Another UE version update went silky smooth. Compared to the utter carnage I used to get with Unity updates, this is like pennies from heaven.
Did a quick and dirty Dev Vlog today, and also uploaded it to Peer Tube: https://peertube.mastodon.host/videos/watch/8147d75d-6824-46f9-8af1-b74763888c76
Bit rough and ready, but I'll improve it all as I do more...
After some late night coding nights I finally released px_render.h
Single Header backend renderer (multithreaded, command based, render agnostic)
Heavily inspired by bgfx (https://github.com/bkaradzic/bgfx) and sokol_gfx (https://github.com/floooh/sokol/blob/master/sokol_gfx.h)
Back on the main project. Woo!
Accidentally had a beer and now I want more. Blaming the weather.
Nope, still don't care about E3. Wheeeee!
The brilliant thing about working on little games on my own is I have zero shits to give about E3 anymore. :D
Today I am mostly rebuilding my devrig, after Win10 update screwed the pooch. Joy.
Retrospective of a year writing C code again (for those not also on twitter): http://floooh.github.io/2018/06/02/one-year-of-c.html
Dunno about you lot, but I'm on holiday for a week and a half. Woo!
So my 99designs "competition" finished and I've got a new logo for my one man company. I feel all professional and like a big-boy, now.
Been ignoring this place a little, flirting with Twitter again, but I've been busy, and actually doing game dev! Yesterday was all about getting my interiors to match the time of day of the outer game world.
Quite pleased with the first pass.
Fresnel all the things
Left the windows open all night, so now my face is trying to glue itself together. Yay hayfever.
Made a rubbish tankard that you'll never see up close in-game when I should have been animating.