Pinned toot

Pro-tip for (web client): you can *pin* basically anything to add new columns to your dashboard.

On mastodon.gamedev.place, I highly recommend to pin the "Local timeline", which will be the gem of this instance.

You can also pin hashtags if you want, or your favourites (yeah, it's back to proper favourites you can check back later, and not "likes" as on Birdsite).

Pinned toot

Let's get rolling in our local timeline!

I'm a French guy living in Germany. I'm a free and open source software () developer on my free time, energy engineer on $dayjob.

I contribute as project manager for the libre game engine, as well as various oldies (, ).

I'm also a nerd since 2005, and packager and team leader for the distribution (and surprise! I package mostly libre games :)).

Get ready for meeting the community in Brussels at @fosdem, and our new !

We've got you covered with up to 6 days of @godotengine goodness with dozens of contributors and users!

Link: godotengine.org/article/meet-c

I finally figured out how to shoot.
I even got unintentional recoil!

#GodotEngine #gamedev

PSA - The nativescript 1.1 changes have been merged into the master branch of the godot-cpp C++ bindings library. The new bindings greatly simplify writing C++ modules for Godot but also mean you have to change your code if you're still working with nativescript 1.0.
You can also switch to the nativescript-1.0 branch

HUD "jumps" when player moves. This neat trick adds live to kinda boring movement.

#GameDev #IndieDev #GodotEngine

#introductions
Hi this is going to be an official account for FOSDEM.org in the future #patience-please #Free #Libre #Open-source

I just played the free game Monstrüous on , and what a blast!

It's a great gameplay idea and use of 2D animation/comics in the French tradition I grew up with.

It plays like an animated short film (5-10 min of gameplay), go ahead and try it!

nonomiyo.itch.io/monstruous

(Ah, and made with , which makes me quite proud :))

I worked hard on this trailer. It's not amazing, but I think it does what it needs to. More importantly, Lost Exodus is shipping soon! \o/ #gamedev #indiedev
youtube.com/watch?v=AZqXnaq4PA

I just played the free game Monstrüous on , and what a blast!

It's a great gameplay idea and use of 2D animation/comics in the French tradition I grew up with.

It plays like an animated short film (5-10 min of gameplay), go ahead and try it!

nonomiyo.itch.io/monstruous

(Ah, and made with , which makes me quite proud :))

OMG I've just tried the alpha of #Godot 3.1 and it finally supports proper text wrapping for TextEdit nodes! This will really improve my writing app. Waiting for Godot is totally worth the time :)

Keep up the great work Godot team, your engine is awesome!

The "locked at 90-degree intervals" option will snap the camera to the 4 cardinal directions. This will be useful for games w/ relative player movement! #gamedev #indiedev #voxel #godotengine

! Hope to have a tiny game out by the end of the month. It's supposed to be a light hearted, no stress project to boost my confidence.

starts today!

If anyone is up for some engine hacking, feel free to ask me or any other contributor for guidance.

Some more infos: godotengine.org/article/become

So let me get this straight. In response to what they claim is the Linux Foundation putting political ideology before software freedom, some devs are threatening to pull the GPL licensing from their patches thus putting political ideology before software freedom? Hypocrisy, much?

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Gamedev Mastodon

Game development! Discussions about game development and related fields, and/or by game developers and related professions.