Some progress on my puzzle and dragons inspired match3 game. Currently working on implementing simple utility-ai for the game.

There more I fiddle around with extending Unity Editor the more I feel I should just ignore built in stuff for layouts, groups and whatever and just stick with the rects using my own methods for layouts, groups and whatnot.

It's not that they're bad, it just takes too much time and effort to understand how they designed/meant to be used.

Currently developing game similar to Puzzle and Dragons. Loved the game but always felt that the games design had fundamental problems and wondered how it could work with real time battles instead of turn based ones.

Playing around with kurzgesagt inspired visuals on my prototype.

I have a soft spot for vector graphics and trying to achieve something similar with 3D using vertex colors.

Hi all!

Decided to move here from Mastodon.Social as a game dev this placed felt like a much better fit.

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