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invicticide @invicticide@mastodon.gamedev.place

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So here's something I've been very, very bad at self-promoting: fractive.io/

Fractive is my open-source tool for writing hypertext games using Markdown!

It's a little bit like Twine, but for people who'd rather just write straight-ahead instead of fussing with the node graph.

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if you use and are on the code side, you should almost definitely have read this! A lot of the why, how and where, all turned inside out.

blaenkdenum.com/notes/unreal-e

--->

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Just went and read EFF's whitepaper on domain registries again. There are a LOT of TLDs whose registrars will remove domains without a court or arbitrator's order. One of them is .website, but there are dozens of others. You should read the list before deciding to register a domain in any of the non-original TLDs.
eff.org/files/2017/08/02/domai

I just discovered that FMOD has support for HTML5 and that feels *completely* bonkers to me fmod.com/docs/api/content/gene

(but also really rad)

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Hm, much like in TweetDeck, it looks like the "description" tag doesn't get used here. (It does get used on twitter.com for expanded tweets, so it must be hooked up correctly...)

Today I learned that OpenGraph is a thing, so let's see if my implementation of it actually worked...

fractive.io

@Gargron Does Masto support link preview cards, like Twitter/etc.? I'm trying to find some documentation about what meta tags to put on my site but I'm not finding anything that seems relevant. (But I'm also not sure if I'm searching for the correct term.)

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Wow, this took off a little bit while I was asleep. 😨

Thanks for y'all's interest! If you end up using , don't hesitate to throw me some feedback. Up until now there's only been two of us even *aware* of it, so I'm certain there are opportunities for improvement. 👍

It's still a weird thing to me about Mastodon that I can block an entire instance, but I can't *follow* an instance, only individual accounts on it.

It's been kind of a neat little side project for me to learn how to do stuff in a web-style environment, after so many years working in "traditional" .

Figured I should probably tell... anyone... about it... ever. 😂

You can also easily add custom game logic with Javascript if you want (though it's not at all necessary to make a normal hypertext game).

And it's extremely extensible; for example, @nqn has integrated phaser.io with it to do some hybrid hypertext + graphical stuff.

So here's something I've been very, very bad at self-promoting: fractive.io/

Fractive is my open-source tool for writing hypertext games using Markdown!

It's a little bit like Twine, but for people who'd rather just write straight-ahead instead of fussing with the node graph.

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also while i'm ranting here mastodon should also track what version you last signed in and pop up a changelog explaining the new differences and changes that took place since you were last here.

one of the few things discord does right is fairly detailed changelogs.

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Ok everyone who works on touch based devices, this is an important exercise.

Take your screen resolution and DPI, and find the size of your fingerprint in pixels for your device. For example, my fingertip covers about 40x50 pixels on my Pixel2XL, if I barely touch.

This is the *minimum* size you are allowed to make a widget.

Yes, keyboards are all doing it wrong. Yes, *you* are probably doing it wrong (and so have I).

Please start doing it right!

This is the VR park, in case any of y'all randomly find yourselves in Dubai and want to play the raddest co-op experience ever:
youtube.com/watch?v=6ZH1f249lN

The last thing I made is a four-player co-op same-space VR adventure called The Raft:
youtube.com/watch?v=HkjDfC-T__

And it's rad as hell, but right now you can only play it at one specific physical location (a VR park in Dubai) so it's... kind of difficult to share with people. :P

One of the things I hate the most about doing for someone else is not being able to talk about the cool shit I'm working on because of NDAs.

This is especially vexing when the product will have limited release, targets a primarily offline audience, etc. where my own social circle basically never gets to see what I'm working on at all, ever. ;_;

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