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Here's Tangerine, my main personal project: github.com/aeva/tangerine

This is a CSG system built around composing signed distance functions in Racket. These are translated to an evaluator that can be ran on the CPU, and generated shaders for fast rendering. Models can be rendered in real time, or exported to common file formats for other purposes like 3D printing.

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ok. i have two mastodon accounts i'm planning on using now:

mastodon.social/@aeva is where i'll post everything, and be more likely to follow back

mastodon.gamedev.place/@aeva is where i'll post the "gamedev" subset of all that (math, Tangerine, etc)

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got a new editor with a delightfully animated cursor that leaves small amount of ✨ pixiedust ✨ as it moves around 🤩

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Tangerine can now render multiple csg models at once, and a basic callback that can be used to update model instance transforms!

a lot of game engines are going through a rough time right now, make sure to check in with yours to see if it's doing ok

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I pushed a new release of Tangerine to itch: aeva.itch.io/tangerine

This release provides a distance field query API, and a API for explicit quaternion rotations. The pictured models are also new model distributed with Tangerine to demonstrate these new features.

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vscode is a little weird lately

but i've also seen these errors in the browser lately so maybe my GPU is dying...

the cool thing about making your own game engine is you're not at the mercy of corporations that are only here to extract profit from you. instead, you're only at the mercy of your own inability to make a game engine

alright class we're gonna learn all about frostbite (game engine). the first thing you need to know about frostbite (game engine) is never *ever* accidentally google "frostbite"

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i wonder what is going to fill the "anything but unreal" niche next for game dev colleges now that unity seems to be on its way out

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I feel pretty good by how much good feedback I've gotten on A Scheme Primer spritely.institute/static/pape

I feel like this is one of the best things I've done, that it's served a really important need?

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I have it generating random rotationally symmetrical boards now, with the correct number and distribution of pieces.

It seems most random boards would have more unlocked positions than Sigmar's Garden normally would (between 4 and 9 typically, with an average of about 6).

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The Indie Bundle for Abortion Funds is now live. This charity bundle features hundreds of games, including games by Michigan game devs such as Cobwebs, NeuraQuarium, and Chill Out. You can get the bundle for $10 or more here:
itch.io/b/1472/indie-bundle-fo

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Gamedev Mastodon

Mastodon server focused on game development and related topics.