I'm realizing I should probably use my face on social media more often. This is from a portrait of me by one of the artists of our game.
Geek culture needs to do better at protecting victims; there are a number of toxic attitudes that make sexual abuse in fandom rather widespread. Some people meet their spouses at conventions and events; this doesn't mean that everyone's sexuality is up for grabs.
The game I've been working on for the last three years is finally about to release. Proud of what we've accomplished and the good reviews we're getting from alpha testers; but I am *so* ready to work on something smaller.
Okay, I got an idea, do with it what you want:
*A looking for work / too hire website,
* ubfuscates gender, race, all them things,
* let's Mastodon users connect to log in (like any app)
* not sure how to combine with "let's masto users share that they are looking for work" with the hidden feature.. (damnit)
* profit for the people finding jobs/employees !
Oh shit, git!
Git is hard: screwing up is easy, and figuring out how to fix your mistakes is fucking impossible. Git documentation has this chicken and egg problem where you can't search for how to get yourself out of a mess, unless you already know the name of the thing you need to know about in order to fix your problem.
So here are some bad situations I've gotten myself into, and how I eventually got myself out of them in plain english*.
Ok everyone who works on touch based devices, this is an important exercise.
Take your screen resolution and DPI, and find the size of your fingerprint in pixels for your device. For example, my fingertip covers about 40x50 pixels on my Pixel2XL, if I barely touch.
This is the *minimum* size you are allowed to make a widget.
Yes, keyboards are all doing it wrong. Yes, *you* are probably doing it wrong (and so have I).
Please start doing it right!
There is apparently a TV Tropes page for the game I'm working on (currently in late-stage alpha, with about 200 Kickstarter backers given early access.) This is absurdly flattering. Also, gamers. <3
Since now looks as good time as any to start getting out of FB, has anyone tried #diaspora? Getting my hand on it for the first time and it looks neat, but wanted to hear some from more experienced users.
Interface-wise it still worse than mastodon because #mascots, but hey it's clean from ADs garbage.
I wish more game companies did this. It's just childish to insult and shit-talk the people who just gave you $60+ by calling Easy Mode things like "the stupid mode for stupid babies" or putting a picture of a guy in a baby bonnet and pacifier next to it. (*coughWolfensteincough*)
(pic via https://twitter.com/Stupacabra/status/970295188802465795, see also Dan Brown's "assist mode" video: https://www.youtube.com/watch?v=NInNVEHj_G4)
My #gamedev goals for 2018 are:
* Review formal computer graphics and image processing. You know, the things I didn't think I'd need in college.
* Get more experience with 3D modeling and design. Make silly art things in Blender, but also using traditional materials.
* Finish up contract work.
* Check out Godot 3 and see if it's viable for Secret Solo Project.
* Write something *small* for this year's IFComp.
I'd feel really silly if InDesign were the only Adobe product I was still using, but I haven't found a decent replacement.
This is in an era where Inkscape is a perfectly respectable replacement for Adobe Illustrator in most cases, and Godot's overall UX is *better* than Unity's.
Curious about whether there's a viable open source replacement for Adobe InDesign. I know Scribus exists, but its UI makes me really sad.
Read that thread about D&D and game design: you'll do yourself a favour.
RT @HBS_thratchen@twitter.com One of the most interesting features of very early D&D is also one of its most-mocked: the idea of gaining experience points for every gold piece you find and bring back to town.
The excision of that concept from fantasy RPGs was a loss for the form.
Looks like I might have the opportunity to work full time on #GodotEngine in the near future! https://godotengine.org/article/next-patreon-goal-help-us-hire-remi-verschelde-akien-full-time
As an energy engineer it's a bit of a career change (albeit easily reversible, lots of similarities), but well, a $dayjob in #FOSS and in such a great #gamedev project doesn't come around every day :)
@marionline It's better now than it was 10 or 20 years ago! I keep hearing horror stories about programming in SCI (Sierra Creative Interpreter). But the game industry is still hugely differently culturally than the tech industry-- more like the entertainment industry, really. Open source never gained the same foothold with the major players.
C#, Unity, and the scripting engine we're using for Hero-U, can be really frustrated to work with. I keep forgetting that until recently, *everything* within the games industry was proprietary, and technologies don't evolve at the same speed I'm used to from web development.