In Sillicon Valley S6E4 they criticize Richard for running a brute force (linear) search on a sorted list. Everybody laughs, but nobody notices that the algorithm crashes if the list is empty. Correctness before optimization, people.

I ported our proto from Unity to Godot. It took 6 hours fewer (counting only coding and asset integration). Porting C# to GDScript helped, but the real benefit was the lightweight engine + fast iterations.
Big window: Unity
Small window: Godot

Our entry for Ludum Dare 46 on the theme "Keep it alive":

There is just only one room, but I may reuse the assets & codebase to make a puzzle game.

@godotengine A few issues in 3D handle selection mentioned in about Unity can also be found in Godot, might be worth having a look.

Our game for "Sidetracked!" has been released!

Please do not turn your smartphone off, and check your Twitter often while playing for maximum distraction.

1 joint to attach the candles plate to the chain, 1 joint to attach the chain to a fixed point on the ceiling. Set angular velocity and...

I have almost finished isolating the engine/framework code from Pico-Sonic into

I started making examples on how to use the modules in

Below, the first two examples: make a menu and detect player input (yes I know, you didn't need a framework for that, I'll be adding more examples soon).

I found this old screenshot I posted on Steam years ago, and remembered I actually started some tutorial on Leadwerks... Like many other engines. Now I need to strive and stick to a given engine for 3 months, before deciding if I go further with it.

users, if you're on a UNIX platform and willing to spend 10' on setup testing, could you please follow the instructions at to build, test and run the dummy project?

Reply to report success or failure, and if so, what went wrong.

I really liked Unity's integration system so I made one in . You can run it in both rendered mode inside PICO-8, and in headless mode with Lua busted.

Current work: Pico-Sonic, a demake of classic Sonic for PICO-8

Pico-Sonic: Finished Sonic run cycle... I aimed at 4 sprites , but didn't plan motion steps correctly and ended with 11...

I reused head and leg positions a lot to reduce the amount of work needed.

Also, the contrasted Sonic Advance sprites were of great help to draw

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