Here we go! 🎉 #Godot4 Beta 1 is out and ready for testing!
3 years of work from 1000 contributors, finally feature complete and ready for a focus on bugfixing and optimization. 🤖
The feature highlights are HUGE, give it a read!
HERE WE GO!
#GodotEngine 3.5 is finally released, and it's amazingly feature-packed!
🏃 Physics interpolation
🧃 Better tweening
⏲️ Time singleton
📜 Label3D and TextMesh
🏷️ Unique node names
🌊 Flow containers
🎨 Async shaders
The illustration picture is from Perfoon's absolutely gorgeous #BLASTRONAUT, which released on Steam as Early Access last week.
It's a *blast* (pun intended), check it out!
New maintenance release!
Nothing too fancy in #GodotEngine 3.4.5-stable but also nothing risky – so an update worth doing if you're publishing games with 3.4.x currently.
For #Android users, this release now targets API level 31.
Join us for some inspiring #GodotEngine talks and game showcases!
Schedule and info: https://godotengine.org/article/godotcon-july-2021-schedule
Here comes #GodotEngine 3.3, paving the way for many exciting 3.x updates while we wait for Godot 4!
This release has countless bugfixes and new features to make Godot 3 a stable, reliable and high-performance #opensource game engine.
Direct link to the stream which will start on Saturday, January 23rd at 8:45 am UTC:
And you can join the chat platform (Rocket.chat instance) that we set up for the occasion!
We're using it to offer a fully open source and privacy oriented place to discuss with speakers and other attendees, and to host dedicated rooms for each talk.
Our first fully online #GodotCon will be this Saturday, January 23rd!
It's a YouTube Premiere with over 7 hours of #GodotEngine talks, and we also created a dedicated chat platform to host Q&As and discussions between attendees.
As usual, it's free! ✨
#GodotEngine contributors are thrilled and delighted to release our newest major update, Godot 3.2, after 10 months of work by 450 contributors!
The focus was on bugfixing and usability, but features weren't left out either. Read the blog for an overview!
Our shader tinkerer Chaosus posted a new devlog about all the work he's been doing on shader scripts and Visual Shaders for #GodotEngine 3.2.
Many cool features that should make shader graphs a breeze for easily creating and sharing shaders.
We gather together with engine developers and docs contributors to get to know each other, as well as discuss organizational and technical topics.
Both those events are free of charge, so if you can make some time for either or both of them, we'd be delighted to meet you in Poznań!
Godot 3.1 is RELEASED!
More than a year of work on new features and a ton of usability improvements, as well as several thousand bugs fixed. Enjoy!
Long time no toot!
#GodotEngine 3.1 is getting close to the release candidate, expect the stable version in coming weeks!
You can test 3.1 beta 4 now and report any bugs you find: https://godotengine.org/article/dev-snapshot-godot-3-1-beta-4
@godotengine Can I get a boost?
Looking for hobbyist game devs who use Godot to join our community: The League of Leisurely Ludological Independent Pursuits of Passion (Lollipop). Here is our mission statement: https://www.pyremonk.com/lollipop/
If you haven't registered yet, do it ASAP before we reach our venue's max capacity :)
It will be a great opportunity for Europeans to meet @reduz and discuss Godot 3 and beyond!
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