progress(on single shader card game) almost done, few days more and I post full code, victory/defeat animation

first steep of making "single shader card game" (where all game logic in single shader)

made tiles on GLSL without textures(and loops(and trigonometric)) source/live

used only GLSL without any textures (as

its just "try of game coding" I continue fast small game coding with "fixing everythink for webbrowsers in C++ "game engine" ... ofc its not realy game

I have finish my another "small game"... it may look very wierd to you, sorry xD
play here(WebGL2.0)
source on my github

calculating polygon for everything in this sort of torture? :(

setting-up box2d with glsl rendering (everything in webbrowser)

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