Here's that blog post. Some thoughts on the publicly announced details of the next consoles. Should be reasonably accessible without removing the detail / reasoning behind comments.
blog.shivoa.net/2020/03/next-g

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We're thrilled to announce the official release of GNOME 3.36 "Gresik". This version contains 6 months of work by the GNOME community and includes many improvements, performance enhancements, and new features. Please see the link below for more info:
gnome.org/news/2020/03/gnome-3

The deadline for submissions for the #LibreGraphicsMeeting has been extended to March 1st, 2020.
libregraphicsmeeting.org/2020/

This gives you a week to finalize your proposition and drop it in our inbox.

#LGM2020 #LGM #FOSS #

I finally got the time to finish the most basic things I wanted in Read It Later, my @wallabag client and released it today!
You can read a bit about it here belmoussaoui.com/2020/02/04/re

I've released v1.7 of enkiTS, my permissively licensed C and C++ Task Scheduler for creating parallel programs, github.com/dougbinks/enkiTS/re which fixes a number of issues and adds a new smoke test, TestAll.cpp.

Oy! The demo team has shipped final 𝐓𝐡𝐞 𝐇𝐞𝐫𝐞𝐭𝐢𝐜 demo version. See it here: youtube.com/watch?v=iQZobAhgay and more details at unity3d.com/the-heretic

"Tales from the Optimization Trenches":
Profiling and optimising Unity games.
blogs.unity3d.com/2019/11/14/t

- CPU bound vs GPU bound
- Case study: CPU spikes when loading data
- Some comments regarding Garbage Collection
- Case study: FPS with authoritative server
- Deep profiling and profiler markers

For more advanced graphics profiling, I recommend taking a look at Nvidia Nsight.

#gameprogramming #gamedev #unity3d #profiling

Lyon 0.15.0 is out, featuring a complete reimplementation of the fill tessellator nical.github.io/posts/new-tess

For the coming winter holidays, I'm giving you a quick introduction to enve, a new 2D animation tool for Linux, made by Maurycy Liebner :)

libregraphicsworld.org/blog/en

I merged the largest pull request I ever made github.com/nical/lyon/pull/334 (hopefully the last time I embark in a two years long rewrite of a side project)

If you like to turn vector graphics into triangle meshes in rust, prepare for a big release soon.

The #Librem5 software team were busy in October: improved power consumption and thermals, refactored integration between various apps, added new features to keyboard, Settings, Shell and Compositor, squashed bugs and more puri.sm/posts/librem-5-october #Purism

f you're using Steam from Flathub, there's now a Proton Tricks extension you can install to tweak proton to run your favourite games easily! I just did so with Age of Empires 3 and it just works!

github.com/flathub/com.valveso

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