Pinned toot

Pro-tip for (web client): you can *pin* basically anything to add new columns to your dashboard.

On, I highly recommend to pin the "Local timeline", which will be the gem of this instance.

You can also pin hashtags if you want, or your favourites (yeah, it's back to proper favourites you can check back later, and not "likes" as on Birdsite).

Pinned toot

Let's get rolling in our local timeline!

I'm a French guy living in Germany. I'm a free and open source software () developer on my free time, energy engineer on $dayjob.

I contribute as project manager for the libre game engine, as well as various oldies (, ).

I'm also a nerd since 2005, and packager and team leader for the distribution (and surprise! I package mostly libre games :)).

Plays much faster in here than the original though, that's weird.

Just go a "oops" error when trying to remote follow someone from a new instance, and the error animation is incredibly cute :)

Me during sex: hurt me

You all: no, that's twitter mentality

Me: what?

You: you don't need a meme format to talk about your insecurities here

It's the kind of things which makes me incredibly proud of the work we're doing on @godotengine.

Seeing what other, more talented game developers can achieve with it is very fulfilling. Makes me want to work even harder in giving them the tools they need to continue to impress us.

I tried Bauxitedev's entry for today and wow, it's amazing!

So much detail, gorgeous artwork, SFX and gameplay packed in a 64x64 px jam game. I long for an extended version :)

Playable on Linux, macOS and Windows, made with .

I released my (unfinished) entry for #LOWREZJAM

Made in collaboration with twitter@5deouros and twitter@FelipeOLTavares 💜

It's also for #AGBIC, the famicase art was made by twitter@1_design ^^

#GodotEngine #gamedev #pixelart #ドット絵 #マジ卍

So I see a lot of new people on here interested in ActivityPub who want to explore it but don't know where to get started.

Actually a great place to get started is the ActivityPub spec itself! We included a little "tutorial" in the Overview section of the spec that should help you get your feet wet.

I play Unavowed for two minutes and then spend an hour writing a blog post about those two minutes. This is literally true. (hash tag craft, writing, narrative in games...)

Do you create low poly 3d? You might enjoy Sprytile, my add on that brings tile mapping tools to Blender:

And here's a look at how one of those new ship images fits in-game #screenshotsaturday (it's still saturday somewhere, right?)

So I enabled Forsaken's Vulkan renderer on the Mac (via MoltenVK) and my god, it's FAST. You can feel whatever you want about Apple abandoning OpenGL (I probably share your feelings) but moving to Metal or Vulkan on that platform is a massive win that's available to you right now. Even if your game _shouldn't_ benefit from Vulkan it might still be a big boost. Wild times, y'all.

So I’m currently learning some Rust... specifically with relation to using it for gamedev. Any suggestions/gotchas/interesting stuff people want to share ?

Welcome new people! :blobcheer: 👏 👋

Some useful #Mastodon features you might not know about:

Delete & Redraft - Click on the ... under your posts.

Tools to move instances -

Block particular instances -

Image Descriptions -

RSS Feeds -

Undocumented keyboard shortcuts -

Don't need link shorteners -

...any others to share?

#Community #MastoTips

Anyone on here know of a good automatic/cloud tweet/toot mirror? I'm failing to get the uptime I need on my homebrew one

Looks like an influx of new people on this Mastodon instance lately! (I guess birdsite keeps on messing up their platform)

Welcome y'all! Do post gamedev stuff of all sorts, do discuss, and be nice to each other. This is all. :toot:

how to be visible on mastodon Show more

how to be visible on mastodon Show more

how to be visible on mastodon Show more

Show more
Gamedev Mastodon

Game development! Discussions about game development and related fields, and/or by game developers and related professions.