I figure I could do an #introductions too.
I'm Froyok / Fabrice Piquet, and I have been working on Substance Painter for almost 8 years, initially at Allegorithmic and now at Adobe.
In my spare time I play with the Unreal Engine, experiment with shaders and sometimes draw stuff. So it's mostly tech art oriented. :)
From time to time, I write articles on my website, often about Unreal: https://www.froyok.fr/articles.html
Been working on other stuff and I now have the draw order working, so characters can go under or above area of the map ! :D
A car engine simulator.
The sound generation is really, really good !
Done ! :)
Not 100% happy with the "Pick Color" action (it screenshots the desktop and then display that image to go and grab the pixel) but at least it's working.
The stuff already out there is... not great.
Either over-engineered, or lacking functionalities.
Several hours (wasted) later, I almost got VSCode to behave like Atom, including the syntax highlighting.
Time for me to look into another text editor, since Github is killing Atom:
Still into the color management rabbit hole, and just learned that the sRGB color space specification is meant for 8bit precision only, anything else is "out of spec". 🙃
Back on building new environment art, this time it's the buildings for the mountain's village.
Still not 100% sure about the look of the textures, but that's the beauty of Designer is that I can always go back and tweak stuff further again. 👌
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