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Fractal landscape - Mandelbrot as a height map.

Made by importing a Mandelbrot image as a height map and rendered in Avoyd's voxel editor.

@dougbinks added depth of field (thin lens approximation) to Avoyd's CPU path tracing.

Minecraft map by @Westeroscraft imported and rendered in editor

imgui_markdown for Dear ImGui: new emphasis and horizontal rule syntaxes

*emphasis*
_emphasis_
**strong emphasis**
__strong emphasis__

***
___

patreon.com/posts/imgui-markdo

juulcat boosted
juulcat boosted

Rewrote the Avoyd images gallery to make it more efficient. Clicking on an image opens a manual (no javascript) carousel in a dedicated page.

enkisoftware.com/media

What do you think, does it work for you?

I wrote very detailed captions for the new screenshots, hope it's not too wordy.

Thread showing the other debug render modes we'll expose in the next release of Avoyd Voxel Editor: twitter.com/juulcat/status/136

Show thread

We've released an update of Avoyd's Voxel Editing tool and Minecraft viewer:

- Fixes import to handle files with invalid chunk locations

- Max edit tool size is now user configurable so you can copy/paste volumes larger than 1024x1024x1024 voxels

More info about Avoyd 0.7.6 on our forum: enkisoftware.com/t/51314832997

Download Avoyd: enkisoftware.com/avoyd#downloa

How we improved the Minecraft importer to support 1.13+ maps & overview of how to use the Avoyd voxel editor with them: enkisoftware.com/devlogpost-20

New in Avoyd 0.7.5: enkisoftware.com/t/50864117115

Our first release of the new Avoyd was four years ago this month!

First release of the original will be 20 years ago next month :)

Help needed:
we've made a build to test support for Nether and End. A popup will only show if you have map data in those dimensions.

If anyone with Nether/End maps could test it, it would be great!

Test build download link: drive.google.com/file/d/13iSQa

Screenshot of the Minecraft import popup for Nether and End:

juulcat boosted

Can anyone recommend a free golang online course?

New tool: convert .ttf font files to C and C++ headers

github.com/juliettef/IconFontC

> Each ttf icon font file is converted to a .h file containing a single array of bytes

> To convert run GenerateIconFontCppHeaders.py with 'ttf2headerC = True'

Thanks to github.com/Caerind for the PR

juulcat boosted

Wow, this is going to be so helpful to so many game developers. I've often wished for something like this myself!

RT @EddCoates@twitter.com

Proud to present the Game UI Database! A whopping 11569 screenshots, 325 games, and filterable by screen type, genre, art style, control scheme, layout, patterns, textures and more! ENJOY!
gameuidatabase.com

🐦🔗: twitter.com/EddCoates/status/1

juulcat boosted

Added the Braille Institute's Hypertext Legible font to Avoyd to make the game / voxel editor more accessible.
brailleinstitute.org/freefont
The font is so nice to use it's become my default :)

Hypertext Legible will be in 0.7.4
> subscribe for email notification enkisoftware.com/emailsubscrip

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