New Input System for Unity! https://blogs.unity3d.com/2019/10/14/introducing-the-new-input-system/
Don't sacrifice the right ideas to win the right words
https://drewdevault.com/2019/09/17/The-wrong-words-but-the-right-ideas.html
@Wolf480pl gotcha
RT @JefinhoMenes@twitter.com
Pra criança usar cadeirinha, aí confia no bom senso dos pais e o Estado não se mete.
Pra ler gibi, aí o Estado é que tem que dizer o que deve e o que não deve ler.
🐦🔗: https://twitter.com/JefinhoMenes/status/1170497710639734785
Other #gamedevs keep piling features on top of their engines until the poor things start resembling Pizza the Hutt. I spent years refining mine down to a hundred lines of code apiece.
So we started shipping WebRender in Firefox a few weeks ago. Completely new rendering engine written in rust, big departure from how we approached rendering before. We are gradually enabling it for different hardware/OS configurations and a couple of million users have it now.
What's kind of blowing my mind, having worked on 3 large-ish rewrites, is that since WebRender shipped, telemetry has reported less crashes per user with WebRender than without.
This is *not* how big rewrites usually go.
First toot! 🙌
Hi, I'm a gamedev making adventure games about magical ladies, cooking, gardening, and death. ⚰️
I created IGMC winner Corinne Cross's Dead & Breakfast and am currently working on Hermina Lumen is Only Human.
Check out CCD&B on Steam: https://store.steampowered.com/app/473920/
To celebrate #GodotEngine's 30,000th issue on #GitHub, I updated my graph of issues vs PRs opened each month, and listed some more dates: https://github.com/godotengine/godot/issues/30000
The AMA we did for A Dark Room: https://www.reddit.com/r/NintendoSwitch/comments/bch87k/hi_im_amir_rajan_i_made_a_dark_room_for_nintendo/
The Patreon post about how this happened:
https://www.patreon.com/posts/26061289
So Amir Rajan and I shipped A Dark Room, a game we rebuilt from scratch for the Nintendo Switch. After a hectic launch day, a few hours later in a quieter moment, I found myself realizing: holy shit, I shipped a console game I wrote from scratch.
I've been doing this for 20 years, and I _know_ this is a shitty metric, but goddamn, I felt totally legit yesterday.
Seven bucks, y'all: https://www.nintendo.com/games/detail/a-dark-room-switch/
Unity, I love you but you *really* need to up your documentation game. It can be tragically vague in places even within the core but with all these new (often unfinished) components you’re adding it’s becoming a heck of a mess to navigate.
I have finish "Card game in single GLSL shader" chek it on github https://github.com/danilw/card-game-GLSL
or shadertoy https://www.shadertoy.com/view/wdlGz8
youtube video https://youtu.be/xMTVUL1_10M
Look! Unity 2018.3 is out, I think. https://blogs.unity3d.com/2018/12/13/introducing-unity-2018-3/
painting process from yesterday https://www.youtube.com/watch?v=u_Xz5o7_Y8k