+>e is a user on mastodon.gamedev.place. You can follow them or interact with them if you have an account anywhere in the fediverse. If you don't, you can sign up here.

+>e @eons@mastodon.gamedev.place

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Finished! A small silly game about drifting, made in ~5 hours for a contest among friends.
Engine:
Art:

The best part of using game engines is that I can blame somebody else for the problems... for a change

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Anyone on a Linux distro (64-bit) open to beta testing our upcoming release? DM me with an email address and you'll get a playtesting credit (if you want). :)

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Surely passing library paths using forward slashes instead of backward slashes to MSVC linker won't have any effect on linking performance? Haha nope!

mastodon.gamedev.place/media/U

Just finished reading The Mirror Empire... we need kickass writers like you on movies and games @KameronHurley

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Content isn't "free" when there are ads. The longer I work in advertising, the more this idea that content w/ads is "Free" bothers me. It's not free at all. You're paying for it with your time and attention to sponsored content, and how that content then drives you to take actions. It's not "free."

I have ended doing little unfinished joke games on this GGJ because reasons

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@eons Or actually, check that list, you'll likely find something interesting in there: godotdevelopers.org/forum/disc

Any small and simple FOSS game engine to use in the GGJ?

Unity decided to not understand some editor scripts anymore... mastodon.gamedev.place/media/j

Unity launcher does not work without internet, amazing feature

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Nice introduction, I really like the interactive diagrams! "Indirect Illumination using Cubemaps" renderdiagrams.org/2018/01/05/

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I wasn’t sure about Fortnite Battle Royale? but this is what the endgame is like??

gfycat.com/SafeWideAnhinga

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A summary of my art for the year + summary of my Patreon activity for December: patreon.com/posts/16097535 🌸💠🌸

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A necromancer's spell misfires and he animates the skeleton inside his own body. The body that he's still very much using.
#writingprompts #writing

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In case anyone ever wonders why it's hard to update old games: in order to open and compile an project from just a year ago, I have to download not only 4 versions ago of the engine but also 7 versions ago of an IDE toolchain. And that's just from 1 year! Now imagine games from 5, 10, 20, 30 years ago...