The #Librem5 software team were busy in October: improved power consumption and thermals, refactored integration between various apps, added new features to keyboard, Settings, Shell and Compositor, squashed bugs and more https://puri.sm/posts/librem-5-october-2019-software-update/ #Purism
Announcing the Bytecode Alliance: Building a secure by default, composable future for WebAssembly.
f you're using Steam from Flathub, there's now a Proton Tricks extension you can install to tweak proton to run your favourite games easily! I just did so with Age of Empires 3 and it just works!
Just built Foliate master, and stumbled across this: A "skeuomorphism" option, which makes it look like a real book!
Also, the UI is now pretty close to working at phone sizes, which is exciting.
This whole app is really well done, huge kudos to John Factotum and contributors.
"An Introduction To Real-Time Subsurface Scattering" is a great overview of the techniques https://therealmjp.github.io/posts/sss-intro/
Some flatpak updates https://blogs.gnome.org/mclasen/2019/10/03/some-flatpak-updates/
We are pleased to announce the immediate availability of GNOME 3.34, "Thessaloniki"! This release marks six months of intense effort from our developers, designers, and contributors, and we are thrilled to finally make it available to you all 😊
Playing with bounding volumes for ray-marched signed distance fields (by iq): http://iquilezles.org/www/articles/sdfbounding/sdfbounding.htm
If you're doing game dev and have an eye on Rust (the language) then it's probably worth putting a pin in this: https://rust-gamedev.github.io/2019/08/18/introducing-the-rust-game-development-working-group
Nice to see git addressing some of command line complexities. "checkout" command is way complexicated, the new "switch" and "restore" make sense. https://github.blog/2019-08-16-highlights-from-git-2-23/
Metro exodus frame breakdown: https://aschrein.github.io/2019/08/11/metro_breakdown.html
AMD RDNA (Navi) GPU architecture overview slides: https://gpuopen.com/wp-content/uploads/2019/08/RDNA_Architecture_public.pdf
Dolphin emulator progress report: https://dolphin-emu.org/blog/2019/08/04/dolphin-progress-report-june-and-july-2019/
Some fun and juicy technical details in there as usual
Resident evil 2 frame breakdown: https://aschrein.github.io/2019/08/01/re2_breakdown.html
Blender 2.80 is out, and is a very impressive update. https://www.blender.org/download/releases/2-80/
We are proud to unveil the final hardware specifications for the Librem 5 smartphone, set to begin shipping in Q3 of 2019.
Gfx dev @ mozilla / opensource geek / a little too obsessed about vector graphics on the GPU.
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