imgui_markdown for Dear ImGui: new emphasis and horizontal rule syntaxes
Sparse voxel octree DAG CPU path tracing in Avoyd - work in progress. @dougbinks gives further details in this thread: https://www.reddit.com/r/VoxelGameDev/comments/m72f0o/sparse_voxel_octree_dag_cpu_path_tracing_in_avoyd/
i've spent the last 6 months mad about nfts. and i guess i finally got mad enough to write it all down. ->
What do you think, does it work for you?
I wrote very detailed captions for the new screenshots, hope it's not too wordy.
Thread showing the other debug render modes we'll expose in the next release of Avoyd Voxel Editor: https://twitter.com/juulcat/status/1366361332950437891
We've released an update of Avoyd's Voxel Editing tool and Minecraft viewer:
- Fixes #Minecraft import to handle files with invalid chunk locations
- Max edit tool size is now user configurable so you can copy/paste volumes larger than 1024x1024x1024 voxels
More info about Avoyd 0.7.6 on our forum: https://www.enkisoftware.com/t/5131483299708928
Download Avoyd: https://www.enkisoftware.com/avoyd#download
How we improved the Minecraft importer to support 1.13+ maps & overview of how to use the Avoyd voxel editor with them: https://www.enkisoftware.com/devlogpost-20210225-1-Importing-Minecraft-maps-in-Avoyd-Voxel-Editor-improved
New in Avoyd 0.7.5: https://www.enkisoftware.com/t/5086411711578112
Our first release of the new Avoyd was four years ago this month!
First release of the original will be 20 years ago next month :)
Remote gamedev programming job openings at Cooperative Innovations https://www.coopinnovations.co.uk/careers/
we've made a build to test support for #Minecraft Nether and End. A popup will only show if you have map data in those dimensions.
If anyone with Nether/End maps could test it, it would be great!
Test build download link: https://drive.google.com/file/d/13iSQaMR1ULaKnHjFzJvgvFlumjIOG_qb/view
Screenshot of the Minecraft import popup for Nether and End:
New tool: convert .ttf font files to C and C++ headers
> Each ttf icon font file is converted to a .h file containing a single array of bytes
> To convert run GenerateIconFontCppHeaders.py with 'ttf2headerC = True'
Thanks to https://github.com/Caerind for the PR
Wow, this is going to be so helpful to so many game developers. I've often wished for something like this myself!
Proud to present the Game UI Database! A whopping 11569 screenshots, 325 games, and filterable by screen type, genre, art style, control scheme, layout, patterns, textures and more! ENJOY!
Added the Braille Institute's Hypertext Legible font to Avoyd to make the game / voxel editor more accessible.
The font is so nice to use it's become my default :)
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