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I figure I could do an too.

I'm Froyok / Fabrice Piquet, and I have been working on Substance Painter for almost 8 years, initially at Allegorithmic and now at Adobe.

In my spare time I play with the Unreal Engine, experiment with shaders and sometimes draw stuff. So it's mostly tech art oriented. :)

From time to time, I write articles on my website, often about Unreal:

So, setting up a svn repo via docker on my NAS was surprisingly easy ?
Compared to the time I had to set-up Perforce, it's night and day.

Been working on other stuff and I now have the draw order working, so characters can go under or above area of the map ! :D

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#Demoscene audience reactions during #evoke alternative plattform #competition. Demo runs on a classical #Intel #8088 @ 4.77 MHz #IBM #PC with #CGA Graphics... mostly #impressive...

Done ! :)
Not 100% happy with the "Pick Color" action (it screenshots the desktop and then display that image to go and grab the pixel) but at least it's working.

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The stuff already out there is... not great.
Either over-engineered, or lacking functionalities.

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Got tired of having to convert Hexa or 255 based RGB colors to float, so I'm building my own Color Picker.
About time given how long this stuff has been bothering me daily !

Several hours (wasted) later, I almost got VSCode to behave like Atom, including the syntax highlighting.

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KDE start menu search system is dumb to a point I cannot comprehend.
Like why is the calculator the first result here ?
How is their fuzzy matching built to be so borked ?

Been reworking the way my bibliography is generated in my blog posts, added a smart system in the html generator so now I get fancy tooltips. 😃
It automatically handles the numbering of links as well as duplicate mention, etc.

Nice Unreal Engine tutorial on how to use scene view extensions to add custom post-process passes without hacking the engine.

Still into the color management rabbit hole, and just learned that the sRGB color space specification is meant for 8bit precision only, anything else is "out of spec". 🙃

Back on building new environment art, this time it's the buildings for the mountain's village.

Still not 100% sure about the look of the textures, but that's the beauty of Designer is that I can always go back and tweak stuff further again. 👌

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