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Thomas Herzog @karroffel@mastodon.gamedev.place

When you're too excited about new features in other engines...

Birbs are not good teachers to Fux, they angry if he misses the note's pitch. Don't angry birbs 🐦 🎶 🦊 mastodon.gamedev.place/media/t

I just published the second progress report of my work on GDNative and the GLES2 renderer for !

godotengine.org/article/gles2-

I fixed my first bug github.com/godotengine/godot/i today at GodotCon. Obviously it had to be a tessellation bug.

Getting things ready for Godot 3.0 RC2.

It should be a *real* release candidate this time - still not bug free but the remaining ones are of the kind we could live with until 3.0.1.

A few bugfixes later and the editor is almost rendering correctly with the GLES 2.0 rendering backend.

mastodon.gamedev.place/media/7

The 2D platformer is looking pretty okay already!

Rendered using GLES2 (or in this case: GLES2 compatible desktop GL 2.1).

The editor is still looking weird since materials aren't implemented yet, but that's how you know it's WIP 😋 mastodon.gamedev.place/media/C

Looks like I might have the opportunity to work full time on in the near future! godotengine.org/article/next-p

As an energy engineer it's a bit of a career change (albeit easily reversible, lots of similarities), but well, a $dayjob in and in such a great project doesn't come around every day :)

@karroffel hey did you hear gles3 was released, you don't need to use gles2 anymore :^) :^)

Default GUI works now! The Editor is using custom materials so it's not looking good currently, but baby steps :)

mastodon.gamedev.place/media/F

It's something! \o/

Working to slowly get the 2D engine working with GLES2

mastodon.gamedev.place/media/9

Got some more UI elements drawing "correctly".

Ninepatch functionality is still missing, will work on that soon!

mastodon.gamedev.place/media/W

Been wondering why rendering to an application made framebuffer didn't work. I suspected it was something different at first (all textures are black???) and stepped through the texture loading code for many hours.

Moral of the story:

Don't do

glBindBuffer(GL_TEXTURE_2D, tex_id);

It's not good for your health.

A little video showing off teleporting in , thanks to Calinou
youtu.be/TAEK0yaT3no