July 2021 will stream today (July 3) from 14:00 UTC to 18:00 UTC on .

Join us for some inspiring talks and game showcases!

Schedule and info: godotengine.org/article/godotc

Premiere link:
youtube.com/watch?v=CrOI5HUAPC

Here comes 3.3, paving the way for many exciting 3.x updates while we wait for Godot 4!

This release has countless bugfixes and new features to make Godot 3 a stable, reliable and high-performance game engine.

godotengine.org/article/godot-

Direct link to the stream which will start on Saturday, January 23rd at 8:45 am UTC:

youtube.com/watch?v=n6I0j1z8YM

And you can join the chat platform (Rocket.chat instance) that we set up for the occasion!

We're using it to offer a fully open source and privacy oriented place to discuss with speakers and other attendees, and to host dedicated rooms for each talk.

chat.godotengine.org

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Our first fully online will be this Saturday, January 23rd!

It's a YouTube Premiere with over 7 hours of talks, and we also created a dedicated chat platform to host Q&As and discussions between attendees.

As usual, it's free! ✨

godotengine.org/article/online

contributors are thrilled and delighted to release our newest major update, Godot 3.2, after 10 months of work by 450 contributors!

The focus was on bugfixing and usability, but features weren't left out either. Read the blog for an overview!

godotengine.org/article/here-c

Our shader tinkerer Chaosus posted a new devlog about all the work he's been doing on shader scripts and Visual Shaders for 3.2.

Many cool features that should make shader graphs a breeze for easily creating and sharing shaders.

godotengine.org/article/major-

The next will be in Poznań, Poland on 16 & 17 October 2019, just before the Game Industry Conference where @reduz will also be a speaker.

The event is open to all users, as well as any curious who wants to learn more about this engine!

godotengine.org/article/meet-c

And before , we organize another 2-day event in Poznań for Godot contributors, the on 14 & 15 October 2019.

We gather together with engine developers and docs contributors to get to know each other, as well as discuss organizational and technical topics.

Both those events are free of charge, so if you can make some time for either or both of them, we'd be delighted to meet you in Poznań!

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The next will be in Poznań, Poland on 16 & 17 October 2019, just before the Game Industry Conference where @reduz will also be a speaker.

The event is open to all users, as well as any curious who wants to learn more about this engine!

godotengine.org/article/meet-c

Godot 3.1 is RELEASED!

More than a year of work on new features and a ton of usability improvements, as well as several thousand bugs fixed. Enjoy!

A big Thank You to all contributors for making a project such as possible!

godotengine.org/article/godot-

[THREAD] Videos from Brussels 2019

Thanks to @czlowiekimadlo we could stream GodotCon talks, and user Rayos sent me edited versions for each of them, which I'm now uploading with a detailed outline. I'll post links whenever they're online, and the playlist eventually.

Long time no toot!

3.1 is getting close to the release candidate, expect the stable version in coming weeks!

You can test 3.1 beta 4 now and report any bugs you find: godotengine.org/article/dev-sn

@godotengine Can I get a boost?

Looking for hobbyist game devs who use Godot to join our community: The League of Leisurely Ludological Independent Pursuits of Passion (Lollipop). Here is our mission statement: pyremonk.com/lollipop/

PM me if interested! 🍭

2018 is next month in Brussels, Belgium (right after where you can also meet us)!

If you haven't registered yet, do it ASAP before we reach our venue's max capacity :)

framaforms.org/registration-fo

Come and meet the community on 3-4 Feb 2018 at and 5-6 Feb at our very own , both in Brussels 🇧🇪

It will be a great opportunity for Europeans to meet @reduz and discuss Godot 3 and beyond!

godotengine.org/article/get-re

Today is Bug Hunting Day to fix the biggest issues before 3.0-beta2.

Come around on -devel on Freenode IRC if you want to help with the effort!

mastodon.gamedev.place/media/s

on display at the Capitole du Libre 2017 in Toulouse, France.

It seems to have been a great with a good display of games and tools, looking forward to reading reports about it!

Feat. @groud and @gdquest, with @StraToN taking the pic :) mastodon.gamedev.place/media/1

Looks like an improved debugger with remote tree view and edit will make it for 3.0 beta right before the feature freeze :)

github.com/godotengine/godot/p

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