Jóhannes G. Þorsteinsson is a user on mastodon.gamedev.place. You can follow them or interact with them if you have an account anywhere in the fediverse. If you don't, you can sign up here.

Jóhannes G. Þorsteinsson @johannesg@mastodon.gamedev.place

This is how a match of looks like. A lot less "sit still and snipe" and a lot more movement thanks to latest gameplay adjustments (wall explosions). But still a bit of edge hugging which is understandable as the center is the most dangerous area. Will need to look into that

Things are starting to get quite tense now that wall-to-wall impacts are starting to work correctly in . Now the question is, what should happen when players "cross the streams"? Any ideas?

These are the games that defined my early years and the first one essentially what brought me into thanks to its modding tools.

As an old Halo fan it makes me so happy to have finally gotten Halo 1 and Halo 2 to work perfectly on Linux via Wine/PlayOnLinux.

Wallguns that trigger explosions when hitting other walls do allow for some really powerful but dangerous moves.

The world of just got a lot more dangerous.

Haven't posted much about my game recently. The reason being the core game is pretty much ready and I am currently working on all the boring but important parts. Like custom input mapping and such.

Testing out porting my first ever finished and released video game from to

Applications for Isolation Jam 2018 will go live today at 18:00 (That's 6 PM) over at kollafoss.farm.

kollafoss.farm/apply-for-isola

I see a lot of posts where people say they "know nothing about shaders"

If a website (or book) were to appear out of thin air that wanted to teach you something about them, what would you be interested in learning?

I tried to see what it gives to reimport the YoFrankie! open assets inside #godotengine
it looks great with near no efforts! I'll use them probably for some thing...
#gamedev #openassets #blender #b3d

Kollafoss Game Farm is now on mastodon! Follow us here to get notified on the upcoming fifth anniversary of the legendary annual Isolation Game Jam kollafoss.farm/isolationgameja mastodon.gamedev.place/media/X

Great, I just saw bits of my rooftop flying away. Thanks storm.

Question for gamedevs out there that have shipped games through steam direct as individuals. Does the game developer name on steam have to be your own name or can you go wild?