new ad-hoc devlog entry, musing on stack-based memory allocation schemes. https://gist.github.com/paniq/56922962c547cd4ce77119be16471d17
new ad-hoc devlog entry, musing on stack-based memory allocation schemes. https://gist.github.com/paniq/56922962c547cd4ce77119be16471d17
@alexandria since you retooted from this thread, could you shed light on the context of this toot, which just puzzles me? who is meant with "their" and why is it gross to use the word "monad"? https://mastodon.gamedev.place/web/@Shrigglepuss@godforsaken.website/108808985952110638
replaying assassin's creed odyssey, i notice that the colors look much less shit than i remember them from the initial release in 2018. so i looked at a walkthrough from 3 years ago, and, yup, it seems they fixed the color pipeline since then. but i can't find any report about that, or comparison video.
TIL gcc and clang C support vector extensions https://gcc.gnu.org/onlinedocs/gcc/Vector-Extensions.html
I often feel like the work I do is antithetical to fighting climate change. I think that's also an unfair characterization, because energy usage is only a proxy for ecological damage only in as far as the energy cultivation is ecologically harmful, and I have no control over those policies. Either way, I'm happy to see climate research be one of the topics of interest at SIGGRAPH this year https://dl.acm.org/doi/10.1145/3528223.3530146
free on ubisoft https://www.youtube.com/watch?v=0fQ9CgYoxiw
#Demoscene audience reactions during #evoke alternative plattform #competition. Demo runs on a classical #Intel #8088 @ 4.77 MHz #IBM #PC with #CGA Graphics... mostly #impressive...
Holy cow, this engine sound simulation is mind blowing /cc @breakthesystem https://youtu.be/RKT-sKtR970
"the only difference between a proverb and a quote is attribution"
- lritter, August 2022.
Arts, Maths & Metaprogramming; Game Developer at @duangle. paniq in the demoscene. Building Frameloop/Tukan, a procedural game engine, maintaining Scopes & gently going NowHere. (he/him)
Migrated from @paniq