Man, I can't wait to get my hands on a Steam Deck. Seeing folks using them as mobile workstations for stuff like FreeCAD and Godot tells me it's gonna make for a sweet game jam rig.

Well this is awesome. #SteamDeck running on a dell laptop dock to dual monitors over display port. It chugs if you try to game this way, but it's a great workstation. #freecad @FreeCAD

How many copied of Halcyon & On & On.mp3 are in your collection?

RSS fans!

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So, to follow FediTips through RSS, use this address:

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#RSS #MastoTips #FediTips #Mastodon

GIFMaker is available on 's AssetLib so you can easily try it out yourself!

Let me know what you think fellow folk!

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#GameDev update for #Liblast:

My player refactor is moving along - thanks to my redesign of the way characters in the game are controlled, I can now have Controllers that are Bots.

The way this is implemented, the Character doesn't really know or care if it's a human sending in commands or an AI. This also means Characters in game can be dynamically switching Controllers (human can take control of an AI character and vice-versa)

Brain hotswapping :D

youtu.be/pysdRKrO98A

#godotengine

Just installed pipewire on my desktop, and after resolving a couple Jack conflicts it seems to just be working? Curious to see if that remains the case.

Been working on an AI system for my project in . It's using a basic state machine with a bunch of knobs for adjusting things like field of view and boredom for managing transitions between states - diode.zone/w/2Msu47NFatXqTRhbH

Gotta love profiling all the things, logging timing on methods, nuking imports, and rebuilding entire scenes trying to trace down what's killing framerate, only to find it's because I set shadows on a directional light to a stupid setting.

Another addition! This time in ✨ 3D ✨

It needs polish, as you can see it has some weird frames in there. But a start is a start!

Check out GIFMaker for :

github.com/bram-dingelstad/Gif

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I've also got a slightly longer video of the homing missiles mentioned in the post up over on my new channel at diode.zone - diode.zone/w/buwBMTrgZcUb1yqYj

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Hey, I've finally got some content to post, lol. New blog post is up recapping the latest sprint on my new project I'm building in - hellocld.com/2022/05/06/Deluxe

Do any #Godot & #GodotEngine developers know of a good tool for 3D map-making?
I looked at TrenchBroom, but it doesn't fit my need. I want to make a few houses for my current game project (where you move in with physically simulated furniture, moving boxes, etc. Think "Unpacking" but 3D first person with physics.)
I am comfortable making a map-importing system as long as the file format has good documentation

Please boost to help find some good mapmaking tools!

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