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@CapnRat Hey! Love making tools in Unity. Feel that it is harder then it should be to make more graphical ones, like graph based views. A richer toolbox of editor widgets (graph nodes, "connections" between nodes, etc - I just happen to love graph views) would be a boon to tool-builders. In my biased opinion, of course! Thanks for asking!

Did some experiments using a particle system to provide movement and parallax cues for a top-down "space game" (or something, just playing around). Was surprised at the low cost of using the particles, wrt FPS.
dropbox.com/s/x5c49gnaezkchgp/

Have been working on a library (to help with sequencing events and actions) and one new thing to come out of it is doing a lot of auto-renaming of the game objects, to allow for easy visualizations/self-documentation _in the hierarchy_. This has been an unexpected plus. The different components update the name with the most relevant data, helping to get a quick overview from the hierarchy itself. Here is an example which is doing some AI/Movement stuff.

Jos Yule boosted
Jos Yule boosted
Jos Yule boosted

"Canada, the most affluent of countries, operates on a depletion economy which leaves destruction in its wake. Your people are driven by a terrible sense of deficiency. When the last tree is cut, the last fish is caught, and the last river is polluted; when to breathe the air is sickening, you will realize, too late, that wealth is not in bank accounts and that you can’t eat money."

Alanis Obomsawin (Alnôbak),1972

Read about her: cbc.ca/radio/unreserved/50-yea

New Wave Friday -- Strange Advance --- "love becomes electric"

Also have been thinking about events, and how they are frequently used as a kind of RPC. Probably "cleaner" to use Dependancy Injection and directly call the methods. But events are just so easy. Anyway, architecture thoughts!

youtube.com/watch?v=vlxjY0aHFM

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Hello Community! As per our ongoing #Abuse audit started by @GinnyMcQueen a few weeks ago, we know have a pretty clear overview of the weaknesses of the software, and possible solutions to improve the situation:

governance.funkwhale.audio/d/p

We're going to start a an open poll this friday to have a clearer idea on each item priority and organize the development.

You have two remaining days to add your feedback to the thread in case we are missing anything :)

Thank you!

Black hole photo. Amazing. Science is awesome.

This article is so in line with a lot of things my honey and i have been discussing lately, around identity based on "work" and how we look at, and think about, so many things through the lens of work/capitalism.

boingboing.net/2019/04/09/resi

Jos Yule boosted

I made a blog post about a couple of easy and practical tips I came up with while optimizing Unity gameplay code. Nothing exceptional, but I felt like sharing it could be useful to someone: silverweed.github.io/Optimizat

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RT @castpixel@twitter.com

So @lavhofficial@twitter.com has been contacting pixelartists en masse, to work for free on "a volunteer project". Besides not being able to take no for an answer, they felt the need to neg me. I think y'all should stay away #pixelart #gamedev

🐦🔗: twitter.com/castpixel/status/1

Jos Yule boosted
Jos Yule boosted

RT @GalaxyKate@twitter.com
Haha, fun time, was told to stop handing out zines because "this is a GDC event"

In case you were wondering if the corporate takeover of the park was going to change the culture. twitter.com/GalaxyKate/status/

Jos Yule boosted
Jos Yule boosted

"Decentralization is Not Enough" by @Teri medium.com/offline-camp/decent

A year ago at Offline Camp, I gave a passion talk about how it's not good enough to solve the technical problems of decentralization – we also have to make tech that is accessible to everyone. I mean "accessible" in the broadest possible sense, in the way some might say "my grandparent can use this."

These themes are still on my mind today as I use Mastodon.

Have been working on Insight[1], a master-server-like project for Mirror[2] (Unet replacement networking library). Implemented a callback style of messaging for both clients and servers. Never done that before! Makes a big difference to how easy it is to write modules that require a back-and-forth set of messages.

`client.Send(msgId, msg, (status, reader) => { Debug.Log(status) });`

[1] github.com/uweenukr/Insight
[2] github.com/vis2k/Mirror

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When gives you lemons, hack yourself some lemonade! This is a workaround for the new prefab workflow so you can quickly see and edit (multiple) prefabs again. Hopefully this feature will be restored officially soon! forum.unity.com/threads/improv

Working on a Unity-based "master server"-like app, which only uses HTTP (no reliance on HLAPI/LLAPI). Proof of concept has requesting list of games, dynamic launching of games. Using a HTTP server _inside_ Unity to provide the web-API. Thinking about User Registration/Support next (via some kind SQL-DB connection, either SQLite to start, and then an external SQL db).

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i poured you a cup of tea. take care of yourselves and those near you today.

Jos Yule boosted

So! Unity 2019.1 alpha 8 is out, with experimental "Incremental Garbage Collector" for C# folks, and "real actual Constant Buffer APIs" for graphics folks. And other things. unity3d.com/unity/alpha/2019.1

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