Hi, I'm Nathan (he/him), and I'm an NPC. #introduction #introductions
I am a #gamedev, and now I've started a Ph.D. on #GameAI and #PCG. Being an #NPC, to me, means that I should support designers and players. My goal is to aid character growth and enrich the story. But an NPC isn't a void; we can and should use our views and morals to push the main characters to do better. With my #research, I especially want to support marginalized devs and players. You can learn more about my work at npc.codes
Here's a few more cool patterns.
The parameters to get output like this are:
--tileset=tilesets/calciumtrice-outdoor/larger-tileset-purple.json --failureMillis=5000 --size=15 --optimizationMillis=5000 --optimizationScreens=0
(Requires latest code from https://gitlab.com/NPC-Dev/groundcollapse)
I just found out about watabou's new itch.io generator: One Page Dungeon generator (which is maybe just a one-level dungeon generator). Very pretty maps, too.
In the demo, you can move through an infinite landscape, and the constraint solver guarantees that every tile will fit with its surroundings.
But if you return to where you were, you may find that the landscape is not how you remember it.
The tool could be very flexible. You can add constraints and optimization rules, change tilesets, different visualizations, etc. Code: https://gitlab.com/NPC-Dev/groundcollapse
This work is based on Wave Function Collapse by @ExUtumno@twitter.com, and also based on papers by @isaackarth and @rndmcnlly (https://adamsmith.as/papers/wfc_is_constraint_solving_in_the_wild.pdf) and @mjn (http://pcgbook.com/wp-content/uploads/chapter08.pdf)
My takeaway from #NarraScope:
1. Make games about stuff you care about. It will resonate with people.
2. Do your research when depicting trauma and marginalization, especially with #steampunk narratives.
3. Everyone has a story to tell. We'll never have too many games, just like we'll never have too many poems.
4. Open source your writing tools. Someone else might use them.
As with the ATVI layoffs, thoughts with the 4% of EA staff (350 people) who got the news today.
Seems like the big publishers are slashing non-art/code jobs despite continuing to make everything a "living game" that requires significant support / community engagement to thrive and return on development investment.
I’m looking to contract somebodies to make 2D game assets (sprites, tiles, animations, etc) and sfx/music for a mixed top scrolling shooter/side scrolling platformer tutorial game for a 2D game engine development class. These somebodies would keep copyright, but I’d ask for the assets to be licensed for use in free/OSS games.
Especially seeking underrepresented folks!
just realized I never got around to posting the video of my Roguelike Celebration talk! here it is: https://www.youtube.com/watch?v=TvlZinAvpwg
this is probably the best existing articulation of my current thoughts on gardening games, & includes some hints at stuff I’m hoping to work on next
Different Games Conference is live-streaming its talks! Check it out for great talks on inclusivity, strange new ideas, art, politics, etc. Link in CW:
Professional game programmer turned Ph.D. student at Northeastern. Game AI, PCG. I want to help you make a stranger future.
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