I have almost finished isolating the engine/framework code from Pico-Sonic into github.com/hsandt/pico-boots.

I started making examples on how to use the modules in github.com/hsandt/pico-boots-d.

Below, the first two examples: make a menu and detect player input (yes I know, you didn't need a framework for that, I'll be adding more examples soon).

I found this old screenshot I posted on Steam years ago, and remembered I actually started some tutorial on Leadwerks... Like many other engines. Now I need to strive and stick to a given engine for 3 months, before deciding if I go further with it.

users, if you're on a UNIX platform and willing to spend 10' on setup testing, could you please follow the instructions at github.com/hsandt/pico-boots-d to build, test and run the dummy project?

Reply to report success or failure, and if so, what went wrong.

I really liked Unity's integration system so I made one in . You can run it in both rendered mode inside PICO-8, and in headless mode with Lua busted.

Current work: Pico-Sonic, a demake of classic Sonic for PICO-8

Pico-Sonic: Finished Sonic run cycle... I aimed at 4 sprites , but didn't plan motion steps correctly and ended with 11...

I reused head and leg positions a lot to reduce the amount of work needed.

Also, the contrasted Sonic Advance sprites were of great help to draw

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