Godot 3.1 is RELEASED!

More than a year of work on new features and a ton of usability improvements, as well as several thousand bugs fixed. Enjoy!

A big Thank You to all contributors for making a project such as possible!


[THREAD] Videos from Brussels 2019

Thanks to @czlowiekimadlo we could stream GodotCon talks, and user Rayos sent me edited versions for each of them, which I'm now uploading with a detailed outline. I'll post links whenever they're online, and the playlist eventually.

Long time no toot!

3.1 is getting close to the release candidate, expect the stable version in coming weeks!

You can test 3.1 beta 4 now and report any bugs you find: godotengine.org/article/dev-sn

@godotengine Can I get a boost?

Looking for hobbyist game devs who use Godot to join our community: The League of Leisurely Ludological Independent Pursuits of Passion (Lollipop). Here is our mission statement: pyremonk.com/lollipop/

PM me if interested! 🍭

2018 is next month in Brussels, Belgium (right after where you can also meet us)!

If you haven't registered yet, do it ASAP before we reach our venue's max capacity :)


Come and meet the community on 3-4 Feb 2018 at and 5-6 Feb at our very own , both in Brussels 🇧🇪

It will be a great opportunity for Europeans to meet @reduz and discuss Godot 3 and beyond!


Today is Bug Hunting Day to fix the biggest issues before 3.0-beta2.

Come around on -devel on Freenode IRC if you want to help with the effort!


on display at the Capitole du Libre 2017 in Toulouse, France.

It seems to have been a great with a good display of games and tools, looking forward to reading reports about it!

Feat. @groud and @gdquest, with @StraToN taking the pic :) mastodon.gamedev.place/media/1

Looks like an improved debugger with remote tree view and edit will make it for 3.0 beta right before the feature freeze :)


Oops, I spilled some very black coffee on the floor.. Not fully awake yet.

3.0 and models. Screenshots shamelessly taken from @fracteed@birdsite, check out his work! twitter.com/fracteed/status/93

I'll be at the du Libre in Toulouse, France this week-end, together with , @StraToN and @groud!

Meet us at our stand to discuss and play games, and don't miss the Godot-made presentation and the ! Of course focusing on 3.0 :)


Our lead developer @reduz is now on Mastodon too \o/

Now, I guess the established expression is "follow the lead"?

Been kindly asked to hang around here, so I guess I will. I am the @godotengine development lead.

Getting ready for 3.0 beta (β) sometime next week, and the feature freeze for the upcoming stable ...

Damn, I was hoping nobody would think about it :P

Took some time to retrieve the data manually but here it is. Doesn't look too bad :)

Call me self-centered, but I kind of enjoy the attention I've been getting lately.

400+ pull requests/month on the last 2 months!

And you, do you contribute to tools? Give it a try, it's rewarding :)

I like being a talking engine robot on a decentralized microblogging network full of like-minded devs.

Such cosy, much informal, very source

Some news of 3.0: alpha 2 was released 2 weeks ago (godotengine.org/article/dev-sn), and since then Bullet has been integrated as default 3D physics engine!

Current focus is on reviewing and merging the current pending PRs before the feature freeze next Monday; then comes 3.0 beta, and the final release shouldn't be far away.

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