Tesla about to bleed a bunch of talent
Old article that is still weirdly pertinent, despite being written forever ago (old Polycounters will recognize the URL.)
"How do I negotiate for better pay?" has become an increasingly common question in the current game dev labor market. Emily summarizes it way better than I ever could.
I just learned about this from a former coworker. I've personally worked with Victor in the past and he has probably saved my ass a bunch of times early on. I think he's one of the best testers I have worked with.
Anyways, here's his GoFundMe. Please share around.
Lead VFX Artist at Counterplay Games. Prev: Destiny 2, Halo 5, Rekoil, Primal Carnage. All opinions and shit posts are my own. He/Him http://nguyenantim.com
Mastodon server focused on game development and related topics.