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Due procedural textures lacks of mipmaps, how to fix them in the material? Is to avoid in far view looks noisy.

All without use the TextureSample/Texture object trick.

Any idea?

Danil

@DavitMasia
> procedural textures lacks of mipmaps

generate texture in buffer - generate mipmap for buffer - it is very cheap by performance and work every frame - this is best option

but it not always possible to make single texture from procedural - if it fractal-like stuff

for simple cases on your screenshot - iquilezles.org/articles/filter

for complex (worst by performance) - for loop 10x10 times per pixel for SSAA -
shadertoy.com/view/MdjGR1
shadertoy.com/view/4lXfzn

UnrealEngine - no idea