Never mind, turns out I accidentally set a geometry offset
I am trying to create a pipe along this path. But when I `geometry` -> `bevel` it creates the "pipe" along the control points of the path instead. What am I doing wrong? #blender
Got a #retroidpocket2 a few days ago and installed a Windows machine to be able to update the firmware. Ended up with a bricked device because of a #bsod during the upgrade. Later learned this happens to many people, then I remembered MediaTek supports Linux, booted back to my main OS and the upgrade succeeded immediately... TL/DR: Ignore all the guides and don't use Windows to upgrade MediaTek SoC devices.
And I am guessing adding those (empty) nodes is the n00b method.
There must be way to just calculate those positions.
I can add a node to the center of each edge of the cube and then rotate around the desired node. There is no built-in `rotate_around` so what I am looking for is the logic for a `rotate_around` function in 3D
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