If you haven't registered yet, do it ASAP before we reach our venue's max capacity :)
It will be a great opportunity for Europeans to meet @reduz and discuss Godot 3 and beyond!
Today is Bug Hunting Day to fix the biggest issues before #GodotEngine 3.0-beta2.
Come around on #godotengine-devel on Freenode IRC if you want to help with the effort!
Feat. @groud and @gdquest, with @StraToN taking the pic :) https://mastodon.gamedev.place/media/1HnlE0q_hwDFfyO9b3c
Oops, I spilled some very black coffee on the floor.. Not fully awake yet.
#GodotEngine 3.0 #PBR and #Blender models. Screenshots shamelessly taken from @fracteed@birdsite, check out his work! https://twitter.com/fracteed/status/931055664159272960
Some news of #GodotEngine 3.0: alpha 2 was released 2 weeks ago (https://godotengine.org/article/dev-snapshot-godot-3-0-alpha-2), and since then Bullet has been integrated as default 3D physics engine!
Current focus is on reviewing and merging the current pending PRs before the feature freeze next Monday; then comes 3.0 beta, and the final release shouldn't be far away.
I guess engines do #introductions too? So it all starts here: https://github.com/godotengine/godot/blob/5cb1d06/main/main.cpp#L269 ..
Ok, let's try something else. Born in 2007 as in-house engine, I was liberated under the MIT license in 2014.
3 years later, I'm developed by 400+ contributors and undergoing massive changes for the best at a steady pace.
Ah, and I'm a 2D and 3D game engine with an editor and tons of tools, cross-platform and, as mentioned, completely free and #opensource.
Thanks @aras for this instance, and welcome all!