How you used to get people looking at your website before "going viral" was a thing, in the Web 1.0 days when people surfed the information superhighway by clicking on links to go from site to site.
1. The "Links" page! Every site had a page that was just links to other websites that the site owner thought were cool. You could email other site owners whose sites you thought were cool and ask if they thought your site was cool too, and they'd link back to you.
Postei hj meu primeiro joguinho no @itchio feito no Twine! Dá uma zoiada aí, se tiver um tempinho:
Gotta love how Windows' BSoD has been getting more and more non-threatening over the years https://twitter.com/MashAllPotatoes/status/979433619113594880
Saw this on Diaspora the other day: http://www.freegamealliance.com/index.html
Not sure how frequently they change the games being displayed, but it's a very nice initiative. Wish there was more reliable sources of libre-game news.
Since now looks as good time as any to start getting out of FB, has anyone tried #diaspora? Getting my hand on it for the first time and it looks neat, but wanted to hear some from more experienced users.
Interface-wise it still worse than mastodon because #mascots, but hey it's clean from ADs garbage.
Do you guys have any hobbies at work you can multitask at?
For example, I'm currently trying to learn how to listen to classical music by listening to BBC Radio 3 while I'm programming. I always admired people who actually enjoyed classical music, so that's something I'd like to try as well - even if I still find most of the classical pieces boring, sometimes I listen to something delightful and totally new to me, so it's quite worth it.
Let's share those healthy bits, anything goes!
Does anyone know any other libre retro engines? Cartridge.js is my favourite one right now.
#GameAnalytics just released their 2017 Mobile Gaming Indstry Analysis. You have to subscribe to their mailing list or something, but its worth it if you are into mobile trends.
Haven't seen anyone talking about it yet, so here is my contribution.
Phaser is the HTML5 framework I use on my daily job, because we needed a lightweight lib to make games fast without overloading the browser. I can't show the company games, but during a LibreJam I participated I made a game in around 8 hours (arrived late and had to leave early). It's quite incomplete, but it's somewhat polished thanks to Phaser easy-to-use tweening tools.
Hey #gamedev I just had two projects fold under me in so many days, so if you're looking for some #gameaudio I do sliding scale rates based on project scale, how particular you are, your budget, how queer the game is (I love queer games), how much I like you, and so on.
My studio also does SFX, voiceover, and basically anything you'd need that's a sound.
High budget, low budget, no budget, game jam, space jam, I'm down for whatever.
Current status: gamedeving or sleeping, maybe both.
Mastodon server focused on game development and related topics.