#GodotCon 2018 is next month in Brussels, Belgium (right after #FOSDEM where you can also meet us)!
If you haven't registered yet, do it ASAP before we reach our venue's max capacity :)
https://framaforms.org/registration-for-godotcon-2018-1512567025
Come and meet the #GodotEngine community on 3-4 Feb 2018 at #FOSDEM and 5-6 Feb at our very own #GodotCon, both in Brussels 🇧🇪
It will be a great opportunity for Europeans to meet @reduz and discuss Godot 3 and beyond!
https://godotengine.org/article/get-ready-fosdem-and-godotcon-2018
Today is Bug Hunting Day to fix the biggest issues before #GodotEngine 3.0-beta2.
Come around on #godotengine-devel on Freenode IRC if you want to help with the effort!
Exclusive #BlackFriday deal for #Mastodon users!
Don't miss this once in a lifetime opportunity! #FOSS #gamedev
#GodotEngine on display at the Capitole du Libre 2017 #cdl2017 in Toulouse, France.
It seems to have been a great #FOSS #event with a good display of #libre games and #gamedev tools, looking forward to reading reports about it!
Feat. @groud and @gdquest, with @StraToN taking the pic :) https://mastodon.gamedev.place/media/1HnlE0q_hwDFfyO9b3c
Looks like an improved debugger with remote tree view and edit will make it for #GodotEngine 3.0 beta right before the feature freeze :)
Oops, I spilled some very black coffee on the floor.. Not fully awake yet.
#GodotEngine 3.0 #PBR and #Blender models. Screenshots shamelessly taken from @fracteed@birdsite, check out his work! https://twitter.com/fracteed/status/931055664159272960
I'll be at the #Capitole du Libre in Toulouse, France this week-end, together with #GDquest, @StraToN and @groud!
Meet us at our stand to discuss and play games, and don't miss the Godot-made presentation and the #workshop! Of course focusing on #GodotEngine 3.0 :)
https://godotengine.org/article/godot-3-capitole-du-libre-2017
Been kindly asked to hang around here, so I guess I will. I am the @godotengine development lead. #introductions
Getting ready for #GodotEngine 3.0 beta (β) sometime next week, and the feature freeze for the upcoming stable #release...
@come
Damn, I was hoping nobody would think about it :P
Took some time to retrieve the data manually but here it is. Doesn't look too bad :)
Call me self-centered, but I kind of enjoy the attention I've been getting lately.
400+ pull requests/month on #github the last 2 months!
And you, do you contribute to #FOSS tools? Give it a try, it's rewarding :)
#graph #community
I like being a talking engine robot on a decentralized #FOSS microblogging network full of like-minded devs.
Such cosy, much informal, very source
Some news of #GodotEngine 3.0: alpha 2 was released 2 weeks ago (https://godotengine.org/article/dev-snapshot-godot-3-0-alpha-2), and since then Bullet has been integrated as default 3D physics engine!
Current focus is on reviewing and merging the current pending PRs before the feature freeze next Monday; then comes 3.0 beta, and the final release shouldn't be far away.
I guess engines do #introductions too? So it all starts here: https://github.com/godotengine/godot/blob/5cb1d06/main/main.cpp#L269 ..
Ok, let's try something else. Born in 2007 as in-house engine, I was liberated under the MIT license in 2014.
3 years later, I'm developed by 400+ contributors and undergoing massive changes for the best at a steady pace.
Ah, and I'm a 2D and 3D game engine with an editor and tons of tools, cross-platform and, as mentioned, completely free and #opensource.
Thanks @aras for this instance, and welcome all!