Simultaneously I submitted it to SAGE 2021
New features: attract mode, waterfalls, and above all the spin dash!
I wrote a post on Custom Preferences and Accessibility features in Ren’Py I used for Sidetracked! (#nanoreno 2020)
#renpy #ui #accessibility
Check out Trap Runner, a 1v1 runner I made with R3yuiyui for #devtober 2020 !
Today's update greatly improved UI and level design.
Issues remain I won't have time to tackle them all, but I may be able to get WebGL working at least.
I started this series on productivity-focused indie game dev: https://www.youtube.com/watch?v=bdWlkEwhZ5E
A good chunk at the beginning is about hobbyist vs professional approach and I've learned parts of it from experience and in a vocational school. But it's interesting how he focuses on the target end-quality straight from the start. Less about precise project schedules and task management and more about overall scoping and expectations.
In Sillicon Valley S6E4 they criticize Richard for running a brute force (linear) search on a sorted list. Everybody laughs, but nobody notices that the algorithm crashes if the list is empty. Correctness before optimization, people.
@godotengine A few issues in 3D handle selection mentioned in https://aras-p.info/blog/2020/04/11/Various-details-about-Handles/ about Unity can also be found in Godot, might be worth having a look.
#godotengine 1 joint to attach the candles plate to the chain, 1 joint to attach the chain to a fixed point on the ceiling. Set angular velocity and...
I have almost finished isolating the engine/framework code from Pico-Sonic into https://github.com/hsandt/pico-boots.
I started making examples on how to use the modules in https://github.com/hsandt/pico-boots-demo.
Below, the first two examples: make a menu and detect player input (yes I know, you didn't need a framework for that, I'll be adding more examples soon).
Published my C++ 2D game engine postmortem. Or premortem. I don't know...
http://gamedesignshortcut.com/2019/05/c-2d-game-engine-postmortem/ #cpp #GameEngine