Here's Tangerine, my main personal project: https://github.com/aeva/tangerine
This is a CSG system built around composing signed distance functions in Racket. These are translated to an evaluator that can be ran on the CPU, and generated shaders for fast rendering. Models can be rendered in real time, or exported to common file formats for other purposes like 3D printing.
I pushed a new release of Tangerine to itch: https://aeva.itch.io/tangerine
This release provides a distance field query API, and a API for explicit quaternion rotations. The pictured models are also new model distributed with Tangerine to demonstrate these new features.
alright class we're gonna learn all about frostbite (game engine). the first thing you need to know about frostbite (game engine) is never *ever* accidentally google "frostbite"
Left or right: should the fast travel gates have some sort of background?
I feel pretty good by how much good feedback I've gotten on A Scheme Primer https://spritely.institute/static/papers/scheme-primer.html
I feel like this is one of the best things I've done, that it's served a really important need?
I have it generating random rotationally symmetrical boards now, with the correct number and distribution of pieces.
It seems most random boards would have more unlocked positions than Sigmar's Garden normally would (between 4 and 9 typically, with an average of about 6).
The Indie Bundle for Abortion Funds is now live. This charity bundle features hundreds of games, including games by Michigan game devs such as Cobwebs, NeuraQuarium, and Chill Out. You can get the bundle for $10 or more here:
I'm a graphics programmer working for a AAA studio on secret AAA stuff. For fun, I work on a SDF renderer called Tangerine, and other whimsical side projects.
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