Content isn't "free" when there are ads. The longer I work in advertising, the more this idea that content w/ads is "Free" bothers me. It's not free at all. You're paying for it with your time and attention to sponsored content, and how that content then drives you to take actions. It's not "free."
I have ended doing little unfinished joke games on this GGJ because reasons
@eons Or actually, check that list, you'll likely find something interesting in there: https://godotdevelopers.org/forum/discussion/comment/20220/
Any small and simple FOSS game engine to use in the GGJ?
Unity decided to not understand some editor scripts anymore... https://mastodon.gamedev.place/media/jEVkAz9DHlEDEZWPwCs
Unity launcher does not work without internet, amazing feature
Nice introduction, I really like the interactive diagrams! "Indirect Illumination using Cubemaps" http://renderdiagrams.org/2018/01/05/indirect-illumination-using-cubemaps
Git ate my homework
In case anyone ever wonders why it's hard to update old games: in order to open and compile an #unrealengine project from just a year ago, I have to download not only 4 versions ago of the engine but also 7 versions ago of an IDE toolchain. And that's just from 1 year! Now imagine games from 5, 10, 20, 30 years ago...
Let's try some "we'll probably make it through 2017" gifts.
Do you need a book, a course, an app, a workshop, github account, hosting, or something else that would help you?
Something in $50-$100 range; ping me (direct message or email "aras at nesnausk dot org") and I'll try to do it!
I'm looking for a full-time job. 10+ years work experience in graphics, pathtracing (CPU/GPU), light baking, C++.. Would love something with a slant of R&D. Preferably locally in Gothenburg, but always open to interesting suggestions. DM or LinkedIn (https://www.linkedin.com/in/andersjakoblindqvist). Since this is my first post here this might also serve as my introduction :)
My gamedev superpower is hiding the panic face when asked for something urgent and I have no idea how to do it
A little archaeology: This love letter to short games makes it clear to me what is the direction we should follow to make more broadly interesting games: «Fantastic. I'm a busy person. I don't have time for garbage.» https://kotaku.com/5937353/why-im-rallying-for-shorter-games