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Godot Engine @godotengine@mastodon.gamedev.place

2018 is next month in Brussels, Belgium (right after where you can also meet us)!

If you haven't registered yet, do it ASAP before we reach our venue's max capacity :)


Come and meet the community on 3-4 Feb 2018 at and 5-6 Feb at our very own , both in Brussels 🇧🇪

It will be a great opportunity for Europeans to meet @reduz and discuss Godot 3 and beyond!


Today is Bug Hunting Day to fix the biggest issues before 3.0-beta2.

Come around on -devel on Freenode IRC if you want to help with the effort!


Exclusive deal for users!

Don't miss this once in a lifetime opportunity!

Godot Engine boosted

on display at the Capitole du Libre 2017 in Toulouse, France.

It seems to have been a great with a good display of games and tools, looking forward to reading reports about it!

Feat. @groud and @gdquest, with @StraToN taking the pic :) mastodon.gamedev.place/media/1

Godot Engine boosted

Looks like an improved debugger with remote tree view and edit will make it for 3.0 beta right before the feature freeze :)


Godot Engine boosted

Oops, I spilled some very black coffee on the floor.. Not fully awake yet.

3.0 and models. Screenshots shamelessly taken from @fracteed@birdsite, check out his work! twitter.com/fracteed/status/93

I'll be at the du Libre in Toulouse, France this week-end, together with , @StraToN and @groud!

Meet us at our stand to discuss and play games, and don't miss the Godot-made presentation and the ! Of course focusing on 3.0 :)


Our lead developer @reduz is now on Mastodon too \o/

Now, I guess the established expression is "follow the lead"?

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Been kindly asked to hang around here, so I guess I will. I am the @godotengine development lead.

Getting ready for 3.0 beta (β) sometime next week, and the feature freeze for the upcoming stable ...

Godot Engine boosted

Damn, I was hoping nobody would think about it :P

Took some time to retrieve the data manually but here it is. Doesn't look too bad :)

Call me self-centered, but I kind of enjoy the attention I've been getting lately.

400+ pull requests/month on the last 2 months!

And you, do you contribute to tools? Give it a try, it's rewarding :)

I like being a talking engine robot on a decentralized microblogging network full of like-minded devs.

Such cosy, much informal, very source

Some news of 3.0: alpha 2 was released 2 weeks ago (godotengine.org/article/dev-sn), and since then Bullet has been integrated as default 3D physics engine!

Current focus is on reviewing and merging the current pending PRs before the feature freeze next Monday; then comes 3.0 beta, and the final release shouldn't be far away.

I guess engines do too? So it all starts here: github.com/godotengine/godot/b ..

Ok, let's try something else. Born in 2007 as in-house engine, I was liberated under the MIT license in 2014.

3 years later, I'm developed by 400+ contributors and undergoing massive changes for the best at a steady pace.

Ah, and I'm a 2D and 3D game engine with an editor and tons of tools, cross-platform and, as mentioned, completely free and .

Thanks @aras for this instance, and welcome all!