Pro-tip for #Mastodon (web client): you can *pin* basically anything to add new columns to your dashboard.
On mastodon.gamedev.place, I highly recommend to pin the "Local timeline", which will be the gem of this instance.
You can also pin hashtags if you want, or your favourites (yeah, it's back to proper favourites you can check back later, and not "likes" as on Birdsite).
Let's get #introductions rolling in our local timeline!
I'm a French guy living in Germany. I'm a free and open source software (#FOSS) developer on my free time, energy engineer on $dayjob.
I contribute as project manager for the libre #GodotEngine game engine, as well as various #gaming oldies (#Lugaru, #JumpnBump).
I'm also a #Linux nerd since 2005, and packager and team leader for the #Mageia distribution (and surprise! I package mostly libre games :)).
Happy New 2021 Year! ^____^
#AlisaJArt #art #mastoart #newyear #Christmas #Tux #creativetoots #Linux #Lutris #KDE #Krita #Blender #Godot #Mastodon
So many wonderful new things to see in the universe of NMS!
That was the idea of the Origins update, and my conclusion is that they succeeded pretty well considering the constraints: they chose not to reboot the universe completely, but create a % of new planets and stars, and sow as much variation as possible across new and existing places.
My first trips were to see the entirely-new stuff: massive terrain worlds! Volcanoes! Lightning storms! Tornadoes! Massive buildings! Swamp worlds!
A little something for when you're looking for someone, or you've lost your way.
The Complex Project. Update.
Bigger map, better graphics. Water, glass, light shaders.
HTML5 and Linux64 at https://games.p1x.in/
Here are the slides of my presentation, for anyone who wants to copy the code: https://georgemarques.com.br/functional-gdscript.pdf
#GodotCon #GodotEngine
RT @Akien@twitter.com
Next up at #GodotCon, we have @vnen@twitter.com talking to us about functional programming applications on GDScript.
Tune in to the livestream on https://www.youtube.com/c/GodotEngineOfficial/live
#GodotEngine
And the Oculus Go/Quest plugin for #godotengine has been officially released. Coming to the godot asset store near you soon!
A huge thankyou to all the contributors who make #GodotEngine what it is, on all areas: development, documentation and tutorials, bug reports, issue triage, user support, localization... and last but not least making awesome games with Godot!
Unexpectedly, Godot 3.2 ended up being released on the 2-year anniversary of our massive 3.0 release in January 2018.
It's an unexpected but nice way to kickstart the development journey towards our next major achievement, Godot 4.0, with Vulkan support!
#GodotEngine contributors are thrilled and delighted to release our newest major update, Godot 3.2, after 10 months of work by 450 contributors!
The focus was on bugfixing and usability, but features weren't left out either. Read the blog for an overview!
to know everything about OpenXR and AR/VR development on free software there are 4 conf by Collabora team at #fosdem this year :
https://fosdem.org/2020/schedule/event/openxr/
https://fosdem.org/2020/schedule/event/virtual_linux_desktop/
https://fosdem.org/2020/schedule/event/gamedev_openxr/
https://fosdem.org/2020/schedule/event/om_gstreamer_mlo/
#vr #gamedev #godotengine #magicleap #servo #gnome #kde #vulkan #openxr
I've programmed my first basic AI today in Godot 3.
For now it only walks around the level, navigating the world using 5 raycasts.
#GodotEngine #Godot #GameDev
RT @Akien@twitter.com
The next #GodotCon is in one week in Brussels, Belgium, so here's the current version of the schedule with the confirmed talks and speakers.
We expect a few more talks to be confirmed in coming days. Don't hesitate to send your own proposal! #GodotEngine
https://godotengine.org/article/schedule-godotcon-2020-brussels
We're organizing a new #GodotCon around @fosdem
in Brussels, Belgium, on 3 & 4 February 2020!
We'll also have a booth at FOSDEM, and some of us co-host the #gamedev devroom on 1 Feb, which will have talks about all kinds of #FOSS projects and tools.
https://godotengine.org/article/meet-community-fosdem-and-godotcon-2020
Une extension qui meta-press.es à ta disposition
https://framablog.org/2019/12/05/une-extension-qui-meta-press-es-a-ta-disposition/ #TootOuRien
La veille sur la presse en ligne est laborieuse et exigeante, mais une extension pour Firefox peut la rendre plus légère, rapide et efficace… et plus éthique que Google News.
Nous rencontrons aujourd’hui Simon Descarpentries pour lui poser des qu
#agrégateurs #extension #flux #méta-moteur #Mozilla #Presse #recherche #RSS #wallabag
Hive Time is coming out on the 12th of Beecember \o/ https://www.youtube.com/watch?v=YnIj3BVn-bs #gamedev #indiedev #GodotEngine
Here it is, the release you've all been waiting for, #GodotEngine 4̶.̶0̶.. 3̶.̶2̶, er 3.1.2!
This is a maintenance release for the current 3.1 stable branch, bringing 400 commits worth of bug fixes, usability improvements and documentation updates!
https://godotengine.org/article/maintenance-release-godot-3-1-2
Here it is, the release you've all been waiting for, #GodotEngine 4̶.̶0̶.. 3̶.̶2̶, er 3.1.2!
This is a maintenance release for the current 3.1 stable branch, bringing 400 commits worth of bug fixes, usability improvements and documentation updates!
https://godotengine.org/article/maintenance-release-godot-3-1-2
Godot Engine project manager and developer, #Mageia Linux dev, free/libre software advocate.
Topics: #gamedev tech, #FOSS, #Linux gaming, #GodotEngine