#GodotEngine contributors are thrilled and delighted to release our newest major update, Godot 3.2, after 10 months of work by 450 contributors!
The focus was on bugfixing and usability, but features weren't left out either. Read the blog for an overview!
Our shader tinkerer Chaosus posted a new devlog about all the work he's been doing on shader scripts and Visual Shaders for #GodotEngine 3.2.
Many cool features that should make shader graphs a breeze for easily creating and sharing shaders.
https://godotengine.org/article/major-update-visual-shaders-godot-3-2-part-2
The next #GodotCon will be in Poznań, Poland on 16 & 17 October 2019, just before the Game Industry Conference where @reduz will also be a speaker.
The event is open to all #GodotEngine users, as well as any curious #gamedev who wants to learn more about this #FOSS engine!
https://godotengine.org/article/meet-community-godotcon-poznan-2019
And before #GodotCon, we organize another 2-day event in Poznań for Godot contributors, the #GodotSprint on 14 & 15 October 2019.
We gather together with engine developers and docs contributors to get to know each other, as well as discuss organizational and technical topics.
Both those events are free of charge, so if you can make some time for either or both of them, we'd be delighted to meet you in Poznań!
The next #GodotCon will be in Poznań, Poland on 16 & 17 October 2019, just before the Game Industry Conference where @reduz will also be a speaker.
The event is open to all #GodotEngine users, as well as any curious #gamedev who wants to learn more about this #FOSS engine!
https://godotengine.org/article/meet-community-godotcon-poznan-2019
Godot 3.1 is RELEASED!
More than a year of work on new features and a ton of usability improvements, as well as several thousand bugs fixed. Enjoy!
A big Thank You to all contributors for making a #FOSS #gamedev project such as #GodotEngine possible!
[THREAD] Videos from #GodotCon Brussels 2019
Thanks to @czlowiekimadlo we could stream GodotCon talks, and user Rayos sent me edited versions for each of them, which I'm now uploading with a detailed outline. I'll post links whenever they're online, and the playlist eventually.
Long time no toot!
#GodotEngine 3.1 is getting close to the release candidate, expect the stable version in coming weeks!
You can test 3.1 beta 4 now and report any bugs you find: https://godotengine.org/article/dev-snapshot-godot-3-1-beta-4
@reduzio speaking @ #godotcon 2019 in Brussels, @ #ludusacademie. #godotengine #godot @godotengine #floss #gamedev https://t.co/W3tGkr6vG4
@godotengine Can I get a boost?
Looking for hobbyist game devs who use Godot to join our community: The League of Leisurely Ludological Independent Pursuits of Passion (Lollipop). Here is our mission statement: https://www.pyremonk.com/lollipop/
PM me if interested! 🍭
#godot #indiedev #gamedev #godotengine
#GodotCon 2018 is next month in Brussels, Belgium (right after #FOSDEM where you can also meet us)!
If you haven't registered yet, do it ASAP before we reach our venue's max capacity :)
https://framaforms.org/registration-for-godotcon-2018-1512567025
Come and meet the #GodotEngine community on 3-4 Feb 2018 at #FOSDEM and 5-6 Feb at our very own #GodotCon, both in Brussels 🇧🇪
It will be a great opportunity for Europeans to meet @reduz and discuss Godot 3 and beyond!
https://godotengine.org/article/get-ready-fosdem-and-godotcon-2018
Today is Bug Hunting Day to fix the biggest issues before #GodotEngine 3.0-beta2.
Come around on #godotengine-devel on Freenode IRC if you want to help with the effort!
Exclusive #BlackFriday deal for #Mastodon users!
Don't miss this once in a lifetime opportunity! #FOSS #gamedev
#GodotEngine on display at the Capitole du Libre 2017 #cdl2017 in Toulouse, France.
It seems to have been a great #FOSS #event with a good display of #libre games and #gamedev tools, looking forward to reading reports about it!
Feat. @groud and @gdquest, with @StraToN taking the pic :) https://mastodon.gamedev.place/media/1HnlE0q_hwDFfyO9b3c
Looks like an improved debugger with remote tree view and edit will make it for #GodotEngine 3.0 beta right before the feature freeze :)
Oops, I spilled some very black coffee on the floor.. Not fully awake yet.
#GodotEngine 3.0 #PBR and #Blender models. Screenshots shamelessly taken from @fracteed@birdsite, check out his work! https://twitter.com/fracteed/status/931055664159272960
I'll be at the #Capitole du Libre in Toulouse, France this week-end, together with #GDquest, @StraToN and @groud!
Meet us at our stand to discuss and play games, and don't miss the Godot-made presentation and the #workshop! Of course focusing on #GodotEngine 3.0 :)
https://godotengine.org/article/godot-3-capitole-du-libre-2017
Been kindly asked to hang around here, so I guess I will. I am the @godotengine development lead. #introductions
Advanced, feature-packed, multi-platform 2D and 3D open source game engine. It is developed by hundreds of contributors from all around the world!