Yay! I have officially made and published my first GNOME desktop application. 🎉️🎉️🎉️
It is called "Short Circuit" , it is a developer scratch pad. If this description does not make sense (Most probably it does not) check out the repo's readme for a clear explanation of what it does https://gitlab.gnome.org/Bharatkalluri/short-circuit.
A GIF is more than thousand words
retro-gtk 1.0.0 released! 🎉
This major API cleanup of the @Libretro frontend library that powers @GNOME Games now runs cores isolated in a subprocess, supports cores rendering with OpenGL, improves its timing accuracy, and resamples its audio.
libhandy 1.0.0 released. 🎉
We released it a bit in advance to let application maintainers update their submodules in time for the GNOME 3.38.0 release. 😀 That being said, we expect distros to ship libhandy as any other regular stable library. 😉
August Community update!
- elementaryOS 6 coming to Pinebook Pro
- PineTab RTL-SDR + LoRa expansions & pre-orders this month
- last change for postmarketOS CE
- many community PinePhone projects
- Pinecil coing in September
- PineCube in September
- MUCH more:
What a nice utility! Look at that, Boop helps you with a lot of the techie small things that can get in your way.
And there even is a Flatpak!
I made a demo. nesnausk! - Black Hole https://aras-p.info/blog/2020/07/26/Black-Hole-Demo/
It's that time of the month again -- the July 2020 Update Blog is live!
I have said we have too much news to list for several previous entries, but that's especially true today. This is the biggest update we've had yet.
I have released a new update of libhandy-rs, the Rust bindings of libhandy.
Huge new gtk-rs release by Guillaume Gomez: https://gtk-rs.org/blog/2020/07/04/new-release.html #Rust #crates
The June update from the Mutter & GNOME Shell Team is out! Read it here: https://blogs.gnome.org/shell-dev/2020/07/02/this-month-in-mutter-gnome-shell-may-and-june-2020/
Red dead redemption 2 frame breakdown: https://imgeself.github.io/posts/2020-06-19-graphics-study-rdr2/
And we've got a new feature release! Krita 4.3.0 is out for Linux, Windows, MacOS and as a beta still, for Android: https://krita.org/en/item/krita-4-3-0-released/
Another post by Raph Levien about piet-gpu, a vector graphics rasterizer on the GPU: https://raphlinus.github.io/rust/graphics/gpu/2020/06/12/sort-middle.html
It goes into quite a bit of detail about the rasterizer's architecture.
Piet-GPU progress by Raph Levien: https://raphlinus.github.io/rust/graphics/gpu/2020/06/01/piet-gpu-progress.html
First beta for Android! Please help us test! https://krita.org/en/item/first-krita-beta-for-android-and-chromeos-in-play-store/
Gfx dev @ mozilla / opensource geek / a little too obsessed about vector graphics on the GPU.
The social network of the future: No ads, no corporate surveillance, ethical design, and decentralization! Own your data with Mastodon!