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I don't know the future. I didn't come here to tell you how this is going to end. I came here to tell you how it's going to begin.

Llatest GIF from the FishFight. Posted it on a birdsite already, but I really like it and believe it deserves being posted twice :)

I wrote a thing for Patreon! patreon.com/posts/57523082

Reflection on the future of macroquad and what is going to happen in the next version.

It is paywalled - I am not sure if I want to make it really public :)

Unpaywalled source(don't post it out of mastodon pls): hackmd.io/SZJ_TG56RV2m8kwdapG4

well, now if I let gmail tab open for some time it just jumps from a usable version to unusable by itself :/

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URL from the history made it, but, yeah, thanks google, good reminder to move away from gmail

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oh, did gmail just turned off a legacy(usable) version?

I just opened my gmail account and got a giant JS monster :/

reddit.com/r/gamedev/comments/

What you must learn is that these rules are no different than rules of a computer system. Some of them can be bent, others can be broken.

Litany Against Despair:

To improve the use of proprietary systems is a misguided goal. Our aim, rather, is to eliminate them. We include support for some proprietary systems in GNU Emacs in the hope that running Emacs on them will give users a taste of freedom and thus lead them to free themselves.

(from gnu.org/software/emacs/downloa)

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In case one wants to cross-compile to msvc-windows, but do not feel like downloading ~15gb of data (and than struggling of getting headers from .exe):

Half of the windows headers live here: github.com/icestudent/vc-19-ch

Another half in /extracted from this(absolutely amazing) repo: github.com/est31/msvc-wine-rus

Managed to get a nice x86_64-pc-windows-msvc binary from some rust, some c++, and some closed-source .lib/.dll

Commiting rust crimes: gist.github.com/not-fl3/ba67e2

I would really like to be able to use coroutines while still being able to time-travel for a little

One of the situations when it is probably impossible, but there is still hope!

(discussion thread: github.com/not-fl3/macroquad/i)

Oh, I love this crate's API:

docs.rs/stunclient/0.3.0/stunc

Clean, nice, explain what is STUN in literally one line.

github.com/PSteinhaus/good-web a thing I made few years ago to run Zemeroth on web, found a new home!

After Zemeroth moved to macroquad, "gwg" was abandoned and was only collecting dust.
But now ggez people got interested in it!

It's a first of my projects that got some life way after I stopped working on it :)

Fedor boosted

rust + amazon, birdsite link 

If you saw Steve Klabnik's tweets about Amazon and are concerned about what's going on at the Rust Foundation, I wrote an explainer thread over on birdsite twitter.com/ehashdn/status/143

Updated my gamepad's gist based on this new knowledge:

gist.github.com/not-fl3/2125b0

And, yeah, it works! The button on the bottom is always A, button on the right is always B, on both of my gamepads!

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Some gamepads, however, do respect the evdev specification.

For example, "8bit do" gamepad has its buttons labeled (A/B/X/Y is printed on the controller).

And 8bit do send correct BTN_A/BTN_B evdev codes.

But because other gamepad do not send correct codes - no one cares, codes are ignored, and after SDL mappings B is A and A is B :/

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But this mapping is not
evdev code -> nice name

Its an "index of a button in the evdev bitmask" -> nice name

Soo button code from evdev is just ignored by the majority of games

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TIL that linux have a nice header file with evdev joystick button codes: github.com/torvalds/linux/blob

And you can tell that, say, BTN_A is pressed just from a raw evdev event.

BUT some gamepads do not care and just give random numbers as buttons codes in their events.

And there is a mapping file everyone uses github.com/gabomdq/SDL_GameCon

that maps gamepad button to correct codes

I don't know the future. I didn't come here to tell you how this is going to end. I came here to tell you how it's going to begin.

In 20-30 years Unity may become a new Oracle - a giant corporation with lots of money, outdated tech, sitting on all those patents for basically anything in the game engine, suing everyone around

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I never cared about software patents, living in a nice open-source bubble where everything seemed nice, open, and possible, with imagination as the only limit

But this hits close to home:
pdfpiw.uspto.gov/.piw?PageNum=

Apparently, Unity can sue most of Rust engines for patent violation now :/ and if(when) we will be big enough - we will need to care about patents doing our open source

Depressing!
I guess it was like this all the time and I just did not noticed

(source: twitter.com/xeleh/status/14351)

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