And the Oculus Go/Quest plugin for #godotengine has been officially released. Coming to the godot asset store near you soon!
Definitely needs some polishing, but amazing that it's already available.
I made a little video a few days ago about rendering 4 million asteriods in Godot: https://youtu.be/pmyOYInhlkI
Did a small tutorial on how to use Godots background loading feature. VR centric but works for pancake games just fine too:
Started on some new smaller format videos to just showcase an effect. Looking at a traditional mirror effect with a viewport (render target) and a fake version that doesn't take the performance hit and is suitable for use in VR: https://youtu.be/wPzTmFHrGQk
I'm on patreon now:) https://www.patreon.com/mux213
The new #GodotEngine showreel is up! Or "are" actually, since there were so many submissions that we made two videos.
We'll use these funds to port the Godot editor to the web, implement WebRTC and further networking features, and 3D demos!
Ok, might as well ask here too. Who here is working with #godotengine in VR? I'm trying to compile a list of projects, big and small, hopefully to start getting people to notice Godot actually supports VR :)
Just a guy from down under who has been hobbying around in 3D engines since the early 90ies...
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