Pro-tip for #Mastodon (web client): you can *pin* basically anything to add new columns to your dashboard.
On mastodon.gamedev.place, I highly recommend to pin the "Local timeline", which will be the gem of this instance.
You can also pin hashtags if you want, or your favourites (yeah, it's back to proper favourites you can check back later, and not "likes" as on Birdsite).
Let's get #introductions rolling in our local timeline!
I'm a French guy living in Germany. I'm a free and open source software (#FOSS) developer on my free time, energy engineer on $dayjob.
I contribute as project manager for the libre #GodotEngine game engine, as well as various #gaming oldies (#Lugaru, #JumpnBump).
I'm also a #Linux nerd since 2005, and packager and team leader for the #Mageia distribution (and surprise! I package mostly libre games :)).
I wrote few words about my ** Water Shader in GodotEngine 3 **
Read more at http://krzysztofjankowski.com/blog/water-shader-in-godotengine-3.html
Godot developers will be at #RMLL2018 / Libre Software Meeting in Strasbourg, France on 7-12 July!
Come meet me, @StraToN, @groud and others at the #GodotEngine stand!
And don't miss the Godot talk on Saturday morning and 3-hour #gamedev workshop on Saturday afternoon!
https://godotengine.org/article/godot-rmll-lsm-2018-strasbourg-july-7-12
It seems like SuperTux is in need for new contributors. Would somebody here in fediverse mind to help them out?
https://twitter.com/supertux_team/status/1010979963359592449
GDScript completion refactor is coming along nicely. #godotengine
@gdquest and I did a thing, #godotengine shader tutorial, whoohoo! Go check it out:
https://www.youtube.com/playlist?list=PLhqJJNjsQ7KHqNMYmTwtsYTeTrqrRP_fP
Vector graphics in #rustlang with Lyon. Blog version of my RustFest talk.
Part 1: https://nical.github.io/posts/rustfest-paris-01.html
Part 2: https://nical.github.io/posts/rustfest-paris-02.html
reddit: https://www.reddit.com/r/rust/comments/8sfyz4/lyon_at_rustfest_paris_part_1_intro/
Happy to see Blender looking at adopting PeerTube, the federated, peer to peer, ActivityPub-using video platform (especially because YouTube weirdly started blocking Blender's stuff in some countries) https://twitter.com/blender_org/status/1009077941676986368
BTW, PeerTube is currently running a crowdfunding campaign. They could use your help! https://www.kisskissbankbank.com/en/projects/peertube-a-free-and-federated-video-platform
So #YouTube censored #Blender because they don't monetize their videos?
If they want to come back they need to agree to monetize them? Bullshit.
https://twitter.com/tonroosendaal/status/1009010581549060097
The #godotjam started a few hours ago, but there's still plenty of time (almost 3 days) to take part even if you only hear of it now :)
https://godotengine.org/article/godot-jam-starts-now-theme-temperature
Theme is TEMPERATURE, toot about it with the #godotjam hashtag :)
integration of softskin in godot is nearly finished - https://gitlab.com/frankiezafe/SoftSkin - #godot #godotengine #gamedev #physics #simulation #3d
Bear and boy. #gamedev #godotengine
New progress report! With lots of graphics ✨#GodotEngine
https://godotengine.org/article/gles2-and-gdnative-progress-report-6
I made some more animations for Puffy, now she's swoooshing through the water! 🐡 💨 💨
I also made more bubbles spawn over time and I added a water-particle system. 🌊
Sneaking a big Pull Request in the middle of the night. #GodotEngine https://github.com/godotengine/godot/pull/19264
Hello Mastodonts! I'm looking for a platform where #GodotEngine users could pin their location on a map and give some contact info (opt-in), to let fellow users find out about their neighbors and organize local communities and events.
I want it #FOSS and using #OpenStreetMap, bonus points if there are hosted instances of it available.
There are also close to 5,000 games that advertise #Linux support on Steam (filtered to "SteamOS + Linux" and "Games"), so if there's something you play that's not on the SteamDB list, consider confirming it! :D