Wolf Gang is finally available in early access on both Steam and itch.io!
Support the development of this tactical adventure campaign while getting to play it as content is added! #gamedev
Hello! Here's some #introductions
I am Lyon, and on this instance I'll be posting more #gamedev stuff, especially technical stuff that might not interest everyone
I am currently developing Wolf Gang, a tactical RPG about rude wolves! You can get a demo for it at Game Jolt or itch!
And with that, actor entities can be saved and loaded, broadcast properly for multiplayer, and all the barebone pieces are there for getting started on game logic
Actor scene key refers to a key in a map defined in a separate file that contains the path to the relevant Godot scene to load (which would contain the actor's mesh, skeleton, animation controllers, etc). I figured to make this separate to make it easier to change JUST the cosmetics if someone wanted to override the path at a certain key
Taking the day off today to recharge, got a lot of code to rewrite. Reworking how actors are handled in the game, in order to make them super modular with as little boilerplate as possible, I've set it up so they can be defined from a config file which then gets deserialized as entities with components thanks to the latest changes in amethyst/legion. This makes the game super moddable too, as I can have it look for user defined config files
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The second instance will just automatically connect as another client 👍
I forgot to mention it here! I went ahead and made Wolf Gang free on itch.io while I plug away at remaking it from scratch https://nylonblonde.itch.io/wolf-gang
Especially since there's like 5 times as many unique cloners as there are unique visitors to the page
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