made tiles on GLSL without textures(and loops(and trigonometric)) source/live shadertoy.com/view/ll3BzM

used only GLSL without any textures (as feature...lol)

its just "try of game coding" I continue fast small game coding with "fixing everythink for webbrowsers in C++ "game engine" ... ofc its not realy game

I have finish my another "small game"... it may look very wierd to you, sorry xD
play here(WebGL2.0) danilw.github.io/small-2d-game
video youtu.be/zauOYUeD5Hs
source on my github github.com/danilw/small-2d-gam

calculating polygon for everything in 2d....is this sort of torture? :(

setting-up box2d with glsl rendering (everything in webbrowser)

one more screen from next my small game/demo

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