A case study in user-oriented software development by Unity's Na'Tosha Bard, based on an internal project that her team just delivered: https://natoshabard.com/user-oriented-software-development-a-case-study
Hi, I'm Mohammad. I'm a game developer, story writer and artist. I'm currently working on #RosesWillRise, a strategy RPG visual novel. https://mastodon.art/media/tA9vdT28SXANXuOPrUc https://mastodon.art/media/X28llDlIeTfbbt8dNy8 https://mastodon.art/media/rhCTP_QgeubkUO0Nsq0 https://mastodon.art/media/V90pslMLislBFmn9JPU
Look! Unity 2018.3 is out, I think. https://blogs.unity3d.com/2018/12/13/introducing-unity-2018-3/
Oy! It's up! MewnBase is finally now on Steam Early Access with a 15% launch discount.
Thank you to everyone that's played it over the past couple years and helped to support my weird little space-cat game.
So! "Tiny Mode" for Unity (aka "unity for small things") is in public preview right now. Get 2018.3 beta and grab the Tiny Mode package; more info in the blog post https://blogs.unity3d.com/2018/12/05/project-tiny-preview-package-is-here/
Coo! Nvidia's PhysX has gone open source, under a BSD license. =:D
I wrote up my approach to self-hosting Git/Git-LFS on a Synology NAS, using the simplest tools possible (only Git, SSH and file shares) https://www.stevestreeting.com/2018/11/29/self-hosting-vanilla-git-on-a-synology-nas/ #git #git-lfs #synology
First beta release of my little adapter for Git LFS which lets you store your binaries on any shared/synced filesystem location.
It's mainly aimed at people who like simple Git self-hosting and have storage to spare. An alternative to more expensive managed hosting plans.
TFW you mistype #include and then can't figure out the compile error.
Today is going to be a productive day.
Hey, this is nice, Unity's Cloud Diagnostic reporting has been opened up to personal users: https://blogs.unity3d.com/2018/11/06/performance-reporting-is-now-cloud-diagnostics
(I just found out about it via yesterday's blog post)
So! Unity 2019.1 alpha 8 is out, with experimental "Incremental Garbage Collector" for C# folks, and "real actual Constant Buffer APIs" for graphics folks. And other things. https://unity3d.com/unity/alpha/2019.1.0a8
I did an interview with lovely folks at "Isetta Engine" (student team at CMU) a while ago, and they managed to edit my random rambling into something that resembles coherent thought! https://isetta.io/interviews/ArasPranckevicius-interview/ -- on graphics, modularity, API design, random other stuff.
Finally, #VisualEffectGraph is out as preview on Unity 2018.3! unity.com/visual-effect-graph . This is the next generation #RealtimeVFX tool for #Unity. You can get early package preview from GitHub while we are preparing the official package using this project and installation script: https://github.com/peeweek/VisualEffectGraph-EasySetup . Feel free to give us feedback on the forums : https://forum.unity.com/threads/feedback-wanted-visual-effect-graph.572110/
I've been working super hard on the #TheAwayTeam's Lost Exodus update. It released today on itch.io and Steam. Check it out \o/
Game development! Discussions about game development and related fields, and/or by game developers and related professions.