Been trying to write a type reflection system for my C++ project. It would mostly be used for serialising arbitrary gameplay structs to the disk or the network. It's interesting trying to write a system optimizing for minimal boilerplate code (per struct supported) rather than the usual speed/memory.

Plus I got Life is Strange 2 and Cities Skylines over the holidays and both have native Linux versions

Can we break 4K followers before the end of 2019? CAN WE?! You decide! Spread the good word of #Linux gaming.

| ̄ ̄ ̄ ̄ ̄ |
| Use |
| Linux |
| _____|
(\__/) ||
(•ㅅ•) ||
/   づ

UK politics 

Time spent developing my game: ~5 years
Time spent fighting with CMake on different OSes: ~999...999 years

Really excited to see that the Hammer editor is making a comeback along with Half-Life :)

UK specific 

Back to working on my engine today, looking at a terrain level of detail system so the visible world can extend out to the size of a whole planet...

Some more on my C++ personal project this evening. I finally got the terrain editing functionality to work asynchronously 😊

Travelling this evening and doing some C++ bits and pieces on the train 🚂💻

sure, writing code is fun, but have you ever deleted a whole bunch of it?

Show more
Gamedev Mastodon

The social network of the future: No ads, no corporate surveillance, ethical design, and decentralization! Own your data with Mastodon!