I put a few Vulkan utility functions I use across projects in an stb header:
Just few simple ones to get started.
Anyone else has / knows something similar?
Cem Yuksel's 'Fast & Robust Solution for Cubic & Higher-Order Polynomials' excellent talk:
Public service announcement:
One Dreamer is a fantastic game!
The story is full of emotions and the copy & paste programming puzzles are amazing as well.
Mesh Shading for Vulkan has arrived!
The case against a C alternative (handmade.network)
HERE WE GO!
#GodotEngine 3.5 is finally released, and it's amazingly feature-packed!
🏃 Physics interpolation
🧃 Better tweening
⏲️ Time singleton
📜 Label3D and TextMesh
🏷️ Unique node names
🌊 Flow containers
🎨 Async shaders
Adding "-std=c99" can result in much slower binaries?!
TL;DR: luckily "-std=c11" seems fine luckily.
Game Design Mimetics (Or, What Happened To Game Design?)
by Kyle Kukshtel
Longer read but has good points.
Wow, looks like it's too hard / costly for Unity Technologies to continue providing a VS Code extension. 😵
It will be deprecated soon™️ .
MuJoCo is open/free now:
(Another point on my long to-do list: test it on a small game prototype.)
Published my "handmade" Advent of Code 2021 solutions. 💫
All in plain, modern C.
No dependencies except libc.
Fast with limited, pre-allocated memory.
(Feedback is more than welcome. Algorithmically and best practices for the language.)
Engineering students don't know what files and folders are?
I'd call that a regression.. but maybe I'm just old. 🙃
Solves problems (usually through code) and likes to jump over obstacles (preferably in real life);
Mastodon server focused on game development and related topics.