badlogic boosted

I wish I had found this when I was looking at small, cross-platform (including Android and iOS) C/C++ frameworks for this current project, instead of porting everything to Unity.

I'm grateful for what Unity brings to the table here (in particular, audio) but I still dunno if the time I've spent bending it to what I'm doing is more than I would have to spend on adding to an Oryol-type base framwork.

So, does the local timeline show all toots happening on this instance or just a selection?

badlogic boosted
badlogic boosted

Hey fellow game devs, here's an article I wrote about the custom occlusion system we made for Dead Secret Circle!

"Hello world". I'm creator of libGDX, author of "Beginning Android Games", hrad geel at now defunct RoboVM, currently working on Spine. Let's see how this works.

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