Wrote two part tutorial about using reflection(C#) with serialization (JSON) to my blog.
There more I fiddle around with extending Unity Editor the more I feel I should just ignore built in stuff for layouts, groups and whatever and just stick with the rects using my own methods for layouts, groups and whatnot.
It's not that they're bad, it just takes too much time and effort to understand how they designed/meant to be used.
Pasi Österman "Vipsu"
Professional game and software developer from Finland. Currently working as game programmer for Rival games Ltd.
Game development! Discussions about game development and related fields, and/or by game developers and related professions.