Pinned toot

Pro-tip for (web client): you can *pin* basically anything to add new columns to your dashboard.

On mastodon.gamedev.place, I highly recommend to pin the "Local timeline", which will be the gem of this instance.

You can also pin hashtags if you want, or your favourites (yeah, it's back to proper favourites you can check back later, and not "likes" as on Birdsite).

Pinned toot

Let's get rolling in our local timeline!

I'm a French guy living in Germany. I'm a free and open source software () developer on my free time, energy engineer on $dayjob.

I contribute as project manager for the libre game engine, as well as various oldies (, ).

I'm also a nerd since 2005, and packager and team leader for the distribution (and surprise! I package mostly libre games :)).

I'm so happy to announce that RPG in a Box is finally available on Steam! Hooray! 🛠️😊🎉 Have fun creating, and thanks so much for your ongoing support! ❤️ store.steampowered.com/app/498
#gamedev #indiedev #voxel #godotengine

After 9 months, I am humbled, thankful, excited, speechless, to announce v1.0.0: a procedurally-generated mini-RPG with memory mechanics!

Get it now on Itch: (link: deengames.itch.io/eman-quest) deengames.itch.io/eman-quest for Windows/Linux!

We are thankful to our Creator for giving us the ability to finally finish!

Feedback/RTs welcome!

Day 20 (~5 days behind): Another GDScript issue for today—disallowing files with mixed tabs and spaces for indentation.
github.com/godotengine/godot/p

The Steam demo version of RPG in a Box is now available for Linux! 🐧
Many thanks to @akien for his help in working through some compile issues. 😊 store.steampowered.com/app/498 #gamedev #indiedev #voxel #godotengine

The next will be in Poznań, Poland on 16 & 17 October 2019, just before the Game Industry Conference where @reduz will also be a speaker.

The event is open to all users, as well as any curious who wants to learn more about this engine!

godotengine.org/article/meet-c

Day three: fixup yet another bug with nested YSort-s: github.com/godotengine/godot/p
While using Z-index as relative with nested YSorts still won't work, you shouldn't need to use both Z-index and YSort, right?

So we started shipping WebRender in Firefox a few weeks ago. Completely new rendering engine written in rust, big departure from how we approached rendering before. We are gradually enabling it for different hardware/OS configurations and a couple of million users have it now.

What's kind of blowing my mind, having worked on 3 large-ish rewrites, is that since WebRender shipped, telemetry has reported less crashes per user with WebRender than without.

This is *not* how big rewrites usually go.

To celebrate 's 30,000th issue on , I updated my graph of issues vs PRs opened each month, and listed some more dates: github.com/godotengine/godot/i

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Gamedev Mastodon

Game development! Discussions about game development and related fields, and/or by game developers and related professions.