so I was asked to make a logo for the new rendering engine Nitrogen in Rust/Cpp that will be linked with godotengine and other by @karroffel
heavily inspired by the #Rust one obviously ;)
The 3rd edition of Physically Based Rendering is now freely available online https://pharr.org/matt/blog/2018/10/15/pbr-online.html
DRM is a scam. Stop leasing games on steam, books on amazon and music on whatever while paying full price as if you were buying those things. You aren't; you're renting them. DRM is a scam.
New progress report! With lots of graphics ✨#GodotEngine
More GLES2 progress! #GodotEngine
Environment mapping in GLES2 is starting to shape up! #GodotEngine
When GDScript knows you might not be returning in some code path. #GodotEngine
New progress report! Talking about CPU calculated skeletal animations, GDNative improvements as well as some skybox rendering \o/ #GodotEngine
Skybox is now rendering, here with a ProceduralSky. This is the first step towards the PBR implementation with GLES2! 🎉 #GodotEngine
@QbieShay added keyboard controls to our penguin snowball fight game: Poongoons. 🐧
Now two players can play on a keyboard!
There's still no sound or "gamemodes" (timer runs out, reach a certain score, etc), so it's just brawling around for now :D
Read about it (and download and test it 😈 ) here:
Over the last two days I worked on a few single-header, cache-friendly and dependency-less data structures in C++.
So far this repository contains
Each of those types doesn't do any dynamic memory management. All the memory that they operate on is user supplied.
The hashmap and hashset also don't perform any hashing, the caller has to provide the hashes instead.
It's decently documented 😋
Maybe this can be of use to someone :)
Happy #WorldPenguinDay !
@QbieShay and I made a small party game featuring penguins and snowball fights!
The game is still in development, this is a pre-alpha release, but we wanted to share! #gamedev
A new progress report. Now with some actual 3D screenshots! Most of the work was refactoring, but I hope it's an informative read about the journey anyway. Also it's never a bad time to learn about Godot internals and graphics :)
Today was such a day... spent roughly 4 hours bug hunting. And at the end all I did was remove one line of code in one project and changed order of some statements in another project and now - all issues gone (for now).
These issues have been there for weeks, if not months, and it feels good to know that they are resolved now, but I don't really feel productive spending my whole day changing like 15 lines of code.
But hey, those 15 lines of code held me back for weeks, now I can continue! \o/
I posted a new progress report about the first steps towards 3D rendering and some GDNative ecosystem updates! https://godotengine.org/article/gles2-and-gdnative-progress-report-3
Freelance coder by day, also by night. But *also* learning 3D animation whenever I can.
Game development! Discussions about game development and related fields, and/or by game developers and related professions.