Pro-tip for #Mastodon (web client): you can *pin* basically anything to add new columns to your dashboard.
On mastodon.gamedev.place, I highly recommend to pin the "Local timeline", which will be the gem of this instance.
You can also pin hashtags if you want, or your favourites (yeah, it's back to proper favourites you can check back later, and not "likes" as on Birdsite).
Let's get #introductions rolling in our local timeline!
I'm a French guy living in Germany. I'm a free and open source software (#FOSS) developer on my free time, energy engineer on $dayjob.
Blend file (without textures, which were taken from #BlenderGuru's own Poliigon commercial website): https://framadrop.org/r/ktdhQYoKAG#CJETpDEWbvD/DuqCW/QbnCjM+VTZma/O+Njz1lBmhZQ=
(CC-BY for the blend file)
I'm not a strong creative (yet?) so I followed the tutorial closely.
My own touch is in the chocolate material (not fully convinced but it's OK-ish?), using licorice sprinkles (what else when living in Denmark?) and a nice heart-shaped sprinkle. Ah and a golden bordered plate ;)
It took me an insane amount of fiddling to get a bump texture that I'm happy with for the licorice sprinkles, to get a textured/chalky look instead of the "plastic bits" effect they gave initially.
Current state of my Blender learning journey following #BlenderGuru's awesome Donut tutorial series (https://www.youtube.com/playlist?list=PLjEaoINr3zgEq0u2MzVgAaHEBt--xLB6U).
It's a lot of fun, and so satisfying to get to this kind of result. Blender and its community are awesome :)
So I released that little game I was working on...
DODGY ROCKS: endless arcade thing-dodging in an 8-bit style!
People seem to like it, I hope you will too :)
Grab it here:
Finally some love for the #GodotEngine 3.1 stable branch!
Godot 3.1.2 has a first Release Candidate.
Past months have mostly been about the upcoming 3.2 and 4.0 releases, but we don't forget the thousands of users who need an update for their current projects.
Our shader tinkerer Chaosus posted a new devlog about all the work he's been doing on shader scripts and Visual Shaders for #GodotEngine 3.2.
Many cool features that should make shader graphs a breeze for easily creating and sharing shaders.
We're happy to introduce the Code of Conduct that will now apply to all #GodotEngine community platforms, for users and contributors alike.
We've been blessed with a well-behaved community so far, but it's time to write down our values and expectations.
Blender Reel - SIGGRAPH 2019 - Made by you https://video.blender.org/videos/watch/80c61af2-10be-4a37-8ded-37918eb26527
After 9 months, I am humbled, thankful, excited, speechless, to announce #EmanQuest v1.0.0: a procedurally-generated mini-RPG with memory mechanics!
Get it now on Itch: (link: https://deengames.itch.io/eman-quest) deengames.itch.io/eman-quest for Windows/Linux!
We are thankful to our Creator for giving us the ability to finally finish!
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