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Hi, I'm Nathan (he/him), and I'm an NPC. #introduction #introductions 

I am a , and now I've started a Ph.D. on and . Being an , to me, means that I should support designers and players. My goal is to aid character growth and enrich the story. But an NPC isn't a void; we can and should use our views and morals to push the main characters to do better. With my , I especially want to support marginalized devs and players. You can learn more about my work at npc.codes

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Neofeud is 70% off! Help some native Hawaiians pay some bills, do education work, & keep a roof over the kids as well as complete Neofeud 2! Also you get an anti-capitalist indigenous-made #cyberpunk game :)
silverspook.itch.io/neofeud
store.steampowered.com/app/673
More on Neofeud: octodon.social/@silverspookgam

An NPC Dev boosted

I decided to make a Starter Guide to simplify getting people into what is now almost 2.5 years of Indiepocalypse. If you're not sure what Indiepocalypse is, it's a great place (one might say the ideal) place to start getting into this exciting new world of indie games!

indiepocalypse.com/starter

#indiedev #gamedev #indiegame #indiegames #art #videogames #gaming #creativetoots

An NPC Dev boosted

Someone on Twitter is organizing a TTRPG bundle with all proceeds going to reproductive rights. You can submit your game here:
docs.google.com/forms/d/e/1FAI

An NPC Dev boosted

Hi, I'm Andrew. I created and run the monthly indie game anthology, Indiepocalypse.

Each month I curate games from 10 developers (1 being newly commissioned) and sell the issues to promote shorter, weirder, alternative games and to pay the devs.

I've been doing it for over 2 years!

indiepocalypse.com/

#introduction #gamedev

Are you an independent dev making a game in Unreal, and looking to add/improve NPC behavior?

As part of my PhD research, I am looking to contract a designer to use EvolvingBehavior, an experimental behavior tree tool for Unreal, in your own game (and provide feedback to help us better meet your needs).

More details at: evolvingbehavior.npc.codes/cod

Late, but I got constraint-based chunks generating and connecting properly in Unreal for ! And perf doesn't seem bad so far, with ~100 chunks of 10x10 tiles each.

How it works: an Unreal plugin imports a tileset from my GroundCollapse tool (npcdev.itch.io/groundcollapse), uses Clingo to generate a valid chunk of map, and renders it with Paper2D.

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My attempt at constraint-based tilemap generation in Unreal... just might work? Here's one chunk, with collision + pathing - now to try adding more!

Finally making some progress on usability for my constraint-based tileset editor/map generator GroundCollapse: general settings UI, more performant tile navigation + go-to-tile by name or #.

An NPC Dev boosted

ANNOUNCING "SKATEGIRL DESTROYS THE UNIVERSE", A GAME COMING SOON FOR VR PLATFORMS!

"SKATEGIRL" IS A PUZZLE PLATFORMER, LITERALLY. THE GAME IS PLAYED ON JIGSAW-PUZZLE LEVEL FRAGMENTS YOU CAN GRAB AND MOVE AROUND WITH YOUR HANDS IN VR TO REARRANGE THE LEVEL GEOMETRY AS YOU LIKE.

IN ORDER TO WIN THE GAME YOU MUST FIRST CREATE IT.

THE GAME FEATURES ART DESIGN BY TYPHAINE URO AND MUSIC BY ISAAC SHANKLER.

MORE INFORMATION AT mermaid.industries

An NPC Dev boosted

i've tagged out 600+ open source, experimental and tiny tools by their qualities and built a new website for sorting through them!

these are all tools towards joyful digital creation, with the goal of enabling working entirely outside of proprietary systems- moving instead from one hand-made software to another.

(the list takes submissions if it is missing yours >:))

tinytools.directory

you ever just get unreasonably excited about the command pattern and events? no? just me?

in related news, my tileset editor for procjam now has undo/redo

progress on a visual tileset editor for my procedural WFC-like terrain generator, GroundCollapse

Just released the first beta for EvolvingBehavior, a plugin for Unreal Engine for designers to experiment with evolving game AI. Download and video at: npcdev.itch.io/evolvingbehavio

cw: (virtual) violence, blaseball 

Incinerating Landry Violence, one of the greatest spirits and players, in the middle of the finals? The rogue umpires have truly gone too far this time!

An NPC Dev boosted

free game recommendation 

Watabou's "Teen Island Simulator" is a text-based simulation of a pencil and paper role-playing game called "Teen Island" by Chris McDowall.

Basically it plays the game by itself and you watch the situations all play out. It plays in both mobile and desktop browsers:

watabou.itch.io/teen-island-si

Also if you haven't seen Watabou's generators for dungeons, medieval fantasy cities, and mansions, check them out:

watabou.itch.io/

An NPC Dev boosted

For , I made Dreams of Collapse: In an ever-shifting dreamscape that you can reshape, battle your nightmares.

npcdev.itch.io/dreams-of-colla

Trailer: youtu.be/NRx2Xydx6BI

Progress update on my dream-logic roguelike: nightmares are officially scary now, and will chase you. But you can respond with bigger, badder dream manipulation!

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