Pinned toot

Pro-tip for (web client): you can *pin* basically anything to add new columns to your dashboard.

On, I highly recommend to pin the "Local timeline", which will be the gem of this instance.

You can also pin hashtags if you want, or your favourites (yeah, it's back to proper favourites you can check back later, and not "likes" as on Birdsite).

Pinned toot

Let's get rolling in our local timeline!

I'm a French guy living in Germany. I'm a free and open source software () developer on my free time, energy engineer on $dayjob.

I contribute as project manager for the libre game engine, as well as various oldies (, ).

I'm also a nerd since 2005, and packager and team leader for the distribution (and surprise! I package mostly libre games :)).

Blend file (without textures, which were taken from 's own Poliigon commercial website):

(CC-BY for the blend file)

I'm not a strong creative (yet?) so I followed the tutorial closely.

My own touch is in the chocolate material (not fully convinced but it's OK-ish?), using licorice sprinkles (what else when living in Denmark?) and a nice heart-shaped sprinkle. Ah and a golden bordered plate ;)

It took me an insane amount of fiddling to get a bump texture that I'm happy with for the licorice sprinkles, to get a textured/chalky look instead of the "plastic bits" effect they gave initially.

Current state of my Blender learning journey following 's awesome Donut tutorial series (

It's a lot of fun, and so satisfying to get to this kind of result. Blender and its community are awesome :)

Finally some love for the 3.1 stable branch!
Godot 3.1.2 has a first Release Candidate.

Past months have mostly been about the upcoming 3.2 and 4.0 releases, but we don't forget the thousands of users who need an update for their current projects.

Check out the trailer for "A Kingdom's End", a game being created by oCosity with RPG in a Box! 😍 #gamedev #indiedev #voxel #godotengine

Our shader tinkerer Chaosus posted a new devlog about all the work he's been doing on shader scripts and Visual Shaders for 3.2.

Many cool features that should make shader graphs a breeze for easily creating and sharing shaders.

Xenko 3.1 released!

It took some time to stabilize everything with the new Xenko packages, but we now feel confident enough to release Xenko 3.1!

Read all about this release:

I've seen some people talking about the "No Code of Conduct". That the "internet is a big place, you should prepare yourself to deal with it."

It looks ~cool~, but there's a big problem: it put the burden on the victims of the harassment.

We're happy to introduce the Code of Conduct that will now apply to all community platforms, for users and contributors alike.

We've been blessed with a well-behaved community so far, but it's time to write down our values and expectations.

I'm so happy to announce that RPG in a Box is finally available on Steam! Hooray! 🛠️😊🎉 Have fun creating, and thanks so much for your ongoing support! ❤️
#gamedev #indiedev #voxel #godotengine

After 9 months, I am humbled, thankful, excited, speechless, to announce v1.0.0: a procedurally-generated mini-RPG with memory mechanics!

Get it now on Itch: (link: for Windows/Linux!

We are thankful to our Creator for giving us the ability to finally finish!

Feedback/RTs welcome!

Day 20 (~5 days behind): Another GDScript issue for today—disallowing files with mixed tabs and spaces for indentation.

The Steam demo version of RPG in a Box is now available for Linux! 🐧
Many thanks to @akien for his help in working through some compile issues. 😊 #gamedev #indiedev #voxel #godotengine

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