Pinned toot

We've just released a new version of our game Avoyd, with new game modes Wander and Skirmish

Download: enkisoftware.com/avoyd#downloa

Voxel Editor users, you can compress your models to take less space on disk: 3x to 10x smaller

What's new in 0.6.0: enkisoftware.com/t/62969863785

Massive update for Material Design Icons: finally caught up with version 4.9.95 after I *cough* removed a workaround I introduced a few months ago.
github.com/juliettef/IconFontC

We've put together a CMake starter project for anyone who wants to use GLFW and needs help getting started / creating a project.
The code is multi-platform, it runs on Windows, Linux and MacOS:

github.com/juliettef/GLFW-CMak

@dougbinks often gets questions about this in the GLFW forums, so thought this would be useful.

We wrote a tutorial with videos and source code for the technique we use to live edit our C++ game engine: Runtime Compiled C++

We use RCC++ to speed up development of our in-house voxel game engine. It's similar to Unreal's Live Editing, but for any C++ code. Since many gamedevs develop engines in C++ I thought you might be interested. Here are the links:

Tutorial: enkisoftware.com/devlogpost-20

Source code: github.com/RuntimeCompiledCPlu

Videos Playlist: youtube.com/playlist?list=PLOV

I've posted a Tutorial on using Runtime Compiled C++ with Dear ImGui and DirectX11 on enkisoftware.com/devlogpost-20

Comes with full source code on github, with branches for each stage of the tutorial along with videos.

From @nothings on twitter:
"If you use stb.h, please read this and comment there or here if there's anything you don't want to lose." github.com/nothings/stb/issues

Tempted to delay publishing a blog post until tomorrow so I can use 20200202 in the file name... 🤔

Replace Material tool done! Turns out attempting to record a video helped refine it and finding out what functionality was missing, e.g. the Swap button.

We'll release the replace tool with the next version of
Subscribe to our newsletter to get the announcement: enkisoftware.com/emailsubscrip

Here is the tool in action:

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If you're going to @fosdem and have interest in gamedev, come and check out the Game Development devroom on Saturday.

Full schedule: fosdem.org/2020/schedule/track

I've released v1.7 of enkiTS, my permissively licensed C and C++ Task Scheduler for creating parallel programs, github.com/dougbinks/enkiTS/re which fixes a number of issues and adds a new smoke test, TestAll.cpp.

🎵Hey

If you make videogames/things like them, today is the last day to submit for a place in Leftfield at Rezzed this March.

Doesn't matter how rough or small your thing is, weird things encouraged.

If you're selected with a PC thing you don't even have to attend as long as you can send me a build for the show. I wanna see your things:

docs.google.com/forms/d/1tMbKU

JetBrains released an open-source typeface for developers (Apache 2.0 license) jetbrains.com/lp/mono/

Looking into a potential double space newline enhancement for imgui_markdown github.com/juliettef/imgui_mar and got this funny effect with lists. As expected, it's fiddly

For anyone interested in AI or Behavior Trees: Bobby Anguelov wrote this paper ~2 years ago for a book that was never published. He's kindly publishing it now himself so that it may be of use to someone:

takinginitiative.wordpress.com

Link to original tweet: twitter.com/Bobby_Anguelov/sta

ogt_vox.h single-header, open-source C++ library by Justin Paver for reading, writing, and merging MagicaVoxel's .vox files github.com/jpaver/opengametool

Adding a new tool to the Avoyd voxel editor to replace all instances of a material in the world. The UI is hard to get right.

We've just released a new version of our game Avoyd, with new game modes Wander and Skirmish

Download: enkisoftware.com/avoyd#downloa

Voxel Editor users, you can compress your models to take less space on disk: 3x to 10x smaller

What's new in 0.6.0: enkisoftware.com/t/62969863785

#mastotip If you want to keep your #fediverse home feed sane, add "@twitter." as a filter (without quotes) to your preferences. It removes from sight anything crossposted #onHere from #twitter.

I've been doing this for a while now. I really notice the difference when I don't have that filter on.

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