And the Oculus Go/Quest plugin for has been officially released. Coming to the godot asset store near you soon!

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A huge thankyou to all the contributors who make what it is, on all areas: development, documentation and tutorials, bug reports, issue triage, user support, localization... and last but not least making awesome games with Godot!

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The #OculusQuest toolkit for #GodotEngine implements the hand gesture tracking and that's pretty awesome.

Definitely needs some polishing, but amazing that it's already available.


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I made a little video a few days ago about rendering 4 million asteriods in Godot:

Did a small tutorial on how to use Godots background loading feature. VR centric but works for pancake games just fine too:

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The last level of the - done! Now only bug fixes, waves and sounds :) (former )
I'm sorry ... I'm too exhausted to write something more :D

and yes .... I did it myself.


Started on some new smaller format videos to just showcase an effect. Looking at a traditional mirror effect with a viewport (render target) and a fake version that doesn't take the performance hit and is suitable for use in VR:

Part 6 of my VR tutorial series is online. This one has some nice things for non VR FPS games as well

My weapons tutorial in part 5 is online, looking at reloading our gun and a quick introduction into visual shaders

I did an introduction tutorial for ARKit for . This also goes over compiling godot from source for OSX and iOS.

Animating my gun, a quick look at audio busses, spatial audio and haptic feedback. Part 4 of my tutorial is online:

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The new showreel is up! Or "are" actually, since there were so many submissions that we made two videos.

My 3rd part of my VR weapons tutorial is online, we're now firing our gun and hitting a target:)

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Thank you @mozilla! @godotengine has been awarded $50,000 as part of the Mozilla Open Source Support Mission Partners program!

We'll use these funds to port the Godot editor to the web, implement WebRTC and further networking features, and 3D demos!

Ok, might as well ask here too. Who here is working with in VR? I'm trying to compile a list of projects, big and small, hopefully to start getting people to notice Godot actually supports VR :)

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