Heard about #showoffhour like three minutes late, but anyway here's an enemy for my upcoming platformer!
Its cuboid head transmits a signal, corrupting any unshielded receiver.
I made some music! It's HEAVILY influenced by the SNES era RPGs, and it will be featured in my upcoming platformer /home/.wares (name subject to change)...
My gamedev #bookshelf, part 1:
Art of Game Design
by Jesse Schell
Many, many good insights from a seasoned game developer for all kinds of game designers. Schell examines games through different lenses (e.g. Lens of Surprise: what will surprise players when they play my game?) - and there are 113 of them! For future reference, lenses have also their own companion app. I've only gone through a 1/4 of the book, but it seems already very comprehensible. A must read.
Currently I'm world-building my next still-unnamed platformer.
Some characters have already surfaced...
Sometimes I make trees.
These, in particular, are made with TIC-80 fantasy computer for #FC_JAM 2.
It looks like this: https://mastodon.gamedev.place/media/tf0UU7qGNp2Sc-axTbg
Any Lövers here? #love2d
I make games with Löve
Some big projects underway
Mostly jam games, tho~
The social network of the future: No ads, no corporate surveillance, ethical design, and decentralization! Own your data with Mastodon!