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Krister Walfridsson @kristerw@mastodon.gamedev.place

I blogged about how GCC optimizes a benchmark so it (probably) fails to measure what was intended
kristerw.blogspot.com/2018/07/

I blogged about four useful address sanitizer checks that are not enabled by default when using -fsanitize=address.
kristerw.blogspot.com/2018/06/

I blogged about why the compiler cannot optimize one of the examples from Matt Godbolt’s C++Now 2018 talk.
kristerw.blogspot.com/2018/06/

I blogged about compilation time – compiling with -std=c++98 is (sometimes) much faster than -std=c++11
kristerw.blogspot.se/2018/04/c