New post on kollafoss.farm. Thank you all for Isolation Jam 2018
http://www.kollafoss.farm/2018/06/24/thank-you-all-for-isolation-jam-2018/
#IsolationJam 2018 entry by Nothke. Polar bears are coming to Iceland via giant icebergs from Greenland and the north pole. Try to catch them with your helicopter and a fish and transport them to Greenland. https://nothke.itch.io/icebeargs
Made a little split screen experiment in #godotengine at #IsolationJam this year. https://johannesg.itch.io/godot-split-screen-test
This is how #gamedev and sheep farming looks like at 2 AM during lambing season. #godotengine on right monitor and sheep surveillance camera on the left. 🎮
Needs more explosions #Vegg #GodotEngine #ScreenshotSaturday
Slowly porting Vegg over to Godot 3 so don't expect any fancy gifs in the near future #GodotEngine
This is how a match of #Vegg looks like. A lot less "sit still and snipe" and a lot more movement thanks to latest gameplay adjustments (wall explosions). But still a bit of edge hugging which is understandable as the center is the most dangerous area. Will need to look into that
Things are starting to get quite tense now that wall-to-wall impacts are starting to work correctly in #vegg. Now the question is, what should happen when players "cross the streams"? Any ideas? #godotengine
#GameStruck4 These are the games that defined my early years and the first one essentially what brought me into #gamedev thanks to its modding tools.
Story of my life...
As an old Halo fan it makes me so happy to have finally gotten Halo 1 and Halo 2 to work perfectly on Linux via Wine/PlayOnLinux.
Wallguns that trigger explosions when hitting other walls do allow for some really powerful but dangerous moves. #Vegg
The world of #Vegg just got a lot more dangerous.
Don't cross the streams #vegg #godotengine
Haven't posted much about my game #Vegg recently. The reason being the core game is pretty much ready and I am currently working on all the boring but important parts. Like custom input mapping and such.
Testing out porting my first ever finished and released video game from #marathon to #godotengine
Applications for Isolation Jam 2018 will go live today at 18:00 (That's 6 PM) over at kollafoss.farm.
I see a lot of posts where people say they "know nothing about shaders"
If a website (or book) were to appear out of thin air that wanted to teach you something about them, what would you be interested in learning?