I put a few Vulkan utility functions I use across projects in an stb header:


Just few simple ones to get started.

Anyone else has / knows something similar?

Cem Yuksel's 'Fast & Robust Solution for Cubic & Higher-Order Polynomials' excellent talk:


Public service announcement:
One Dreamer is a fantastic game!

The story is full of emotions and the copy & paste programming puzzles are amazing as well.



3.5 is finally released, and it's amazingly feature-packed!

🧭 Navigation
🏃 Physics interpolation
🧃 Better tweening
⏲️ Time singleton
📜 Label3D and TextMesh
🏷️ Unique node names
🌊 Flow containers
🎨 Async shaders
And more!


I dreamed of VIM with WASD navigation (Q/E for words)...

It was so good but reality is different. 💤

Game Design Mimetics (Or, What Happened To Game Design?)
by Kyle Kukshtel


Longer read but has good points.

Wow, looks like it's too hard / costly for Unity Technologies to continue providing a VS Code extension. 😵

It will be deprecated soon™️ .


Published my "handmade" Advent of Code 2021 solutions. 💫

All in plain, modern C.

No dependencies except libc.

Fast with limited, pre-allocated memory.


(Feedback is more than welcome. Algorithmically and best practices for the language.)

I can now develop & run Linux Vulkan apps / games on ChromeOS v94. Thanks to the Debian "bullseye" container. \o/

(confirmed on an ARM Mali-G72 MP3)

Engineering students don't know what files and folders are?

I'd call that a regression.. but maybe I'm just old. 🙃


Flowers has maybe one of the best series endings of all: "Difference, alive, and dead. So small. But if you can hold.." 🙂

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