My #gamedev goals for 2018 are:
* Review formal computer graphics and image processing. You know, the things I didn't think I'd need in college.
* Get more experience with 3D modeling and design. Make silly art things in Blender, but also using traditional materials.
* Finish up contract work.
* Check out Godot 3 and see if it's viable for Secret Solo Project.
* Write something *small* for this year's IFComp.
#HeroU also has a store page on Steam now!
https://store.steampowered.com/app/375440/HeroU_Rogue_to_Redemption/
Latest Kickstarter update about #HeroU, my game! (Release date is July 15th.)
https://www.kickstarter.com/projects/transolargames/hero-u-adventure-role-playing-game/posts/2224738
Hey, there's a developer called voodoo.io out there who keeps ripping off of indie devs' core game concepts, and releasing a shitty F2P version on app stores before the indie devs have finished their games.
Goldman Sachs gave them $200m in investment recently, so they're not going anywhere soon, but you can encourage you and your friends to ignore the fuck out of their games.
https://kotaku.com/clever-indie-game-donut-county-isnt-even-out-yet-and-al-1827117824
Not everyone can afford to host and maintain their own server.
If you can, and it interests you, go ahead! But not everyone has the time, money, energy, or tech literacy to host their own software; federation is still better than centralization.
Raising the entry barrier to tech literacy by shaming people who use Github/Gitlab doesn't help.
Caught myself referring to the player as "he". Ticket was submitted by someone named "Mary". I am part of the problem. :(
This web game has great UX, and is a great primer on the theory behind social networks. Played it in 10 minutes. http://ncase.me/crowds/
By all means, #movingtogitlab-dot-com does not solve the problem GitHub has (centralization), and moving to a privately hosted GitLab re-introduces the problem GitHub mostly solved (separation).
#GitPub is trying to solve this problem by defining a federation protocol for git services: https://github.com/git-federation/gitpub
Hello Mastodonts! I'm looking for a platform where #GodotEngine users could pin their location on a map and give some contact info (opt-in), to let fellow users find out about their neighbors and organize local communities and events.
I want it #FOSS and using #OpenStreetMap, bonus points if there are hosted instances of it available.
If I'd known I'd start making games professionally later in life, I probably would have kept more experimental stuff backed up.
I *hate* updating my portfolio. I have a few backups of games I've worked on in college; a few mechanic prototype things; and some recent serious IF work. All over the span of a decade or so.
I'm realizing I should probably use my face on social media more often. This is from a portrait of me by one of the artists of our game.
The game I've been working on for the last three years is finally about to release. Proud of what we've accomplished and the good reviews we're getting from alpha testers; but I am *so* ready to work on something smaller.
Ok everyone who works on touch based devices, this is an important exercise.
Take your screen resolution and DPI, and find the size of your fingerprint in pixels for your device. For example, my fingertip covers about 40x50 pixels on my Pixel2XL, if I barely touch.
This is the *minimum* size you are allowed to make a widget.
Yes, keyboards are all doing it wrong. Yes, *you* are probably doing it wrong (and so have I).
Please start doing it right!
There is apparently a TV Tropes page for the game I'm working on (currently in late-stage alpha, with about 200 Kickstarter backers given early access.) This is absurdly flattering. Also, gamers. <3
Since now looks as good time as any to start getting out of FB, has anyone tried #diaspora? Getting my hand on it for the first time and it looks neat, but wanted to hear some from more experienced users.
Interface-wise it still worse than mastodon because #mascots, but hey it's clean from ADs garbage.
I wish more game companies did this. It's just childish to insult and shit-talk the people who just gave you $60+ by calling Easy Mode things like "the stupid mode for stupid babies" or putting a picture of a guy in a baby bonnet and pacifier next to it. (*coughWolfensteincough*)
(pic via https://twitter.com/Stupacabra/status/970295188802465795, see also Dan Brown's "assist mode" video: https://www.youtube.com/watch?v=NInNVEHj_G4)
My #gamedev goals for 2018 are:
* Review formal computer graphics and image processing. You know, the things I didn't think I'd need in college.
* Get more experience with 3D modeling and design. Make silly art things in Blender, but also using traditional materials.
* Finish up contract work.
* Check out Godot 3 and see if it's viable for Secret Solo Project.
* Write something *small* for this year's IFComp.