That's big news! Welcome @email@example.com to the Godot dev team!
It is with great excitement that we announce that @firstname.lastname@example.org is receiving support funded by a grant from @FBRealityLabs@twitter.com to further the development of Virtual Reality (#VR) features within #GodotEngine!
And the Oculus Go/Quest plugin for #godotengine has been officially released. Coming to the godot asset store near you soon!
Definitely needs some polishing, but amazing that it's already available.
I made a little video a few days ago about rendering 4 million asteriods in Godot: https://youtu.be/pmyOYInhlkI
Did a small tutorial on how to use Godots background loading feature. VR centric but works for pancake games just fine too:
Started on some new smaller format videos to just showcase an effect. Looking at a traditional mirror effect with a viewport (render target) and a fake version that doesn't take the performance hit and is suitable for use in VR: https://youtu.be/wPzTmFHrGQk
Just a guy from down under who has been hobbying around in 3D engines since the early 90ies...
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