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@CapnRat Hey! Love making tools in Unity. Feel that it is harder then it should be to make more graphical ones, like graph based views. A richer toolbox of editor widgets (graph nodes, "connections" between nodes, etc - I just happen to love graph views) would be a boon to tool-builders. In my biased opinion, of course! Thanks for asking!

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Today is the 50th anniversary of the Oregon exploding whale.

The Oregon Historical Society has realized the importance of this historical event and released a HD REMASTERED version of the video, taken from the original 16mm film!!!!

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For anyone who needs the encouragement: I am running much (but not all) of my web presence off an old computer in my parents' networking cabinet.

I've got Git & SSH running there, providing me most of what I want regarding code hosting. Plus I added a CGit web UI for something to link you to.

And I've got nginx serving *several* static websites!

This takes *very* little maintainance and nicely illustrates how peer-to-peer hosting could do away with the need for many Silicon Valley offerings!

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🎉My album is released! 🎉
It's out now on #bandcamp, 11 tracks, featuring 80s #retrowave sound and dreamy synths! 🌃
Night River | Chris Roth #music #musicproduction #electronic #indiemusic

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Rewriting my blogging tool thing, Tumblelog[1], in javascript using Deno[2], because... I gotta do some yak shaving?? I hate my brain sometimes.

Ok ok, i _have_ wanted an excuse to try Deno for a while, _and_ there are some features i really want from the blogging tool[3], so there is enough to easily convince myself that this is all a good use of time.


[3] tagging and transclusion

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The YarnSpinner 2 beta is out, so I have something to check out this weekend. I'm looking forward to seeing how much utility some of the DialogUI/View changes will provide.

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Had the first outage of last night:-( Good news is that the the monitoring and alerting triggered. Bad news is that it happened just after I went to bed and I put my phone on Do Not Disturb overnight. Hopefully no-one too inconvenienced. Root cause was the system running out of memory trying to index a ginormous .cbr file. Needless to say some changes already made to prevent a repeat, and more changes planned.

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Hmmm... Should probably post a few things I've done recently :v

Here's a non-uniform grid movement system for #gamedev purposes, but mostly to see if I could in Godot:

All movement can be done with a D-Pad, and its basically just moving from node-to-node, but nodes don't have to be grid aligned so you can make cool spiral stairs.

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Just released version 1.0 of JavaScript Database (JSDB).


npm i @small-tech/jsdb


const JSDB = require('@small-tech/jsdb')

const db ='db')

db.people = [ {name: 'Laura', age: 33}, {name: 'Aral', age: 43} ]

db.people.push({name: 'Osky', age: 8})

const youngest = db.people.where('age').isLessThan(10).getFirst().name

console.log(youngest) // Osky

Enjoy and please don’t use it to farm people for data.

#JSDB #SmallTech #SmallWeb

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"A Dream of Lights and Prisms"

It was around 2006/2007. I was playing with an early beta of the esoteric Interactive Fiction language Inform 7 - which defines simulated worlds in a hybrid object / rule-based / procedural language based on English - and also hanging out on C2 Wiki, where strange discussions about the limits of the OOP paradigm were happening. I was also hovering around the Semantic Web scene.

A half-seen vision tried to form itself in my mind.


Got the auto-translating chat "working" in game. I was thinking that each client would be responsible for the translating, but that would require everyone to have access to a translating service. I've centralized it on the server now, so "only" the host needs access to that service. Not sure how that is going to work "for real", but it is good enough for now. Good enough so i can move on to other things that i want to do more then this!

There only seem to be 2, *2*, pixel fonts that have more then the most basic set of glyphs. LanaPixel -- -- and PixelLocale --

Sadly, LanaPixel, which has far more glyphs (19k!), does not work well in Unity, with text mesh pro, or the old style text-mesh component.

Does anyone know of a pixel font that supports rich localization? And works in Unity?


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In case you didn't see it, I released a little demo of Gloam, the procedural spooky-cute village generator I've been working on, for all the people who've expressed interest in poking at it:

Happy October! (boosts welcome)

Jos Yule boosted

OK, Garden gameplay is pretty much done, very non-stressful little sim game.

Needs instructions/visibility, maybe slow down some updates, but it's working!

Time for a little binary test.
Instructions inside, Mac OS X (and you need to use Terminal to launch it) only for this beta.

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Dear fellow Earthlings, you have two main options:

- A post-capitalist future.
- A post-human future.

Pick wisely.

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