Pro-tip for #Mastodon (web client): you can *pin* basically anything to add new columns to your dashboard.
On mastodon.gamedev.place, I highly recommend to pin the "Local timeline", which will be the gem of this instance.
You can also pin hashtags if you want, or your favourites (yeah, it's back to proper favourites you can check back later, and not "likes" as on Birdsite).
Let's get #introductions rolling in our local timeline!
I'm a French guy living in Germany. I'm a free and open source software (#FOSS) developer on my free time, energy engineer on $dayjob.
Godot and SpatialOS: Tech Talk and demo of a prototype : godot https://www.reddit.com/r/godot/comments/b1eg0c/godot_and_spatialos_tech_talk_and_demo_of_a/ #GodotEngine
Godot 3.1 is RELEASED!
More than a year of work on new features and a ton of usability improvements, as well as several thousand bugs fixed. Enjoy!
The wait is (almost) over™!
#GodotEngine 3.1 is almost ready to ship, and we now publish a Release Candidate! With RC 1, all the most critical bugs have been fixed.
Please test it thoroughly and report any issue you face with it. https://godotengine.org/article/release-candidate-godot-3-1-rc-1
Whoa, looks like I've been in build system team for two years already. Time flies! Here's a blogpost, with some neat tools we've built. https://aras-p.info/blog/2019/03/08/Two-years-in-a-build-team/
Great talk by @email@example.com :) https://youtu.be/YZZY7sGhSX4
For the reference, Afgral is a French association for the promotion of #FOSS graphics tools. I know some of their members and I can vouch that this is completely legit :)
#GodotEngine has been accepted as a participant organization in Google Summer of Code 2019!
See this blog post with some relevant links on how to get prepared if you'd like to apply for a #GSoC2019 internship in the Godot community.
(I'm open to uploading the videos to #PeerTube if someone can recommend a well-maintained instance that accepts thirdparty uploads.)
[THREAD] Videos from the 2nd day of #GodotCon Brussels 2019.
Thanks again to all the speakers for their talks, @czlowiekimadlo for the livestream and Rayos for the editing.
Here's the thread for the 1st day if you missed it: https://mastodon.gamedev.place/@akien/101591319557428865