My colleague Alex Suvorov made an update to the crunch texture compression library, making it several times faster, generating smaller textures, and adding support for compressing mobile ETC textures! blogs.unity3d.com/2017/11/15/u … (Source code with detailed information in the commit history is available on github)

I reported an error in the optix least squares vertex baking sample: github.com/nvpro-samples/optix I'm not completely sure I'm right, maybe someone more mathematically inclined can chime in?

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