My colleague Alex Suvorov made an update to the crunch texture compression library, making it several times faster, generating smaller textures, and adding support for compressing mobile ETC textures! https://blogs.unity3d.com/2017/11/15/updated-crunch-texture-compression-library/ … (Source code with detailed information in the commit history is available on github)
I reported an error in the optix least squares vertex baking sample: https://github.com/nvpro-samples/optix_prime_baking/pull/3 I'm not completely sure I'm right, maybe someone more mathematically inclined can chime in?
Master swimmer, mountain climber, and stand up coder. I worked on The Witness.
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