Pinned toot

Pro-tip for (web client): you can *pin* basically anything to add new columns to your dashboard.

On mastodon.gamedev.place, I highly recommend to pin the "Local timeline", which will be the gem of this instance.

You can also pin hashtags if you want, or your favourites (yeah, it's back to proper favourites you can check back later, and not "likes" as on Birdsite).

Pinned toot

Let's get rolling in our local timeline!

I'm a French guy living in Germany. I'm a free and open source software () developer on my free time, energy engineer on $dayjob.

I contribute as project manager for the libre game engine, as well as various oldies (, ).

I'm also a nerd since 2005, and packager and team leader for the distribution (and surprise! I package mostly libre games :)).

We're organizing a new around @fosdem
in Brussels, Belgium, on 3 & 4 February 2020!

We'll also have a booth at FOSDEM, and some of us co-host the devroom on 1 Feb, which will have talks about all kinds of projects and tools.

godotengine.org/article/meet-c

Une extension qui meta-press.es à ta disposition

framablog.org/2019/12/05/une-e #TootOuRien

La veille sur la presse en ligne est laborieuse et exigeante, mais une extension pour Firefox peut la rendre plus légère, rapide et efficace… et plus éthique que Google News.

Nous rencontrons aujourd’hui Simon Descarpentries pour lui poser des qu

#agrégateurs #extension #flux #méta-moteur #Mozilla #Presse #recherche #RSS #wallabag

Here it is, the release you've all been waiting for, 4̶.̶0̶.. 3̶.̶2̶, er 3.1.2!

This is a maintenance release for the current 3.1 stable branch, bringing 400 commits worth of bug fixes, usability improvements and documentation updates!

godotengine.org/article/mainte

Here it is, the release you've all been waiting for, 4̶.̶0̶.. 3̶.̶2̶, er 3.1.2!

This is a maintenance release for the current 3.1 stable branch, bringing 400 commits worth of bug fixes, usability improvements and documentation updates!

godotengine.org/article/mainte

Blend file (without textures, which were taken from 's own Poliigon commercial website): framadrop.org/r/ktdhQYoKAG#CJE=

(CC-BY for the blend file)

I'm not a strong creative (yet?) so I followed the tutorial closely.

My own touch is in the chocolate material (not fully convinced but it's OK-ish?), using licorice sprinkles (what else when living in Denmark?) and a nice heart-shaped sprinkle. Ah and a golden bordered plate ;)

It took me an insane amount of fiddling to get a bump texture that I'm happy with for the licorice sprinkles, to get a textured/chalky look instead of the "plastic bits" effect they gave initially.

Current state of my Blender learning journey following 's awesome Donut tutorial series (youtube.com/playlist?list=PLjE).

It's a lot of fun, and so satisfying to get to this kind of result. Blender and its community are awesome :)

Finally some love for the 3.1 stable branch!
Godot 3.1.2 has a first Release Candidate.

Past months have mostly been about the upcoming 3.2 and 4.0 releases, but we don't forget the thousands of users who need an update for their current projects.

godotengine.org/article/releas

Check out the trailer for "A Kingdom's End", a game being created by oCosity with RPG in a Box! 😍 youtube.com/watch?v=zXmW-jy8Ik #gamedev #indiedev #voxel #godotengine

Our shader tinkerer Chaosus posted a new devlog about all the work he's been doing on shader scripts and Visual Shaders for 3.2.

Many cool features that should make shader graphs a breeze for easily creating and sharing shaders.

godotengine.org/article/major-

Xenko 3.1 released!

It took some time to stabilize everything with the new Xenko packages, but we now feel confident enough to release Xenko 3.1!

Read all about this release: xenko.com/blog/release-xenko-3

I've seen some people talking about the "No Code of Conduct". That the "internet is a big place, you should prepare yourself to deal with it."

It looks ~cool~, but there's a big problem: it put the burden on the victims of the harassment.

We're happy to introduce the Code of Conduct that will now apply to all community platforms, for users and contributors alike.

We've been blessed with a well-behaved community so far, but it's time to write down our values and expectations.
godotengine.org/article/code-o

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