Godot 3.1 is RELEASED!
More than a year of work on new features and a ton of usability improvements, as well as several thousand bugs fixed. Enjoy!
Long time no toot!
#GodotEngine 3.1 is getting close to the release candidate, expect the stable version in coming weeks!
You can test 3.1 beta 4 now and report any bugs you find: https://godotengine.org/article/dev-snapshot-godot-3-1-beta-4
@godotengine Can I get a boost?
Looking for hobbyist game devs who use Godot to join our community: The League of Leisurely Ludological Independent Pursuits of Passion (Lollipop). Here is our mission statement: https://www.pyremonk.com/lollipop/
If you haven't registered yet, do it ASAP before we reach our venue's max capacity :)
It will be a great opportunity for Europeans to meet @reduz and discuss Godot 3 and beyond!
Today is Bug Hunting Day to fix the biggest issues before #GodotEngine 3.0-beta2.
Come around on #godotengine-devel on Freenode IRC if you want to help with the effort!
Feat. @groud and @gdquest, with @StraToN taking the pic :) https://mastodon.gamedev.place/media/1HnlE0q_hwDFfyO9b3c
Oops, I spilled some very black coffee on the floor.. Not fully awake yet.
#GodotEngine 3.0 #PBR and #Blender models. Screenshots shamelessly taken from @fracteed@birdsite, check out his work! https://twitter.com/fracteed/status/931055664159272960
Damn, I was hoping nobody would think about it :P
Took some time to retrieve the data manually but here it is. Doesn't look too bad :)
I like being a talking engine robot on a decentralized #FOSS microblogging network full of like-minded devs.
Such cosy, much informal, very source
Some news of #GodotEngine 3.0: alpha 2 was released 2 weeks ago (https://godotengine.org/article/dev-snapshot-godot-3-0-alpha-2), and since then Bullet has been integrated as default 3D physics engine!
Current focus is on reviewing and merging the current pending PRs before the feature freeze next Monday; then comes 3.0 beta, and the final release shouldn't be far away.
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