The best part of using game engines is that I can blame somebody else for the problems... for a change
Anyone on a Linux distro (64-bit) open to beta testing our upcoming release? DM me with an email address and you'll get a playtesting credit (if you want). :)
Surely passing library paths using forward slashes instead of backward slashes to MSVC linker won't have any effect on linking performance? Haha nope!
Content isn't "free" when there are ads. The longer I work in advertising, the more this idea that content w/ads is "Free" bothers me. It's not free at all. You're paying for it with your time and attention to sponsored content, and how that content then drives you to take actions. It's not "free."
I have ended doing little unfinished joke games on this GGJ because reasons
@eons Or actually, check that list, you'll likely find something interesting in there: https://godotdevelopers.org/forum/discussion/comment/20220/
Any small and simple FOSS game engine to use in the GGJ?
Unity decided to not understand some editor scripts anymore... https://mastodon.gamedev.place/media/jEVkAz9DHlEDEZWPwCs
Unity launcher does not work without internet, amazing feature
Nice introduction, I really like the interactive diagrams! "Indirect Illumination using Cubemaps" http://renderdiagrams.org/2018/01/05/indirect-illumination-using-cubemaps
Git ate my homework
In case anyone ever wonders why it's hard to update old games: in order to open and compile an #unrealengine project from just a year ago, I have to download not only 4 versions ago of the engine but also 7 versions ago of an IDE toolchain. And that's just from 1 year! Now imagine games from 5, 10, 20, 30 years ago...