Hi! I'm a solo gamedev making gravityace.com with ... it's a pixel-art 2D space shooter influenced by games like Gravitar, Thrust, and Solar Jetman; release in 2019 for linux/mac/win.

I'm using Godot 3, Aseprite, and Tracktion7 for sound/music.

2018 and my t-shirts still can't iron themselves?

The future is rubbish.

The VIC20 doesn't get enough t-shirt love IMO, so ... anyway how have you spent your evening?

Some photos from at the weekend. I can't take credit, mostly these were taken by my buddy I was there with. icloud.com/sharedalbum/#B0pGDd

Tampere IGDA meeting was a good laugh last night. Great to see some students make it out.

Must resist binging SE2 of making a murderer while my GF is out... :/

Just posted another Development Vlog to the YouTubes: youtu.be/rhiSc1BlFdA

I need to get all these on to a peertube instance at some point, but I've been busy.

Streaming random dev again this morning: twitch.tv/tripleeh

Picked up the side project after three months of not touching it in the slightest, and bar me needing to swap to Vulcan at some point, the code still makes sense.

This is some sort of record.

We want to announce #Pix2iso

Another collab with @CodeManuPro using #GameMaker

Pix2Iso is a small tool to convert your #Pixelart in isometric and create cool compositions in a fast way.

(Characters by DYAGames)

#gamedev #indiedev #PixelArt #mastoart #art #creativetoots #creative #digitalart

Did another Dev Vlog. Fairly determined to carry on doing these purely so I can look back once the game is finished and shout at myself for doing everything wrong. youtube.com/watch?v=P8CE-d36OG

Hello? Police? I'd like to report a fucking awful Gamer t-shirt.

No, you're iterating on the water shader again.

(this is the one, this is the one)

Hey everyone! Here's a super-short devlog update covering the stuff I got done in the second half of August! Enjoy!

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