Librem 5 hardware update report for May 8th!

Including: Display drivers accepted upstream, Mesa, SMS, and compositor work.

puri.sm/posts/may-progress-upd

Piet-metal by Raph Levien, A GPU 2D vector graphics render using compute shaders (metal 2):
raphlinus.github.io/rust/graph

I recommend reading the blog post and also the source code on github: github.com/linebender/piet-met

Here's the playlist for the talks and demos we had at Brussels 2019.

Lots of interesting topics ranging from neuroscience to GPU particle collisions via visual debugging and porting old DOS games to !

youtube.com/playlist?list=PLeG

Lyon 0.13.0 is out github.com/nical/lyon
Your favorite path tessellation crate got its share of bug fixes, new features and API ergonomics improvements.

Long time no toot!

3.1 is getting close to the release candidate, expect the stable version in coming weeks!

You can test 3.1 beta 4 now and report any bugs you find: godotengine.org/article/dev-sn

Intel's OpenImageDenoise, an open source denoising library (currently CPU based?) is out! openimagedenoise.github.io/

Kinda tempted to try it out on my toy path tracer :)

I added flame chart profiler output option to Clang, so I could see where exactly time goes while it's compiling. Already found some good stuff! Here's a blog post with info aras-p.info/blog/2019/01/16/ti

An interview with Elan Ruskin on engines, tools, and 15 years of AAA experience. isetta.io/interviews/ElanRuski
(HT to @KostasAAA for the link.)

Fun fact from that presentaion: the encoder can perform some denoising that removes (intentional) film grain to make the frame easier to compress and retain high level information about visual characteristics of the grain so that the decoder can fake it as a post processing effect.

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