#Unity What's the trick to enable skybox when rendering to a texture (i.e. "Target Texture" is set for camera) - i have 'Clear Flags' set to 'Skybox', but i only see a black background for the saved texture.
This is something I have been working toward, alongside many others, during my entire career at Unity.
It took a lot of "hack weeks," 20% time, and other donated time to get off the ground; it came within a hair's breadth of being terminated multiple times.
We fought to keep it alive, to get it onto the release track, to keep it from being shipped with special license restrictions.
It's great to finally see our work having a public impact.
@jakob Early adopters satiated, not many upgrading already, mainstream still skittish (UK didn't have as many sales events as US for PSVR; Vive prices still inflated vs US). Don't think I've seen any excitement for those cheaper Win10 headsets here yet. Must work out to at least 150-200k extra headsets sold in 2018, not terrible for a smallish country.
GameDev depression, anxiety; Kotaku
Reading over some of the off-the-record comments in Kotaku's BioWare piece*, I find myself looping back round to previous conversations and to Clint Hocking's 2015 blog about burnout wiping his autobiographical memory. https://www.clicknothing.com/click_nothing/2015/03/ten-years-down.html
This is, quite simply, unacceptable; it's inhumane. If a person in a leadership role will not consider their own health & company policies on healthy workplaces, you have to relieve them (enforced vacation) & disable their logins so they can't sneak work in. https://www.eventhubs.com/news/2019/mar/03/masahiro-sakurais-dedication-causes-him-bring-iv-drip-when-he-gets-sick-so-he-can-continue-his-work-normal/
wow - i'm glad this didn't happen
I've been writing about baremetal programming with the Raspberry Pi boards here: https://leiradel.github.io/
I guess I'm not the only one cringing when seeing the old "family" metaphor used by companies: https://www.linkedin.com/pulse/family-values-game-development-studio-julian-kenning/
🎮 Book update: it has been a long time, but Chapter 8 is now available:
This chapter, we break out the sample code into multiple files, creating something more like a "real" project. Next chapter, we'll focus on drawing sprites.
The 35th Chaos Communication Congress is in session. Streams are at https://streaming.media.ccc.de/35c3/ -- They've got something for everyone, check it out.
🎮 Book update: Chapter 4 is up now! An intro to the nitty-gritty of the NES' hardware, especially the PPU and color palettes. With any luck, Chapter 5 will be up by the end of the day (beginnings of 6502 assembly!), it's more than half done now.
Working with deep learning at Grazper.
Was in the games industry for ~11 years: at Io-Interactive and later at Unity. I did astrophysics before that.
Game development! Discussions about game development and related fields, and/or by game developers and related professions.