I'm on patreon now:) https://www.patreon.com/mux213
The new #GodotEngine showreel is up! Or "are" actually, since there were so many submissions that we made two videos.
We'll use these funds to port the Godot editor to the web, implement WebRTC and further networking features, and 3D demos!
Ok, might as well ask here too. Who here is working with #godotengine in VR? I'm trying to compile a list of projects, big and small, hopefully to start getting people to notice Godot actually supports VR :)
Wrote a little update on AR and VR support in #godotengine
PSA - The #godotengine #gdnative nativescript 1.1 changes have been merged into the master branch of the godot-cpp C++ bindings library. The new bindings greatly simplify writing C++ modules for Godot but also mean you have to change your code if you're still working with nativescript 1.0.
You can also switch to the nativescript-1.0 branch
Just did a video for #godotengine taking a look at using the depth buffer in a shader: https://www.youtube.com/watch?v=Jq3he9Lbj7M&feature=youtu.be
First attempt at importing a mesh into the #godotengine procedural mesh logic to create a far larger mesh, plenty of mistakes but it is a start :)
Made a little timelapse video of building the rope bridge: https://youtu.be/X574IIBgOko
Just a guy from down under who has been hobbying around in 3D engines since the early 90ies...
Game development! Discussions about game development and related fields, and/or by game developers and related professions.