This is your periodic reminder that artistic creation has become a legal minefield. It's the biggest worry of authors in all media. What most discussions are about on forums where it should be all about exchanging tips and techniques. Stop the madness. Stop adding to the problem.

RT @JefinhoMenes@twitter.com

Pra criança usar cadeirinha, aí confia no bom senso dos pais e o Estado não se mete.

Pra ler gibi, aí o Estado é que tem que dizer o que deve e o que não deve ler.

🐦🔗: twitter.com/JefinhoMenes/statu

Other #gamedevs keep piling features on top of their engines until the poor things start resembling Pizza the Hutt. I spent years refining mine down to a hundred lines of code apiece.

Another morning of work, and the desktop edition of ASCII Mapper has a very nice, if not yet functional, GUI. (You can edit the map.)

A few days ago when I got myself a #Matrix account, people were complaining that you can't edit your own messages (as if you could on IRC). Well guess what: the feature just landed in #Riot.

That's open source. You're welcome.

So we started shipping WebRender in Firefox a few weeks ago. Completely new rendering engine written in rust, big departure from how we approached rendering before. We are gradually enabling it for different hardware/OS configurations and a couple of million users have it now.

What's kind of blowing my mind, having worked on 3 large-ish rewrites, is that since WebRender shipped, telemetry has reported less crashes per user with WebRender than without.

This is *not* how big rewrites usually go.

First toot! 🙌

Hi, I'm a gamedev making adventure games about magical ladies, cooking, gardening, and death. ⚰️

I created IGMC winner Corinne Cross's Dead & Breakfast and am currently working on Hermina Lumen is Only Human.

Check out CCD&B on Steam: store.steampowered.com/app/473

To celebrate 's 30,000th issue on , I updated my graph of issues vs PRs opened each month, and listed some more dates: github.com/godotengine/godot/i

So Amir Rajan and I shipped A Dark Room, a game we rebuilt from scratch for the Nintendo Switch. After a hectic launch day, a few hours later in a quieter moment, I found myself realizing: holy shit, I shipped a console game I wrote from scratch.

I've been doing this for 20 years, and I _know_ this is a shitty metric, but goddamn, I felt totally legit yesterday.

Seven bucks, y'all: nintendo.com/games/detail/a-da

Unity, I love you but you *really* need to up your documentation game. It can be tragically vague in places even within the core but with all these new (often unfinished) components you’re adding it’s becoming a heck of a mess to navigate.

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all arcane elementals for the witch card game I'm collaborating with ✨

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