Happy holidays 😊
I wrote a little blog post about the C++ #gamedev project I've been working on: https://www.atoft.dev/posts/2020/12/27/what-is-freeplanet/
Finally gave my website a bit of an update, including the last game that I worked on: https://www.atoft.dev/
I wrote an article about the history of the HTTP status code and what I think it tells us about designing specifications and APIs:
If you liked my @365-rfcs project, this is a direct outgrowth of that work.
Trying out procedural volume textures to get seamless texturing across a terrain. Landed directly in the early nineties.
Surprised nobody's contacted me for a comment about this yet https://thehardtimes.net/harddrive/man-yearning-for-good-old-days-mostly-yearning-for-bionicle/
Also love the increasingly ominous messages
Playmobil kids, *do not read*!
LEGO kids,, hello,
I wrote up a blog post of the stuff I've tried with the @PINE64 #PinePhone so far. Excited to do more with it 😊 https://www.atoft.dev/posts/2020/07/26/getting-started-with-a-linux-smartphone/
I think it's no coincidence that someone like me, who has worked with computers for over a decade, prefers to own a dumb TV, a blender with mechanical knobs instead of a touchscreen, no "smart home" stuff, etc. I know how computers work, and for that reason I am terrified of them
After much frustration with wrapping everything in Rc and RefCell I did manage to get something kind of working
For example, it was as easy as on desktop to add the Syncthing repository and get my files syncing across
Not had too much time to try it so far, but UBPorts is pretty nice. The UI and the web browser are impressive. It's a bit locked down out of the box though, I'd like to be able to install normal packages without jumping through hoops.
I make things with computers.
Gameplay programmer at Studio Gobo.
I mostly use this account to share projects I'm working on in my spare time.
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