henlo, as the cool kids say
I'm a technical artist building tools for Blender for low poly pixel art http://sprytile.xyz
Do you create low poly 3d? You might enjoy Sprytile, my add on that brings tile mapping tools to Blender: http://sprytile.xyz
Tyler the rolloutCreator - a MaxScript themed rapper
We have a new union in France defending the rights of video games workers: STJV. The most awesome thing is that they are translating everything into English. #Strike at #EugenSystem: https://www.stjv.fr/2018/02/eugen-systems-strike-workers-are-holding-on/
Today's #gameidea: You are a lawnmower who is tired of the forced destruction the humans make you unleash. You've always dreamed of living at the beach since the humans dropped a beach house magazine. It has always been your greatest solace, but one day the humans run you over it and your dreams are in shreds..you decide no more and plan to run away to the beach! Plan your stealth carefully, move slowly and avoid noise, or blare at full speed to escape their sight. Louder sounds alert them more.
One really happy moment re: accessibility we had:
From the beginning Dirtbags' controls were designed with the mantra "you should be able to easily play with one hand using the mouse." The hope was to have a design constraint that stop us from doing anything crazy. We had reundant action bindings on keyboard buttons for those who preferred it, but they weren't required.
But then somebody who actually had just 1 hand showed up at our PAX East booth and the game just naturally accommodated him.
Monday on, game face on
This is a really good post on how Campo Santo created the hair for Zora, their black character in Valley of Gods. I really like that it talks about the cultural implications and not just technical
http://blog.camposanto.com/post/171638832704/zora-is-one-of-the-two-main-characters-in-our
This is cool (especially how the devs reacted to quickly patch in an overlay to assist the community): "Into the Breach Notation" https://github.com/fontiago/itb-algebraic-notation
I hear the film version or Ready Player One ends with all the main characters getting arrested for not having deleted their ROMs after 24 hours
I joked about a game jam where games must be made within a single class. Turns out the more I think about it, the more interesting/shameless it seems somehow... so I went ahead and set it up on @itchio!
Who's joining?!
https://itch.io/jam/the-1-class-jam
it's high time we retired the term "rogues gallery" and started using "asshole museum" instead
Trying to recreate the first area of FFT:A in #sprytile, starting with the buildings
Oh cool. Now I remember why I hate MaxScript.
We shipped modding support for Hand of Fate 2, very proud of the team. You can even play the released game in the editor to test your content. Ask me anything about modding a unity project, it's all in my head right now! http://steamcommunity.com/app/456670/workshop/
These posts on lighting in Unity by @Jey_dia are great https://www.artstation.com/jeydia/blog/dz3y/afterglow-unity-lighting-blog-part01
https://mastodon.gamedev.place/media/r9yqDD5FFrMRH51raG8
We take our work very seriously here at the studio. Β¬_Β¬
Anyone interested in animation for games should check out Anim State: http://www.animstate.com/ #gamedev #animation
... now also has a Discord: http://www.animstate.com/community/
GDC Talk on Rayman Legends / UbiArt framework. I want to get to work with UbiArt! https://www.youtube.com/watch?v=WFu1utKAZ18
Out of SDK hell, into the middleware flames