This one-shot has gone so hilariously off the rails. We spent the last half-hour repeatedly heckling a wizard. I just punched out the NPC we're trying to save from said wizard. It's going great.

Time for a very, very large battle.

Apparently the issue was that the precompiled binaries don't include llvm-config, which is required by the Rust binding. So now I get to build LLVM! This will be fun and not at all painful.

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Trying to use LLVM is introducing me to entirely new levels of angry confusion, so that’s nice!

It's been a while since I've seen an error message this confusing...why is graphics programming Like That

I’ll never forgive the internet for training a generation of artists and writers to call what they make “content.”

Boxes have contents. You’re a fucking ARTIST. You make ART. Own it.

None of my programmers accepted the need for a style guide.

So I sent snippets of each other's code to them all.

Now they all agree that everyone else should follow a style guide.

Wanted: A genre of games that feel like "dreamcast"

Not like games that would have been on that system (also cool) but instead games that embody the vibe of those words

like somebody went fishing for dreams and pulled out a game, and it's weird and unpolished and pointless and emotional

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