New blog post!
Piecewise least squares curve fitting. How to do it, and info on how to use equality constraints for values and derivatives.
blog.demofox.org/2022/06/29/pi

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This week the i3D conference is live: youtube.com/watch?v=P-wRgPe8sD

Edge buzzing was always really noticeable in titles like Control and Quake RTX. Looks like Fast temporal reprojection without motion vectors works great to solve that problem!

jcgt.org/published/0010/03/02/

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I haven't posted the Frameloop logo on the new account yet, so here it is again. It's a new JIT backend for Scopes and our game Nowhere. In the long term, it is also a reimagined GPU-enabled VM for web0.

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followed back all my former mutuals on twitter, if I have overlooked you, please let me know and tell me who you are on the other platform

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You can (sort of) verify your identity on Mastodon if you own a website.

1. Go to Edit Profile > Appearance > Profile Metadata, add your website address (including https://) to the metadata section.

2. Copy the verification code into your website's code. (The verification code is next to the Metadata section)

3. Click "Save Changes" after you have done all of the above.

Your website will then be listed on your profile with a green background and a tick next to it, proving you are the owner.

TIL about "earth batteries" which let you get tiny amounts of electric current from the ground.
Trying to find out if it's BS or real but it seems real. Pretty interesting!
youtu.be/z_IerZ3JBys

So how does this work with different hosts @lritter ? do we all see the same things or ??? :)

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Using ray differentials to compute surface gradients on demand from a visibility buffer, instead of storing them, makes sense. Neat.

reddit.com/r/GraphicsProgrammi

#gamedev #rendering

I wasn't going to do the mastodon migration thing but @lritter left twitter and that was the last straw for me.
Hello all!

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Hey, I need some help over here.

I can't find any tutorial on how to start a project for WASM.

Somethink like "hey, here are the steps to have a simple thing on the web", but explaining the steps so I can tune them.

I know C++, I have a gasp of web tech but not much.

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demofox boosted

hola everyone, I'm Megan, I run Glass Bottom Games, currently working on Spartan Fist: spartanfist.com - a first-person punching roguelike about punching dudes so hard they explode. Our previous games include Hot Tin Roof, which you've maybe heard of. I drink a lot of tea? Our games tend to have cats in them? Oh I'm a metalhead too. DEATH METAL WOO (especially fem lead death metal - The Agonist / Arch Enemy is my shiz). Uh, hi? This me. mastodon.gamedev.place/media/J

new blog post: dissecting the "tiny clouds" shadertoy (10 lines of pixel shader making a nearly photo realistic cloud fly through)

blog.demofox.org/2017/11/26/di

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New blog post: Conformal Texture Mapping. Come fall into a rabbit hole of math with me! reedbeta.com/blog/conformal-te

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Hello ! I'm looking for a book on computer graphics, but more at "driver level" than a mathematical one. Something a bit generic, not specific to opengl, vulkan or directX if possible.
Du you have any recommandation ?

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Mastodon server focused on game development and related topics.