🎮 Book update: it has been a long time, but Chapter 8 is now available:
This chapter, we break out the sample code into multiple files, creating something more like a "real" project. Next chapter, we'll focus on drawing sprites.
The 35th Chaos Communication Congress is in session. Streams are at https://streaming.media.ccc.de/35c3/ -- They've got something for everyone, check it out.
🎮 Book update: Chapter 4 is up now! An intro to the nitty-gritty of the NES' hardware, especially the PPU and color palettes. With any luck, Chapter 5 will be up by the end of the day (beginnings of 6502 assembly!), it's more than half done now.
The Linux build for the Unity 2018.1.0 final release is here!
Daily Pathtracer, Part 5. Let's make a naïve, suboptimal, port to GPU via Apple Metal instead. http://aras-p.info/blog/2018/04/03/Daily-Pathtracer-Part-5-Metal-GPU/
Next up: I dunno, maybe a DX11 GPU implementation?
Working with deep learning at Grazper.
Was in the games industry for ~11 years: at Io-Interactive and later at Unity. I did astrophysics before that.
Game development! Discussions about game development and related fields, and/or by game developers and related professions.