Pinned toot

Pro-tip for (web client): you can *pin* basically anything to add new columns to your dashboard.

On mastodon.gamedev.place, I highly recommend to pin the "Local timeline", which will be the gem of this instance.

You can also pin hashtags if you want, or your favourites (yeah, it's back to proper favourites you can check back later, and not "likes" as on Birdsite).

Pinned toot

Let's get rolling in our local timeline!

I'm a French guy living in Germany. I'm a free and open source software () developer on my free time, energy engineer on $dayjob.

I contribute as project manager for the libre game engine, as well as various oldies (, ).

I'm also a nerd since 2005, and packager and team leader for the distribution (and surprise! I package mostly libre games :)).

The Complex Project. Update.
Bigger map, better graphics. Water, glass, light shaders.

HTML5 and Linux64 at games.p1x.in/

#GodotEngine #TrenchBroom #Qodot #Linux

Here are the slides of my presentation, for anyone who wants to copy the code: georgemarques.com.br/functiona

RT @Akien@twitter.com

Next up at , we have @vnen@twitter.com talking to us about functional programming applications on GDScript.

Tune in to the livestream on youtube.com/c/GodotEngineOffic

🐦🔗: twitter.com/Akien/status/12246

And the Oculus Go/Quest plugin for has been officially released. Coming to the godot asset store near you soon!

A huge thankyou to all the contributors who make what it is, on all areas: development, documentation and tutorials, bug reports, issue triage, user support, localization... and last but not least making awesome games with Godot!

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Unexpectedly, Godot 3.2 ended up being released on the 2-year anniversary of our massive 3.0 release in January 2018.

It's an unexpected but nice way to kickstart the development journey towards our next major achievement, Godot 4.0, with Vulkan support!

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contributors are thrilled and delighted to release our newest major update, Godot 3.2, after 10 months of work by 450 contributors!

The focus was on bugfixing and usability, but features weren't left out either. Read the blog for an overview!

godotengine.org/article/here-c

I've programmed my first basic AI today in Godot 3.
For now it only walks around the level, navigating the world using 5 raycasts.
#GodotEngine #Godot #GameDev

RT @Akien@twitter.com

The next is in one week in Brussels, Belgium, so here's the current version of the schedule with the confirmed talks and speakers.

We expect a few more talks to be confirmed in coming days. Don't hesitate to send your own proposal!
godotengine.org/article/schedu

🐦🔗: twitter.com/Akien/status/12215

We're organizing a new around @fosdem
in Brussels, Belgium, on 3 & 4 February 2020!

We'll also have a booth at FOSDEM, and some of us co-host the devroom on 1 Feb, which will have talks about all kinds of projects and tools.

godotengine.org/article/meet-c

Une extension qui meta-press.es à ta disposition

framablog.org/2019/12/05/une-e #TootOuRien

La veille sur la presse en ligne est laborieuse et exigeante, mais une extension pour Firefox peut la rendre plus légère, rapide et efficace… et plus éthique que Google News.

Nous rencontrons aujourd’hui Simon Descarpentries pour lui poser des qu

#agrégateurs #extension #flux #méta-moteur #Mozilla #Presse #recherche #RSS #wallabag

Here it is, the release you've all been waiting for, 4̶.̶0̶.. 3̶.̶2̶, er 3.1.2!

This is a maintenance release for the current 3.1 stable branch, bringing 400 commits worth of bug fixes, usability improvements and documentation updates!

godotengine.org/article/mainte

Here it is, the release you've all been waiting for, 4̶.̶0̶.. 3̶.̶2̶, er 3.1.2!

This is a maintenance release for the current 3.1 stable branch, bringing 400 commits worth of bug fixes, usability improvements and documentation updates!

godotengine.org/article/mainte

I'm not a strong creative (yet?) so I followed the tutorial closely.

My own touch is in the chocolate material (not fully convinced but it's OK-ish?), using licorice sprinkles (what else when living in Denmark?) and a nice heart-shaped sprinkle. Ah and a golden bordered plate ;)

It took me an insane amount of fiddling to get a bump texture that I'm happy with for the licorice sprinkles, to get a textured/chalky look instead of the "plastic bits" effect they gave initially.

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Current state of my Blender learning journey following 's awesome Donut tutorial series (youtube.com/playlist?list=PLjE).

It's a lot of fun, and so satisfying to get to this kind of result. Blender and its community are awesome :)

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