After years of hard work, WebRender begins shipping in Firefox stable 🎉 https://mozillagfx.wordpress.com/2019/05/21/graphics-team-ships-webrender-mvp/
There is a humble bundle of computer #graphics books (all in pdf format): https://www.humblebundle.com/books/computer-graphics-crc-press-books
Librem 5 hardware update report for May 8th!
Including: Display drivers accepted upstream, Mesa, SMS, and compositor work.
Why are 2D graphics so much harder than 3D?
Piet-metal by Raph Levien, A GPU 2D vector graphics render using compute shaders (metal 2):
I recommend reading the blog post and also the source code on github: https://github.com/linebender/piet-metal/blob/master/TestApp/PietRender.metal
Jendrik Illner's graphics prgramming weekly, issue 73 https://www.jendrikillner.com/post/graphics-programming-weekly-issue-73/
I blogged about what's new in lyon:
Long time no toot!
#GodotEngine 3.1 is getting close to the release candidate, expect the stable version in coming weeks!
You can test 3.1 beta 4 now and report any bugs you find: https://godotengine.org/article/dev-snapshot-godot-3-1-beta-4
Intel's OpenImageDenoise, an open source denoising library (currently CPU based?) is out! https://openimagedenoise.github.io/
Kinda tempted to try it out on my toy path tracer :)
I added flame chart profiler output option to Clang, so I could see where exactly time goes while it's compiling. Already found some good stuff! Here's a blog post with info http://aras-p.info/blog/2019/01/16/time-trace-timeline-flame-chart-profiler-for-Clang/
An interview with Elan Ruskin on engines, tools, and 15 years of AAA experience. https://isetta.io/interviews/ElanRuskin-interview/
(HT to @KostasAAA for the link.)
Ni no kuni 2 frame breakdown: https://blog.thomaspoulet.fr/ninokuni2-frame/
Very interesting interview of Mederic Chasse about the state of real time #vfx in #gamedev https://80.lv/articles/real-time-vfx-overview-from-mederic-chasse/
The technical details behind AV1: https://www.youtube.com/watch?v=On9VOnIBSEs
Designing the data model in Our Machinery: https://ourmachinery.com/post/the-story-behind-the-truth-designing-a-data-model/
More immersive sim stuff, this is a good interview about Deus Ex, Unreal engine, and late 90s game tools:
Gfx dev @ mozilla / opensource geek / a little too obsessed about vector graphics on the GPU.
Game development! Discussions about game development and related fields, and/or by game developers and related professions.