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Anyone self publishing a physical video game? Please respond with a link! #toot #gamedev #retro #retrogamedev

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when encountering work which is not shaped the way we expect a game to be shaped, it is natural to be confused or challenged.

however, saying "this isn't a real game" is gatekeeping, it is dismissive of the creators, and it is ahistorical.

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@Tak I can't begin to tell you how important your crew's work has been to us. We are a full blown linux unity3d gamedev studio. The past year, the Linux editor beta has seen profound progress (we know, we've been using it.) I never hesitate to evangelize the linux beta (preview!!!! ZOMG!!!) and I'm starting to sound like the Unity3d linux equivalent of a crossfit guy.

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This is immensely exciting, and I'm so glad to have been a small part of it:
"Unity Editor for Linux is now in Preview"
blogs.unity3d.com/2019/04/16/i

blogs.unity3d.com/2019/04/16/i

This is something I have been working toward, alongside many others, during my entire career at Unity.

It took a lot of "hack weeks," 20% time, and other donated time to get off the ground; it came within a hair's breadth of being terminated multiple times.
We fought to keep it alive, to get it onto the release track, to keep it from being shipped with special license restrictions.

It's great to finally see our work having a public impact.

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Finished making the core mechanics, rough placeholder art and deploy pipeline for my #LinuxGameJam2019 game, using GNU/Linux, Godot, Inkscape, GitLab and Docker. gitlab.com/fleskesvor/space-go

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So Amir Rajan and I shipped A Dark Room, a game we rebuilt from scratch for the Nintendo Switch. After a hectic launch day, a few hours later in a quieter moment, I found myself realizing: holy shit, I shipped a console game I wrote from scratch.

I've been doing this for 20 years, and I _know_ this is a shitty metric, but goddamn, I felt totally legit yesterday.

Seven bucks, y'all: nintendo.com/games/detail/a-da

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My friend's father passed away, and she's asking for some financial support. If any of you are writers or game devs she does game writing and proofreading commissions, and she also has a patreon and kofi.

#gamedev #writing
lunaterrastories.wordpress.com

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MAEK GAME? We are hiring! Maybe relevant for you?

See framebunker.jobs for process, contract, salary, application, and more.

Questions about us/process/visa/whatever? Private questions flow available as well.

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Thank you @mozilla! @godotengine has been awarded $50,000 as part of the Mozilla Open Source Support Mission Partners program!

We'll use these funds to port the Godot editor to the web, implement WebRTC and further networking features, and 3D demos!
godotengine.org/article/godot-

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If you're new to game jams, or are looking for ways to increase what you get out of them/have a more enjoyable experience, I wrote a jam survival guide a while back #LinuxGameJam2019 #gamejam #gamedev #indiedev cheesetalks.net/surviving-adve

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@thelinuxgamer’s Linux Game Jam 2019 starts tomorrow, who’s joining?

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Game jam update:

Game Done

It's called "scilicet" and it's pretty fun imo. It's free so you should give it a whirl maybe

semiotics.itch.io/scilicet

Now... I just have to wait for the judging

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Last week we released The Away Team: Lost Exodus v2.9, featuring several difficulty tweaks for Clarke 67 and some small bug fixes. Thanks to PalicoPadge, whose recent videos (youtube.com/playlist?list=PLkL) helped us identify these!

Available on Itch: underflow-studios.itch.io/the-
And Steam: steamcommunity.com/games/42629

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I did a second small piece of wold building and level design practice. In this scene, I wanted the design to participate in story telling. I wanted it to inspire the thought "was this something? What was it?"

#Linux #Gamedev #Unity3d

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This month is the Antifascist Game Jam. If you're interested in making a game, any sort of game, and also punching fascists, then this is the jam for you! :antifa:

itch.io/jam/antifa-game-jam

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Game development! Discussions about game development and related fields, and/or by game developers and related professions.