Pro-tip for #Mastodon (web client): you can *pin* basically anything to add new columns to your dashboard.
On mastodon.gamedev.place, I highly recommend to pin the "Local timeline", which will be the gem of this instance.
You can also pin hashtags if you want, or your favourites (yeah, it's back to proper favourites you can check back later, and not "likes" as on Birdsite).
Let's get #introductions rolling in our local timeline!
I'm a French guy living in Germany. I'm a free and open source software (#FOSS) developer on my free time, energy engineer on $dayjob.
Well tbf upon closer reading, that bug report doesn't mention that the data is then also *saved* as `0,5` instead of `0.5`, so it might just be cosmetic/a feature.
And of course the most recent related issue I could find is closed as WONTFIX: https://issuetracker.unity3d.com/issues/linux-editor-editor-uses-systems-locale-to-determine-decimal-separators-instead-of-en-us-ones
Turns out the Usual Suspect nb.1 is still valid today: Unity/Mono can't handle a system locale using comma as decimal separator. 🎉
The fun thing is that the consequences of this bug are far from obvious for people who aren't used to running into this issue with Unity games.
Message de santé publique :
« Pour ta santé numérique, utilise au moins cinq services et logiciels libres par jour.
Plus d'informations sur https://framasoft.org »
Mes plus utilisés en ce moment :
– services : Mastodon, TT-RSS, Nextcloud, Diaspora* et Searx
– logiciels : LaTeX, Drupal, Darktable, Firefox et OsmAnd
Et toi ? 😉
(720p render on Birdsite, it was too big for Mastodon)
This looks too cool not to be shared here :D
Here's my attempt at a hair shader in #GodotEngine. Get the source code here: https://github.com/Bauxitedev/godot-hair-shader
This is what makes #GodotEngine so awesome! ❤️
User @Smaxx on YouTube: "An important fact many often ignore or forget about is that there's no real separation between Godot's runtime and editor. They're both the same. The editor itself is basically a default "game" running if there's no game to be run (although it can be excluded for release builds). So anything the editor can do, your game can do as well."
When you're too excited about new features in other engines...
After 2 weeks of messing with GraphEdit and other UI stuff, my dialogue system is usable (at least until I actually start using it). #godotengine https://mastodon.gamedev.place/media/-XqLFqCwMS9bI7mcCkM
Showcasing Vegg at #godotcon 2018.
A-painter performance optimizations https://blog.mozvr.com/a-painter-performance-optimizations/
Vegg tournament at the monthly Game Makers Iceland meetup at Bryggjan, Reykjavík.