A look at Pathfinder, a GPU vector graphics renderer written in #rustlang https://nical.github.io/posts/a-look-at-pathfinder.html
After years of hard work, WebRender begins shipping in Firefox stable 🎉 https://mozillagfx.wordpress.com/2019/05/21/graphics-team-ships-webrender-mvp/
I made a post about using Rust to create C/C++ APIs for use in existing codebases 🦀
so I was asked to make a logo for the new rendering engine Nitrogen in Rust/Cpp that will be linked with godotengine and other by @karroffel
heavily inspired by the #Rust one obviously ;)
The 3rd edition of Physically Based Rendering is now freely available online https://pharr.org/matt/blog/2018/10/15/pbr-online.html
DRM is a scam. Stop leasing games on steam, books on amazon and music on whatever while paying full price as if you were buying those things. You aren't; you're renting them. DRM is a scam.
New progress report! With lots of graphics ✨#GodotEngine
More GLES2 progress! #GodotEngine
Environment mapping in GLES2 is starting to shape up! #GodotEngine
When GDScript knows you might not be returning in some code path. #GodotEngine
New progress report! Talking about CPU calculated skeletal animations, GDNative improvements as well as some skybox rendering \o/ #GodotEngine
Skybox is now rendering, here with a ProceduralSky. This is the first step towards the PBR implementation with GLES2! 🎉 #GodotEngine
@QbieShay added keyboard controls to our penguin snowball fight game: Poongoons. 🐧
Now two players can play on a keyboard!
There's still no sound or "gamemodes" (timer runs out, reach a certain score, etc), so it's just brawling around for now :D
Read about it (and download and test it 😈 ) here:
Over the last two days I worked on a few single-header, cache-friendly and dependency-less data structures in C++.
So far this repository contains
Each of those types doesn't do any dynamic memory management. All the memory that they operate on is user supplied.
The hashmap and hashset also don't perform any hashing, the caller has to provide the hashes instead.
It's decently documented 😋
Maybe this can be of use to someone :)
Happy #WorldPenguinDay !
@QbieShay and I made a small party game featuring penguins and snowball fights!
The game is still in development, this is a pre-alpha release, but we wanted to share! #gamedev
Biology student and part time Rust programmer 🐦🐟
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