finally into official preview: blogs.unity3d.com/2019/05/30/a

It's been a long road since blogs.unity3d.com/2012/07/03/l

Big ♥️ to our very own @mdiluz , who has done a ton of extremely necessary, even though not always extremely glamorous, work toward making this a reality.

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So! After some years of being fairly "unofficial", Unity editor for Linux is more official now. You can just get it via Unity Hub, like regular Windows/Mac editors. blogs.unity3d.com/2019/05/30/a

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I'm going to be on .XPenguin with @HexDSL in about 10 minutes, talking about #HiveTime and Honeycomb CRUNCH and other cool stuff. For real this time! twitch.tv/hexdsl/

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I just released a new game. It's called Honeycomb CRUNCH and it has source code available. Enjoy :) cheeseness.itch.io/honeycomb-c

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Here's that as a GitLab snippet. It exports a Godot project for Linux, Mac and Windows builds, compresses them, and then optionally deploys to Itch via butler. Feel free to copy/adapt ^_^ #gamedev #indiedev #HiveTime gitlab.com/snippets/1856414

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The cool people over at Witchbeam (Tim, Nart and Jeff - this game was made by three people!) have been hard at work getting the big Assault Android Cactus+ update nice and polished on PC platforms (Linux, Mac and Windows).

It's out now, and it's very good.

steamcommunity.com/games/25011

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