I figure I could do an #introductions too.
I'm Froyok / Fabrice Piquet, and I have been working on Substance Painter for almost 8 years, initially at Allegorithmic and now at Adobe.
In my spare time I play with the Unreal Engine, experiment with shaders and sometimes draw stuff. So it's mostly tech art oriented. :)
From time to time, I write articles on my website, often about Unreal: https://www.froyok.fr/articles.html
#gamedev #art #shader #ue4 #ue5 #unrealengine #substance #introduction
Been working on other stuff and I now have the draw order working, so characters can go under or above area of the map ! :D
A car engine simulator.
The sound generation is really, really good !
https://www.youtube.com/watch?v=RKT-sKtR970
#Demoscene audience reactions during #evoke alternative plattform #competition. Demo runs on a classical #Intel #8088 @ 4.77 MHz #IBM #PC with #CGA Graphics... mostly #impressive...
Done ! :)
Not 100% happy with the "Pick Color" action (it screenshots the desktop and then display that image to go and grab the pixel) but at least it's working.
The stuff already out there is... not great.
Either over-engineered, or lacking functionalities.
@neobscura @033max Et côté WTF au passage, y'a cette vidéo youtube dont le son continue au delà de la vidéo ! 😄
https://www.youtube.com/watch?v=vFxX6N4ZjkM
@neobscura @033max Découverte du jour :
- https://www.youtube.com/watch?v=34POnC4Pu8o
- https://youtu.be/j01nrkQUwDU?t=141
Several hours (wasted) later, I almost got VSCode to behave like Atom, including the syntax highlighting.
Time for me to look into another text editor, since Github is killing Atom:
https://github.blog/2022-06-08-sunsetting-atom/
Nice Unreal Engine tutorial on how to use scene view extensions to add custom post-process passes without hacking the engine.
👇
https://itscai.us/blog/post/ue-view-extensions/
Still into the color management rabbit hole, and just learned that the sRGB color space specification is meant for 8bit precision only, anything else is "out of spec". 🙃
https://photosauce.net/blog/post/what-makes-srgb-a-special-color-space
Minecraft says No Fucking Thanks: https://www.minecraft.net/en-us/article/minecraft-and-nfts
Back on building new environment art, this time it's the buildings for the mountain's village.
Still not 100% sure about the look of the textures, but that's the beauty of Designer is that I can always go back and tweak stuff further again. 👌
A friend shared this, very interesting deep dive on Unreal:
"Blueprints vs. C++"
http://awforsythe.com/unreal/blueprints_vs_cpp/
I write and explore stuff on Unreal Engine but also do little projects with Love2D. Speaking French/English.
#gamedev #art #unrealengine #substance (Twitter: @froyok)