Here's Tangerine, my main personal project: https://github.com/aeva/tangerine
This is a CSG system built around composing signed distance functions in Racket. These are translated to an evaluator that can be ran on the CPU, and generated shaders for fast rendering. Models can be rendered in real time, or exported to common file formats for other purposes like 3D printing.
Explored github copilot,a paid service, to see if it encodes code from repositories w/ restrictive licenses.
I checked if it had code I had written at my previous employer that has a license allowing its use only for free games and requiring attaching the license.
yeah it does
I was planning on working on Tangerine today (because work holiday), but I couldn't decide what I wanted to do so I spent a few hours drafting up a vague project roadmap instead.
I put it here if anyone is interested: https://gist.github.com/Aeva/ab8c18201eb801dd75d912299cf8aaa5
While the layout was rough and completely untested, it gave us a foundation to start tweaking and building on.
Oh also, before all of this, I had some staple areas that I had already built that continued their way through most all iterations, like the park.
some people call it "TODO" instead of "wtf", but "wtf" is one character shorter! Efficiency! Productivity!
In Dogs Throwing Swords II, choose and guide a team of three dogs, and lead those best friends to victory over the devil ORELIA! Each dog has its own unique strengths. Avoid enemy attacks and maximize your firepower by shifting and rotating your dogs
Also, here is a debug view that annotates the voxels with color to indicate which regions share the same shader. The overlay window shows that there are 362 unique shaders used to render the view, and some of these are quite simple and some are quite complex. By complete coincidence, the water region still ended up blue.
Netflix and chill with Arch Linux user
I have questions for any gamedev who has ever used Tiled http://mapeditor.org about the ways to use it and the conventions expected from other tools
I'm a graphics programmer working for a AAA studio on secret AAA stuff. For fun, I work on a SDF renderer called Tangerine, and other whimsical side projects.
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