The most excellent and lamentable tragedy of Flat UI Design, in two acts.

The redesign of Susannah's second level is coming along nicely.

...and to add to that, what's more important even is that the programs you use to launch games need controller support. When I sit down with my controller and want to play a game I don't want to have to go get my excel input device.

PC Games really need better controller support overall. I hate playing games on an Excel input device. :/ (I have nothing against the mouse though)

It doesn't really pay very well, but oh boy do I love my job.

The first level of an upcoming update to my first ever video game, Susannah. Originally released in 2009.

While working on updating my first ever finished video game I happened upon a nice looking glitch where untextured sides pulled random bits out of the screen buffer. That mixed with my OS theme and wallpapers made up some really T H I C C A E S T H E T I C S

The view out my office window this morning. Say hello to Stjarna and the gang.

I think I am on to something. Also, this game is 100% crunchfree and done between changing nappies on my newborn. Also 50% of it is developed with only one hand as the other one is busy holding my little beautiful girl.

I wasn't going to participate in Game Makers Iceland's October game jam but I just had an idea I had to try out. >.<

Going through old screenshots (this one is from 2010) on my hard drive and just found the best compliment I've ever gotten about anything I've ever made. (a minecraft creation on a public server in this case)

This brings back memories. Looking through some screenshots from my old unfinished game Aftermath (using the Marathon/Aleph One engine) which was started back in 2000.

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