Oh lol on twitter this was a poll
QA are amazing at finding all the little 👾presents👾 we accidentally leave them.♥
But sometimes it's nice to find some of the less-interesting 🐛bugs automatically, with Tests!
#UnrealEngine has a few testing frameworks. Let's start with the simplest:
For example I can't find any mention of:
I've uploaded an early version of the YAML data for command-line arguments. The odd thing is I can't find a _lot_ of the args listed on the official docs, when searching the latest source. Either I'm missing something or a lot has changed.
Also thanks to everyone who has made pull requests to the docs repo already! I'll merge them soon!
I'm making another #UnrealEngine docs page, this time for command-line arguments. Basically this page but with some undocumented ones and some more context for each.
Someone on Discord asked about how to draw a player-facing graph in #UnrealEngine, like an upgrade tree. I know there are Editor graph modules but is there anything in the game that would simplify drawing graphs? Other than using slate draw functions and building from scratch.
🎞 #UnrealEngine video tutorial on how to:
🧩Write your logic in C++ and
🎨Design your UI in Blueprints!
🙋♀️ Hey where's that texture you mentioned?
💁♂️ Sure just change the file and hit reimport in #UnrealEngine
🙍♀️"Source File: C:/Users/Ben/Desktop/Stuff/Assets/T_Screen_Final_v2_again.png"
🤦♀️ Did you forget to set your Data Source folder?
Clarification: I mean arguments to the .exe not commands that you run from the cheat console.
Apparently there's a UE5 plugin that lists all command line args?
Hmm the official docs don't mention these. Time to make a new doc page?
UI programmer, designer on Industries of Titan
at Brace Yourself Games
• #UnrealEngine tutorial writer • DMs open for Unreal questions • he/they
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