badlogic boosted

I wish I had found this when I was looking at small, cross-platform (including Android and iOS) C/C++ frameworks for this current project, instead of porting everything to Unity.

github.com/floooh/oryol

I'm grateful for what Unity brings to the table here (in particular, audio) but I still dunno if the time I've spent bending it to what I'm doing is more than I would have to spend on adding to an Oryol-type base framwork.

So, does the local timeline show all toots happening on this instance or just a selection?

badlogic boosted
badlogic boosted

Hey fellow game devs, here's an article I wrote about the custom occlusion system we made for Dead Secret Circle! robotinvader.com/blog/?p=554

"Hello world". I'm creator of libGDX, author of "Beginning Android Games", hrad geel at now defunct RoboVM, currently working on Spine. Let's see how this works.

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