Our shader tinkerer Chaosus posted a new devlog about all the work he's been doing on shader scripts and Visual Shaders for #GodotEngine 3.2.
Many cool features that should make shader graphs a breeze for easily creating and sharing shaders.
We gather together with engine developers and docs contributors to get to know each other, as well as discuss organizational and technical topics.
Both those events are free of charge, so if you can make some time for either or both of them, we'd be delighted to meet you in Poznań!
Godot 3.1 is RELEASED!
More than a year of work on new features and a ton of usability improvements, as well as several thousand bugs fixed. Enjoy!
Long time no toot!
#GodotEngine 3.1 is getting close to the release candidate, expect the stable version in coming weeks!
You can test 3.1 beta 4 now and report any bugs you find: https://godotengine.org/article/dev-snapshot-godot-3-1-beta-4
@godotengine Can I get a boost?
Looking for hobbyist game devs who use Godot to join our community: The League of Leisurely Ludological Independent Pursuits of Passion (Lollipop). Here is our mission statement: https://www.pyremonk.com/lollipop/
If you haven't registered yet, do it ASAP before we reach our venue's max capacity :)
It will be a great opportunity for Europeans to meet @reduz and discuss Godot 3 and beyond!
Today is Bug Hunting Day to fix the biggest issues before #GodotEngine 3.0-beta2.
Come around on #godotengine-devel on Freenode IRC if you want to help with the effort!
Feat. @groud and @gdquest, with @StraToN taking the pic :) https://mastodon.gamedev.place/media/1HnlE0q_hwDFfyO9b3c
Oops, I spilled some very black coffee on the floor.. Not fully awake yet.
#GodotEngine 3.0 #PBR and #Blender models. Screenshots shamelessly taken from @fracteed@birdsite, check out his work! https://twitter.com/fracteed/status/931055664159272960
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