First part of a #godotengine #gdnative C++ tutorial is now available:
Expect more chapters and improvements soon
Decided to put my #godotengine terrain editor on github.
Still working on Godot's GLES2 PBR implementation, getting closer... :)
New progress report! Talking about CPU calculated skeletal animations, GDNative improvements as well as some skybox rendering \o/ #GodotEngine