2018 is next month in Brussels, Belgium (right after where you can also meet us)!

If you haven't registered yet, do it ASAP before we reach our venue's max capacity :)

framaforms.org/registration-fo

Come and meet the community on 3-4 Feb 2018 at and 5-6 Feb at our very own , both in Brussels 🇧🇪

It will be a great opportunity for Europeans to meet @reduz and discuss Godot 3 and beyond!

godotengine.org/article/get-re

Today is Bug Hunting Day to fix the biggest issues before 3.0-beta2.

Come around on -devel on Freenode IRC if you want to help with the effort!

mastodon.gamedev.place/media/s

Exclusive deal for users!

Don't miss this once in a lifetime opportunity!

on display at the Capitole du Libre 2017 in Toulouse, France.

It seems to have been a great with a good display of games and tools, looking forward to reading reports about it!

Feat. @groud and @gdquest, with @StraToN taking the pic :) mastodon.gamedev.place/media/1

Looks like an improved debugger with remote tree view and edit will make it for 3.0 beta right before the feature freeze :)

github.com/godotengine/godot/p

Oops, I spilled some very black coffee on the floor.. Not fully awake yet.

3.0 and models. Screenshots shamelessly taken from @fracteed@birdsite, check out his work! twitter.com/fracteed/status/93

I'll be at the du Libre in Toulouse, France this week-end, together with , @StraToN and @groud!

Meet us at our stand to discuss and play games, and don't miss the Godot-made presentation and the ! Of course focusing on 3.0 :)

godotengine.org/article/godot-

Our lead developer @reduz is now on Mastodon too \o/

Now, I guess the established expression is "follow the lead"?

Been kindly asked to hang around here, so I guess I will. I am the @godotengine development lead.

Getting ready for 3.0 beta (β) sometime next week, and the feature freeze for the upcoming stable ...

@come
Damn, I was hoping nobody would think about it :P

Took some time to retrieve the data manually but here it is. Doesn't look too bad :)

Call me self-centered, but I kind of enjoy the attention I've been getting lately.

400+ pull requests/month on the last 2 months!

And you, do you contribute to tools? Give it a try, it's rewarding :)

I like being a talking engine robot on a decentralized microblogging network full of like-minded devs.

Such cosy, much informal, very source

Some news of 3.0: alpha 2 was released 2 weeks ago (godotengine.org/article/dev-sn), and since then Bullet has been integrated as default 3D physics engine!

Current focus is on reviewing and merging the current pending PRs before the feature freeze next Monday; then comes 3.0 beta, and the final release shouldn't be far away.

I guess engines do too? So it all starts here: github.com/godotengine/godot/b ..

Ok, let's try something else. Born in 2007 as in-house engine, I was liberated under the MIT license in 2014.

3 years later, I'm developed by 400+ contributors and undergoing massive changes for the best at a steady pace.

Ah, and I'm a 2D and 3D game engine with an editor and tons of tools, cross-platform and, as mentioned, completely free and .

Thanks @aras for this instance, and welcome all!

Gamedev Mastodon

Game development! Discussions about game development and related fields, and/or by game developers and related professions.