As part of me trying to change my life for the better I will be much less involved on social media this year. If you need to get hold of me please poke me through other channels.
I will instead try to regain focus of my mind a bit. Read (and write if I get the time) longer things and relearn knowledge lost, mostly math and actual rendering techniques. Not sure I will succeed but I will at least try.

I'm looking for a full-time job. 10+ years work experience in graphics, pathtracing (CPU/GPU), light baking, C++.. Would love something with a slant of R&D. Preferably locally in Gothenburg, but always open to interesting suggestions. DM or LinkedIn (linkedin.com/in/andersjakoblin). Since this is my first post here this might also serve as my introduction :)

texel-space-shading with unitys scriptable rendering. 😇 shading happens at 0.1fps, so you can watch the triangle culling and atlas packing happen, which btw is all done on the GPU. mastodon.gamedev.place/media/t

"Let's play a game, to help some of the newcomers make connections: name a few things that interest you but aren't in your profile, as tags so they are searchable. Then boost this post or repeat its instructions so others know to do the same."

#Anime (#BNHA, #ShinsekaiYori, #KillLaKill, just ask)
#LGBT
#KingdomHearts, #TWEWY and #Pokémon (#Pokemon for people with bad keyboards)
#Writing and #RP (Role-playing of the text kind)
#Worldbuilding (Especially when applied to real life)

Hit me up!

Some : I'm working in the graphics team at Unity after some time in AAA, mostly doing work for multithreading and feeding the GPU data. I like to write as little code as possible.

When not working (or is it the other way around?) I'm with family and/or ride my bike as fast as I can up and down hill.

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