Due procedural textures lacks of mipmaps, how to fix them in the material? Is to avoid in far view looks noisy.
All without use the TextureSample/Texture object trick.
Any idea? #UnrealEngine #UE5 #TechArt #Indiedev
@DavitMasia
> procedural textures lacks of mipmaps
generate texture in buffer - generate mipmap for buffer - it is very cheap by performance and work every frame - this is best option
but it not always possible to make single texture from procedural - if it fractal-like stuff
for simple cases on your screenshot - https://iquilezles.org/articles/filterableprocedurals/
for complex (worst by performance) - for loop 10x10 times per pixel for SSAA -
https://www.shadertoy.com/view/MdjGR1
https://www.shadertoy.com/view/4lXfzn
UnrealEngine - no idea